/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
//
// Network topology
//
// 10Mb/s, 0.1ms 10Mb/s, 0.1ms
// n0-----------------n1-----------------n2
//
// Testcases for the correctness of TCP operations.
//
// Usage (e.g.): ./waf --run="tcp-testcases --case=1"
//
#include <ctype.h>
#include <iostream>
#include <iomanip>
#include <fstream>
#include <string>
#include <cassert>
#include "ns3/core-module.h"
#include "ns3/common-module.h"
#include "ns3/helper-module.h"
#include "ns3/node-module.h"
#include "ns3/simulator-module.h"
#include "ns3/ipv4-global-routing-helper.h"
using namespace ns3;
NS_LOG_COMPONENT_DEFINE ("TcpTestCases");
// The number of bytes to send in this simulation.
static uint32_t totalTxBytes = 200000;
static uint32_t currentTxBytes = 0;
// Perform series of 26*40=1040 byte writes (this is a multiple of 26 since
// we want to detect data splicing in the output stream)
static const uint32_t writeSize = 1040;
uint8_t data[writeSize];
// Need to close the socket on node 0 upon finishing sending data
static bool needToClose = true;
////////////////////////////////////////////////////////////////////
// Implementing an "application" to send bytes over a TCP connection
void WriteUntilBufferFull (Ptr<Socket> localSocket, uint32_t txSpace)
{
while (currentTxBytes < totalTxBytes)
{
uint32_t left = totalTxBytes - currentTxBytes;
uint32_t dataOffset = currentTxBytes % writeSize;
uint32_t toWrite = writeSize - dataOffset;
uint32_t txAvail = localSocket->GetTxAvailable ();
toWrite = std::min (toWrite, left);
toWrite = std::min (toWrite, txAvail);
if (txAvail == 0)
{
return;
};
NS_LOG_LOGIC ("Submitting " << toWrite << " bytes to TCP socket");
int amountSent = localSocket->Send (&data[dataOffset], toWrite, 0);
NS_ASSERT (amountSent > 0); // Given GetTxAvailable() non-zero, amountSent should not be zero
currentTxBytes += amountSent;
}
if (needToClose)
{
NS_LOG_LOGIC ("Close socket at " << Simulator::Now ().GetSeconds ());
localSocket->Close ();
needToClose = false;
}
}
void StartFlow (Ptr<Socket> localSocket,
Ipv4Address servAddress,
uint16_t servPort)
{
NS_LOG_LOGIC ("Starting flow at time " << Simulator::Now ().GetSeconds ());
localSocket->Connect (InetSocketAddress (servAddress, servPort)); // connect
// tell the tcp implementation to call WriteUntilBufferFull again
// if we blocked and new tx buffer space becomes available
localSocket->SetSendCallback (MakeCallback (&WriteUntilBufferFull));
WriteUntilBufferFull (localSocket, localSocket->GetTxAvailable ());
}
// cwnd tracer
static void
CwndTracer (uint32_t oldval, uint32_t newval)
{
NS_LOG_INFO ("Moving cwnd from " << oldval << " to " << newval << " at time " << Simulator::Now ().GetSeconds () << " seconds");
}
int main (int argc, char *argv[])
{
std::string tcpModel ("ns3::TcpNewReno");
uint32_t testcase = 1;
uint32_t verbose = 0;
bool tracing = true;
// Configuration and command line parameter parsing
CommandLine cmd;
cmd.AddValue ("tcpModel", "TCP congestion control model", tcpModel);
cmd.AddValue ("testcase", "test case", testcase);
cmd.AddValue ("verbose", "turn on selected log components", verbose);
cmd.Parse (argc, argv);
Config::SetDefault ("ns3::TcpL4Protocol::SocketType", StringValue (tcpModel));
Config::SetDefault ("ns3::TcpSocket::SegmentSize", UintegerValue (1000)); // 1000-byte packet for easier reading
Config::SetDefault ("ns3::TcpSocket::DelAckCount", UintegerValue (1));
Config::SetDefault ("ns3::DropTailQueue::MaxPackets", UintegerValue (20));
LogComponentEnableAll (LOG_PREFIX_FUNC);
LogComponentEnable ("TcpTestCases", LOG_LEVEL_ALL);
if (verbose)
{
//LogComponentEnableAll (LOG_PREFIX_TIME);
LogComponentEnable ("ErrorModel", LOG_LEVEL_DEBUG);
LogComponentEnable ("TcpTestCases", LOG_LEVEL_ALL);
LogComponentEnable ("TcpNewReno", LOG_LEVEL_INFO);
LogComponentEnable ("TcpReno", LOG_LEVEL_INFO);
LogComponentEnable ("TcpTahoe", LOG_LEVEL_INFO);
LogComponentEnable ("TcpSocketBase", (verbose>1)?LOG_LEVEL_ALL:LOG_LEVEL_INFO);
//LogComponentEnable ("TcpTxBuffer", LOG_LEVEL_ALL);
//LogComponentEnable ("TcpRxBuffer", LOG_LEVEL_ALL);
}
// initialize the tx buffer (fill with lowercase a to z)
for (uint32_t i = 0; i < writeSize; ++i)
{
char m = toascii (97 + i % 26);
data[i] = m;
}
////////////////////////////////////////////////////////
// Topology construction
//
// Create three nodes
NodeContainer n0n1;
n0n1.Create (2);
Names::Add ("n0", n0n1.Get (0));
