/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005,2006,2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef UDP_L4_PROTOCOL_H
#define UDP_L4_PROTOCOL_H
#include <stdint.h>
#include "ns3/packet.h"
#include "ns3/ipv4-address.h"
#include "ns3/ptr.h"
#include "ipv4-l4-protocol.h"
namespace ns3 {
class Node;
class Socket;
class Ipv4Route;
class Ipv4EndPointDemux;
class Ipv4EndPoint;
/**
* \ingroup udp
* \brief Implementation of the UDP protocol
*/
class UdpL4Protocol : public Ipv4L4Protocol {
public:
static TypeId GetTypeId (void);
static const uint8_t PROT_NUMBER;
UdpL4Protocol ();
virtual ~UdpL4Protocol ();
void SetNode (Ptr<Node> node);
virtual int GetProtocolNumber (void) const;
/**
* \return A smart Socket pointer to a UdpSocket, allocated by this instance
* of the UDP protocol
*/
Ptr<Socket> CreateSocket (void);
Ipv4EndPoint *Allocate (void);
Ipv4EndPoint *Allocate (Ipv4Address address);
Ipv4EndPoint *Allocate (uint16_t port);
Ipv4EndPoint *Allocate (Ipv4Address address, uint16_t port);
Ipv4EndPoint *Allocate (Ipv4Address localAddress, uint16_t localPort,
Ipv4Address peerAddress, uint16_t peerPort);
void DeAllocate (Ipv4EndPoint *endPoint);
// called by UdpSocket.
/**
* \brief Send a packet via UDP
* \param packet The packet to send
* \param saddr The source Ipv4Address
* \param daddr The destination Ipv4Address
* \param sport The source port number
* \param dport The destination port number
*/
void Send (Ptr<Packet> packet,
Ipv4Address saddr, Ipv4Address daddr,
uint16_t sport, uint16_t dport);
void Send (Ptr<Packet> packet,
Ipv4Address saddr, Ipv4Address daddr,
uint16_t sport, uint16_t dport, Ptr<Ipv4Route> route);
/**
* \brief Receive a packet up the protocol stack
* \param p The Packet to dump the contents into
* \param source The source's Ipv4Address
* \param destination The destinations Ipv4Address
* \param interface the interface from which the packet is coming.
*/
// inherited from Ipv4L4Protocol
virtual enum Ipv4L4Protocol::RxStatus Receive(Ptr<Packet> p,
Ipv4Address const &source,
Ipv4Address const &destination,
Ptr<Ipv4Interface> interface);
/**
* \brief Receive an ICMP packet
* \param icmpSource The IP address of the source of the packet.
* \param icmpTtl The time to live from the IP header
* \param icmpType The type of the message from the ICMP header
* \param icmpCode The message code from the ICMP header
* \param icmpInfo 32-bit integer carrying informational value of varying semantics.
* \param payloadSource The IP source addresss from the IP header of the packet
* \param payloadDestination The IP destination address from the IP header of the packet
* \param payload Payload of the ICMP packet
*/
virtual void ReceiveIcmp (Ipv4Address icmpSource, uint8_t icmpTtl,
uint8_t icmpType, uint8_t icmpCode, uint32_t icmpInfo,
Ipv4Address payloadSource,Ipv4Address payloadDestination,
const uint8_t payload[8]);
protected:
virtual void DoDispose (void);
/*
* This function will notify other components connected to the node that a new stack member is now connected
* This will be used to notify Layer 3 protocol of layer 4 protocol stack to connect them together.
*/
virtual void NotifyNewAggregate ();
private:
Ptr<Node> m_node;
Ipv4EndPointDemux *m_endPoints;
};
}; // namespace ns3
#endif /* UDP_L4_PROTOCOL_H */