/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
//
// Network topology
//
// 8Mb/s, 0.1ms 0.8Mb/s, 100ms
// s1-----------------r1-----------------k1
//
// Example corresponding to simulations in the paper "Simulation-based
// Comparisons of Tahoe, Reno, and SACK TCP"
//
// To look at the time-sequence plots corresponding to the packet traces,
// the tcptrace tool (www.tcptrace.org) with the -S option can produce
// xplot plots (a2b.xpl, b2a.xpl) which can be viewed using xplot
//
// - Tracing of queues and packet receptions to file
// "tcp-loss-response.tr
// - pcap traces also generated in the following files
// "tcp-loss-response-s1-0.pcap" and "tcp-loss-response-k1-0.pcap"
//
// Usage (e.g.): ./waf --run tcp-loss-response
//
#include <ctype.h>
#include <iostream>
#include <iomanip>
#include <fstream>
#include <string>
#include <cassert>
#include "ns3/core-module.h"
#include "ns3/common-module.h"
#include "ns3/helper-module.h"
#include "ns3/node-module.h"
#include "ns3/simulator-module.h"
#include "ns3/ipv4-global-routing-helper.h"
using namespace ns3;
NS_LOG_COMPONENT_DEFINE ("TcpLossResponse");
// The number of bytes to send in this simulation.
static const uint32_t totalTxBytes = 200000;
static uint32_t currentTxBytes = 0;
// Perform series of 26*40=1040 byte writes (this is a multiple of 26 since
// we want to detect data splicing in the output stream)
static const uint32_t writeSize = 1040;
uint8_t data[writeSize];
// Need to invoke Socket::Close() on sender?
bool needToClose = true;
// These are for starting the writing process, and handling the sending
// socket's notification upcalls (events). These two together more or less
// implement a sending "Application", although not a proper ns3::Application
// subclass.
void StartFlow (Ptr<Socket>, Ipv4Address, uint16_t);
void WriteUntilBufferFull (Ptr<Socket>, uint32_t);
static void
CwndTracer (uint32_t oldval, uint32_t newval)
{
NS_LOG_INFO ("Moving cwnd from " << oldval << " to " << newval << " at time " << Simulator::Now ().GetSeconds () << " seconds");
}
int main (int argc, char *argv[])
{
std::string tcpModel ("ns3::TcpNewReno");
uint32_t losses = 1;
bool verbose = false;
bool tracing = true;
// Configuration and command line parameter parsing
CommandLine cmd;
cmd.AddValue ("tcpModel", "Tcp congestion control model", tcpModel);
cmd.AddValue ("losses", "number of packet losses", losses);
cmd.AddValue ("verbose", "turn on selected log components", verbose);
cmd.AddValue ("tracing", "turn on ascii and pcap tracing", tracing);
cmd.Parse (argc, argv);
Config::SetDefault ("ns3::TcpL4Protocol::SocketType", StringValue (tcpModel));
Config::SetDefault ("ns3::TcpSocket::SegmentSize", UintegerValue (1000)); // 1000-byte packet for easier reading
Config::SetDefault ("ns3::TcpSocket::DelAckCount", UintegerValue (1));
LogComponentEnableAll (LOG_PREFIX_FUNC);
LogComponentEnable ("TcpLossResponse", LOG_LEVEL_ALL);
if (verbose)
{
//LogComponentEnableAll (LOG_PREFIX_TIME);
LogComponentEnable ("ErrorModel", LOG_LEVEL_DEBUG);
LogComponentEnable ("TcpLossResponse", LOG_LEVEL_ALL);
LogComponentEnable ("TcpNewReno", LOG_LEVEL_INFO);
LogComponentEnable ("TcpReno", LOG_LEVEL_INFO);
LogComponentEnable ("TcpTahoe", LOG_LEVEL_INFO);
LogComponentEnable ("TcpSocketBase", LOG_LEVEL_INFO);
}
// initialize the tx buffer (fill with lowercase a to z)
for (uint32_t i = 0; i < writeSize; ++i)
{
char m = toascii (97 + i % 26);
data[i] = m;
}
////////////////////////////////////////////////////////
// Topology construction
//
// Create three nodes: s1, r1, and k1
NodeContainer s1r1;
s1r1.Create (2);
Names::Add ("s1", s1r1.Get (0));
Names::Add ("r1", s1r1.Get (1));
NodeContainer r1k1;
r1k1.Add (s1r1.Get (1));
r1k1.Create (1);
Names::Add ("k1", r1k1.Get (1));
// Set up TCP/IP stack to all nodes (and create loopback device at device 0)
InternetStackHelper internet;
internet.InstallAll ();
// Connect the nodes
PointToPointHelper p2p;
p2p.SetDeviceAttribute ("DataRate", DataRateValue (DataRate (8000000)));
p2p.SetChannelAttribute ("Delay", TimeValue (Seconds (0.0001)));
NetDeviceContainer dev0 = p2p.Install (s1r1);
p2p.SetDeviceAttribute ("DataRate", DataRateValue (DataRate (800000)));
p2p.SetChannelAttribute ("Delay", TimeValue (Seconds (0.1)));
NetDeviceContainer dev1 = p2p.Install (r1k1);
// Add IP addresses to each network interfaces
Ipv4AddressHelper ipv4;
ipv4.SetBase ("10.1.3.0", "255.255.255.0");
ipv4.Assign (dev0);
ipv4.SetBase ("10.1.2.0", "255.255.255.0");
Ipv4InterfaceContainer ipInterfs = ipv4.Assign (dev1);
// Set up routes to all nodes
Ipv4GlobalRoutingHelper::PopulateRoutingTables ();
////////////////////////////////////////////////////////
// Send 20000 (totalTxBytes) bytes from node s1 to node k1
//
// Create a packet sink to receive packets on node k1
uint16_t servPort = 50000; // Destination port number
PacketSinkHelper sink ("ns3::TcpSocketFactory",
InetSocketAddress (Ipv4Address::GetAny (), servPort));
ApplicationContainer apps = sink.Install (r1k1.Get (1));
apps.Start (Seconds (0.0));
apps.Stop (Seconds (100.0));
// Create a data source to send packets on node s0.