Names::Add ("n1", n0n1.Get (1));
NodeContainer n1n2;
n1n2.Add (n0n1.Get (1));
n1n2.Create (1);
Names::Add ("n2", n1n2.Get (1));
// Set up TCP/IP stack to all nodes (and create loopback device at device 0)
InternetStackHelper internet;
internet.InstallAll ();
// Connect the nodes
PointToPointHelper p2p;
p2p.SetDeviceAttribute ("DataRate", DataRateValue (DataRate (1000000)));
p2p.SetChannelAttribute ("Delay", TimeValue (Seconds (0.0001)));
NetDeviceContainer dev0 = p2p.Install (n0n1);
NetDeviceContainer dev1 = p2p.Install (n1n2);
// Add IP addresses to each network interfaces
Ipv4AddressHelper ipv4;
ipv4.SetBase ("10.1.3.0", "255.255.255.0");
ipv4.Assign (dev0);
ipv4.SetBase ("10.1.2.0", "255.255.255.0");
Ipv4InterfaceContainer ipInterfs = ipv4.Assign (dev1);
// Set up routes to all nodes
Ipv4GlobalRoutingHelper::PopulateRoutingTables ();
////////////////////////////////////////////////////////
// A flow from node n0 to node n2
//
// Create a packet sink to receive packets on node n2
uint16_t servPort = 50000; // Destination port number
PacketSinkHelper sink ("ns3::TcpSocketFactory", InetSocketAddress (Ipv4Address::GetAny (), servPort));
ApplicationContainer apps = sink.Install (n1n2.Get (1));
apps.Start (Seconds (0.0));
apps.Stop (Seconds (100.0));
// Create a data source to send packets on node n0
// Instead of full application, here use the socket directly by
// registering callbacks in function StarFlow().
Ptr<Socket> localSocket = Socket::CreateSocket (n0n1.Get (0), TcpSocketFactory::GetTypeId ());
localSocket->Bind ();
Simulator::ScheduleNow (&StartFlow, localSocket, ipInterfs.GetAddress (1), servPort);
// Trace changes to the congestion window (available in Tahoe and descendents)
Config::ConnectWithoutContext ("/NodeList/0/$ns3::TcpL4Protocol/SocketList/0/CongestionWindow", MakeCallback (&CwndTracer));
////////////////////////////////////////////////////////
// Set up different test cases: Lost model at node n1, different file size
//
std::list<uint32_t> dropListN0;
std::list<uint32_t> dropListN1;
switch (testcase)
{
case 0: // Verify connection establishment
totalTxBytes = 1000;
break;
case 1: // Verify a bigger (100 pkts) transfer: Sliding window operation, etc.
totalTxBytes = 100*1000;
break;
case 2: // Survive a SYN lost
totalTxBytes = 1000;
dropListN0.push_back (0);
break;
case 3: // Survive a SYN+ACK lost
totalTxBytes = 2000;
dropListN1.push_back (0);
break;
case 4: // Survive a ACK (last packet in 3-way handshake) lost
totalTxBytes = 2000;
dropListN0.push_back (1);
break;
case 5: // Immediate FIN upon SYN_RCVD
totalTxBytes = 0;
needToClose = false;
dropListN0.push_back (1); // Hide the ACK in 3WHS
Simulator::Schedule (Seconds(0.002), &Socket::Close, localSocket);
break;
case 6: // Simulated simultaneous close
totalTxBytes = 5000;
dropListN1.push_back (5); // Hide the ACK-to-FIN from n2
break;
case 7: // FIN check 1: Lost of initiator's FIN. Shall wait until application close.
needToClose = false;
totalTxBytes = 5000;
dropListN0.push_back (7); // Hide the FIN from n0
Simulator::Schedule (Seconds(0.04), &Socket::Close, localSocket);
break;
case 8: // FIN check 2: Lost of responder's FIN. The FIN will resent after last ack timeout
totalTxBytes = 5000;
dropListN1.push_back (6); // Hide the FIN from n2
break;
default:
NS_FATAL_ERROR ("Program fatal error: specified test case not supported: " << testcase);
break;
}
Ptr<ReceiveListErrorModel> errN0 = CreateObject<ReceiveListErrorModel> ();
errN0->SetList (dropListN0);
dev0.Get (1)->SetAttribute ("ReceiveErrorModel", PointerValue (errN0));
Ptr<ReceiveListErrorModel> errN1 = CreateObject<ReceiveListErrorModel> ();
errN1->SetList (dropListN1);
dev1.Get (0)->SetAttribute ("ReceiveErrorModel", PointerValue (errN1));
/////////////////////////////////////////////////////////
// Set up trace and run the simulation
//
if (tracing)
{
// Ask for ASCII and pcap traces of network traffic
AsciiTraceHelper ascii;
//Ptr<OutputStreamWrapper> osw = ascii.CreateFileStream ("tcp-loss-response.tr");
Ptr<OutputStreamWrapper> osw = Create<OutputStreamWrapper> (&std::clog);
*(osw->GetStream ()) << std::setprecision(9) << std::fixed;
p2p.EnableAsciiAll (osw);
}
// Finally, set up the simulator to run. The 1000 second hard limit is a
// failsafe in case some change above causes the simulation to never end
Simulator::Stop (Seconds (1000));
Simulator::Run ();
Simulator::Destroy ();
}