/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2008 INRIA
* Copyright (c) 2011 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr> (original node-container.h)
* Nicola Baldo (wrote building-container.h based on node-container.h)
*/
#ifndef BUILDING_CONTAINER_H
#define BUILDING_CONTAINER_H
#include <stdint.h>
#include <vector>
#include <ns3/building.h>
namespace ns3 {
/**
* \brief keep track of a set of building pointers.
*
* Some ns-3 helpers operate on more than one building at a time. For example
* a PositionAllocator may want to position nodes on a set of buildings.
* The helper methods will then usually take a BuildingContainer as a
* parameter. BuildingContainers hold the multiple Ptr<Building> which are used
* to refer to the buildings.
*/
class BuildingContainer
{
public:
typedef std::vector<Ptr<Building> >::const_iterator Iterator;
/**
* Create an empty BuildingContainer.
*/
BuildingContainer ();
/**
* Create a BuildingContainer with exactly one building which has been previously
* instantiated. The single Building is specified by a smart pointer.
*
* \param building The Ptr<Building> to add to the container.
*/
BuildingContainer (Ptr<Building> building);
/**
* Create a BuildingContainer with exactly one building which has been previously
* instantiated and assigned a name using the Object Name Service. This
* Building is then specified by its assigned name.
*
* \param buildingName The name of the Building Object to add to the container.
*/
BuildingContainer (std::string buildingName);
/**
* \brief Get an iterator which refers to the first Building in the
* container.
*
* Buildings can be retrieved from the container in two ways. First,
* directly by an index into the container, and second, using an iterator.
* This method is used in the iterator method and is typically used in a
* for-loop to run through the Buildings
*
* \code
* BuildingContainer::Iterator i;
* for (i = container.Begin (); i != container.End (); ++i)
* {
* (*i)->method (); // some Building method
* }
* \endcode
*
* \returns an iterator which refers to the first Building in the container.
*/
Iterator Begin (void) const;
/**
* \brief Get an iterator which indicates past-the-last Building in the
* container.
*
* Buildings can be retrieved from the container in two ways. First,
* directly by an index into the container, and second, using an iterator.
* This method is used in the iterator method and is typically used in a
* for-loop to run through the Buildings
*
* \code
* BuildingContainer::Iterator i;
* for (i = container.Begin (); i != container.End (); ++i)
* {
* (*i)->method (); // some Building method
* }
* \endcode
*
* \returns an iterator which indicates an ending condition for a loop.
*/
Iterator End (void) const;
/**
* \brief Get the number of Ptr<Building> stored in this container.
*
* Buildings can be retrieved from the container in two ways. First,
* directly by an index into the container, and second, using an iterator.
* This method is used in the direct method and is typically used to
* define an ending condition in a for-loop that runs through the stored
* Buildings
*
* \code
* uint32_t nBuildings = container.GetN ();
* for (uint32_t i = 0 i < nBuildings; ++i)
* {
* Ptr<Building> p = container.Get (i)
* i->method (); // some Building method
* }
* \endcode
*
* \returns the number of Ptr<Building> stored in this container.
*/
uint32_t GetN (void) const;
/**
* \brief Get the Ptr<Building> stored in this container at a given
* index.
*
* Buildings can be retrieved from the container in two ways. First,
* directly by an index into the container, and second, using an iterator.
* This method is used in the direct method and is used to retrieve the
* indexed Ptr<Appliation>.
*
* \code
* uint32_t nBuildings = container.GetN ();
* for (uint32_t i = 0 i < nBuildings; ++i)
* {
* Ptr<Building> p = container.Get (i)
* i->method (); // some Building method
* }
* \endcode
*
* \param i the index of the requested building pointer.
* \returns the requested building pointer.
*/
Ptr<Building> Get (uint32_t i) const;
/**
* \brief Create n buildings and append pointers to them to the end of this
* BuildingContainer.
*
* Buildings are at the heart of any ns-3 simulation. One of the first tasks that
* any simulation needs to do is to create a number of buildings. This method
* automates that task.
*
* \param n The number of Buildings to create
*/
void Create (uint32_t n);
/**
* \brief Append the contents of another BuildingContainer to the end of
* this container.
*
* \param other The BuildingContainer to append.
*/
void Add (BuildingContainer other);
/**
* \brief Append a single Ptr<Building> to this container.
*
* \param building The Ptr<Building> to append.
*/
void Add (Ptr<Building> building);
/**
* \brief Append to this container the single Ptr<Building> referred to
* via its object name service registered name.
*
* \param buildingName The name of the Building Object to add to the container.
*/
void Add (std::string buildingName);
/**
* \brief Create a BuildingContainer that contains a list of _all_ buildings
* stored in the ns3::BuildingList.
*
* Whenever a Building is created, a Ptr<Building> is added to a global list of all
* buildings in the system. It is sometimes useful to be able to get to all
* buildings in one place. This method creates a BuildingContainer that is
* initialized to contain all of the simulation buildings,
*
* \returns a BuildingContainer which contains a list of all Buildings.
*/
static BuildingContainer GetGlobal (void);
private:
std::vector<Ptr<Building> > m_buildings;
};
} // namespace ns3
#endif /* BUILDING_CONTAINER_H */