/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005 INRIA
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef HEADER_H
#define HEADER_H
#include "chunk.h"
/**
* \relates Header
* \brief this macro should be instantiated exactly once for each
* new type of Header
*
* This macro will ensure that your new Header type is registered
* within the packet header registry. In most cases, this macro
* is not really needed but, for safety, please, use it all the
* time.
*
* Note: This macro is _absolutely_ needed if you try to run a
* distributed simulation.
*/
#define NS_HEADER_ENSURE_REGISTERED(x) \
namespace { \
static class thisisaveryverylongclassname \
{ \
public: \
thisisaveryverylongclassname () \
{ uint32_t uid; uid = x::GetUid ();} \
} g_thisisanotherveryveryverylongname; \
}
namespace ns3 {
/**
* \brief Protocol header serialization and deserialization.
*
* Every Protocol header which needs to be inserted or removed
* from a Packet instance must derive from this abstract base class
* and implement the private pure virtual methods listed below:
* - ns3::Header::SerializeTo
* - ns3::Header::DeserializeFrom
* - ns3::Header::GetSerializedSize
* - ns3::Header::PrintTo
* - ns3::Header::DoGetName
*
* Each header must also make sure that:
* - it defines a public default constructor
* - it defines a public static method named GetUid which returns a string.
*
* The latter should look like the following to ensure that
* every header returns a unique string.
* \code
* class MyHeader : public Header
* {
* public:
* static const char *GetUid (void);
* };
*
* const char *MyHeader::GetUid (void)
* {
* return "MyHeader.unique.prefix";
* }
* \endcode
*
* Sample code which shows how to create a new Header, and how to use it,
* is shown in the sample file samples/main-header.cc
*/
class Header : public Chunk {
public:
virtual ~Header ();
protected:
template <typename T>
static uint32_t Register (std::string uuid);
private:
/**
* \returns a user-readable name to identify this type of header.
*
* The string returned is expected to be a single word with
* all capital letters
*/
virtual std::string DoGetName (void) const = 0;
/**
* \param os the std output stream in which this
* protocol header must print itself.
*
* Although the header is free to format its output as it
* wishes, it is recommended to follow a few rules to integrate
* with the packet pretty printer:
* - start with flags, small field values located between a
* pair of parens. Values should be separated by whitespace.
* - follow the parens with the important fields, separated by
* whitespace.
* i.e.:
* (field1 val1 field2 val2 field3 val3) field4 val4 field5 val5
*/
virtual void PrintTo (std::ostream &os) const = 0;
/**
* \returns the size of the serialized Header.
*
* This method is used by Packet::AddHeader to reserve
* enough room in the packet byte buffer prior to calling
* Header::Serialize.
*/
virtual uint32_t GetSerializedSize (void) const = 0;
/**
* \param start the buffer iterator in which the protocol header
* must serialize itself. This iterator identifies
* the start of the buffer.
*/
virtual void SerializeTo (Buffer::Iterator start) const = 0;
/**
* \param start the buffer iterator from which the protocol header must
* deserialize itself. This iterator identifies
* the start of the buffer.
* \returns the number of bytes read from the buffer
*
* The value returned is used to trim the packet byte buffer of the
* corresponding amount when this method is invoked from
* Packet::RemoveHeader
*/
virtual uint32_t DeserializeFrom (Buffer::Iterator start) = 0;
};
} // namespace ns3
namespace ns3 {
template <typename T>
uint32_t
Header::Register (std::string uuid)
{
return ChunkRegistry::RegisterHeader<T> (uuid);
}
} // namespace ns3
#endif /* HEADER_H */