// Instead of full application, here use the socket directly by
// registering callbacks in function StarFlow().
Ptr<Socket> localSocket = Socket::CreateSocket (s1r1.Get (0), TcpSocketFactory::GetTypeId ());
localSocket->Bind ();
Simulator::ScheduleNow (&StartFlow, localSocket, ipInterfs.GetAddress (1), servPort);
// Trace changes to the congestion window (available in Tahoe and descendents)
Config::ConnectWithoutContext ("/NodeList/0/$ns3::TcpL4Protocol/SocketList/0/CongestionWindow", MakeCallback (&CwndTracer));
////////////////////////////////////////////////////////
// Set up loss model at node k1
//
std::list<uint32_t> sampleList;
switch (losses)
{
case 0:
break;
case 1:
// Force a loss for 15th data packet. TCP cwnd will be at 14 segments
// (14000 bytes) when duplicate acknowledgments start to come.
sampleList.push_back (16);
break;
case 2:
sampleList.push_back (16);
sampleList.push_back (17);
break;
case 3:
sampleList.push_back (16);
sampleList.push_back (17);
sampleList.push_back (18);
break;
case 4:
sampleList.push_back (16);
sampleList.push_back (17);
sampleList.push_back (18);
sampleList.push_back (19);
break;
default:
NS_FATAL_ERROR ("Program fatal error: loss value " << losses << " not supported.");
break;
}
Ptr<ReceiveListErrorModel> pem = CreateObject<ReceiveListErrorModel> ();
pem->SetList (sampleList);
dev1.Get (1)->SetAttribute ("ReceiveErrorModel", PointerValue (pem));
// One can toggle the comment for the following line on or off to see the
// effects of finite send buffer modelling. One can also change the size of
// that buffer.
// localSocket->SetAttribute("SndBufSize", UintegerValue(4096));
/////////////////////////////////////////////////////////
// Set up trace and run the simulation
//
if (tracing)
{
// Ask for ASCII and pcap traces of network traffic
AsciiTraceHelper ascii;
//Ptr<OutputStreamWrapper> osw = ascii.CreateFileStream ("tcp-loss-response.tr");
Ptr<OutputStreamWrapper> osw = Create<OutputStreamWrapper> (&std::clog);
*(osw->GetStream ()) << std::setprecision(9) << std::fixed;
p2p.EnableAsciiAll (osw);
// p2p.EnablePcap ("tcp-loss-response", 0, 0);
// p2p.EnablePcap ("tcp-loss-response", 2, 0);
}
// Finally, set up the simulator to run. The 1000 second hard limit is a
// failsafe in case some change above causes the simulation to never end
Simulator::Stop (Seconds (1000));
Simulator::Run ();
Simulator::Destroy ();
}
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// begin implementation of sending "Application"
void StartFlow (Ptr<Socket> localSocket,
Ipv4Address servAddress,
uint16_t servPort)
{
NS_LOG_LOGIC ("Starting flow at time " << Simulator::Now ().GetSeconds ());
localSocket->Connect (InetSocketAddress (servAddress, servPort)); // connect
// tell the tcp implementation to call WriteUntilBufferFull again
// if we blocked and new tx buffer space becomes available
localSocket->SetSendCallback (MakeCallback (&WriteUntilBufferFull));
WriteUntilBufferFull (localSocket, localSocket->GetTxAvailable ());
}
void WriteUntilBufferFull (Ptr<Socket> localSocket, uint32_t txSpace)
{
while (currentTxBytes < totalTxBytes)
{
uint32_t left = totalTxBytes - currentTxBytes;
uint32_t dataOffset = currentTxBytes % writeSize;
uint32_t toWrite = writeSize - dataOffset;
uint32_t txAvail = localSocket->GetTxAvailable ();
toWrite = std::min (toWrite, left);
toWrite = std::min (toWrite, txAvail);
if (txAvail == 0)
{
NS_LOG_LOGIC ("TCP socket buffer full at " << Simulator::Now ().GetSeconds ());
return;
};
NS_LOG_LOGIC ("Submitting " << toWrite << " bytes to TCP socket");
int amountSent = localSocket->Send (&data[dataOffset], toWrite, 0);
NS_ASSERT (amountSent > 0); // Given GetTxAvailable() non-zero, amountSent should not be zero
currentTxBytes += amountSent;
}
if (needToClose)
{
NS_LOG_LOGIC ("Close socket at " << Simulator::Now ().GetSeconds ());
localSocket->Close ();
needToClose = false;
}
}