/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005,2006 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef TIME_H
#define TIME_H
#include "ns3/assert.h"
#include "ns3/attribute.h"
#include "ns3/attribute-helper.h"
#include "ns3/int64x64.h"
#include <stdint.h>
#include <math.h>
#include <ostream>
namespace ns3 {
/**
* \ingroup core
* \defgroup time Time
*/
/**
* \ingroup time
* \brief keep track of time unit.
*
* This template class is used to keep track of the value
* of a specific time unit: the type TimeUnit<1> is used to
* keep track of seconds, the type TimeUnit<2> is used to keep
* track of seconds squared, the type TimeUnit<-1> is used to
* keep track of 1/seconds, etc.
*
* This base class defines all the functionality shared by all
* these time unit objects: it defines all the classic arithmetic
* operators +, -, *, /, and all the classic comparison operators:
* ==, !=, <, >, <=, >=. It is thus easy to add, substract, or
* multiply multiple TimeUnit objects. The return type of any such
* arithmetic expression is always a TimeUnit object.
*
* The ns3::uint64_t, ns3::Time, ns3::TimeSquare, and ns3::TimeInvert classes
* are aliases for the TimeUnit<0>, TimeUnit<1>, TimeUnit<2> and TimeUnit<-1>
* types respectively.
*
* For example:
* \code
* Time<1> t1 = Seconds (10.0);
* Time<1> t2 = Seconds (10.0);
* Time<2> t3 = t1 * t2;
* Time<0> t4 = t1 / t2;
* Time<3> t5 = t3 * t1;
* Time<-2> t6 = t1 / t5;
* TimeSquare t7 = t3;
* uint64_t s = t4;
* \endcode
*
* If you try to assign the result of an expression which does not
* match the type of the variable it is assigned to, you will get a
* compiler error. For example, the following will not compile:
* \code
* Time<1> = Seconds (10.0) * Seconds (1.5);
* \endcode
*
* You can also use the following non-member functions to manipulate
* any of these ns3::TimeUnit object:
* - \ref ns3-Time-Abs ns3::Abs
* - \ref ns3-Time-Max ns3::Max
* - \ref ns3-Time-Min ns3::Min
*/
/**
* \ingroup time
* \brief keep track of time values and allow control of global simulation resolution
*
* This class defines all the classic C++ arithmetic
* operators +, -, *, /, and all the classic comparison operators:
* ==, !=, <, >, <=, >=. It is thus easy to add, substract, or
* multiply multiple Time objects.
*
* The ns3::uint64_t, ns3::TimeSquare, and ns3::TimeInvert classes
* are backward-compatibility aliases for ns3::Time.
*
* For example:
* \code
* Time t1 = Seconds (10.0);
* Time t2 = Seconds (10.0);
* Time t3 = t1 * t2;
* Time t4 = t1 / t2;
* Time t5 = t3 * t1;
* Time t6 = t1 / t5;
* Time t7 = t3;
* \endcode
*
* You can also use the following non-member functions to manipulate
* any of these ns3::Time object:
* - \ref ns3-Time-Abs ns3::Abs
* - \ref ns3-Time-Max ns3::Max
* - \ref ns3-Time-Min ns3::Min
*
* This class also controls
* the resolution of the underlying time value . The default resolution
* is nanoseconds. That is, TimeStep (1).GetNanoSeconds () will return
* 1. It is possible to either increase or decrease the resolution and the
* code tries really hard to make this easy.
*
* If your resolution is X (say, nanoseconds) and if you create Time objects
* with a lower resolution (say, picoseconds), don't expect that this
* code will return 1: PicoSeconds (1).GetPicoSeconds (). It will most
* likely return 0 because the Time object has only 64 bits of fractional
* precision which means that PicoSeconds (1) is stored as a 64-bit aproximation
* of 1/1000 in the Time object. If you later multiply it again by the exact
* value 1000, the result is unlikely to be 1 exactly. It will be close to
* 1 but not exactly 1.
*
* In general, it is thus a really bad idea to try to use time objects of a
* resolution higher than the global resolution controlled through
* Time::SetResolution. If you do need to use picoseconds, it's thus best
* to switch the global resolution to picoseconds to avoid nasty surprises.
*
* Another important issue to keep in mind is that if you increase the
* global resolution, you also implicitely decrease the range of your simulation.
* i.e., the global simulation time is stored in a 64 bit integer whose interpretation
* will depend on the global resolution so, 2^64 picoseconds which is the maximum
* duration of your simulation if the global resolution is picoseconds
* is smaller than 2^64 nanoseconds which is the maximum duration of your simulation
* if the global resolution is nanoseconds.
*
* Finally, don't even think about ever changing the global resolution after
* creating Time objects: all Time objects created before the call to SetResolution
* will contain values which are not updated to the new resolution. In practice,
* the default value for the attributes of many models is indeed calculated
* before the main function of the main program enters. Because of this, if you
* use one of these models (and it's likely), it's going to be hard to change
* the global simulation resolution in a way which gives reasonable results. This
* issue has been filed as bug 954 in the ns-3 bugzilla installation.
*/
class Time
{
public:
/**
* The unit to use to interpret a number representing time
*/
enum Unit
{
S = 0,
MS = 1,
US = 2,
NS = 3,
PS = 4,
FS = 5,
LAST = 6
};
inline Time &operator = (const Time &o)
{
m_data = o.m_data;
return *this;
}
inline Time ()
: m_data ()
{}
inline Time(const Time &o)
: m_data (o.m_data)
{}
explicit inline Time (double v)
: m_data (lround (v))
{}
explicit inline Time (int v)
: m_data (v)
{}
explicit inline Time (long int v)
: m_data (v)
{}
explicit inline Time (long long int v)
: m_data (v)
{}
explicit inline Time (unsigned int v)
: m_data (v)
{}
explicit inline Time (unsigned long int v)
: m_data (v)
{}
explicit inline Time (unsigned long long int v)
: m_data (v)
{}
/**
* \brief String constructor
* Construct Time object from common time expressions like "
* 1ms" or "10s". Supported units include:
* - s (seconds)
* - ms (milliseconds)
* - us (microseconds)
* - ns (nanoseconds)
* - ps (picoseconds)
* - fs (femtoseconds)
*
* There can be no white space between the numerical portion
* and the units. Any otherwise malformed string causes a fatal error to
* occur.
* \param s The string to parse into a Time
*/
explicit Time (const std::string & s);
/**
* \return true if the time is zero, false otherwise.
*/
inline bool IsZero (void) const
{
return m_data == 0;
}
/**
* \return true if the time is negative or zero, false otherwise.
*/
inline bool IsNegative (void) const
{
return m_data <= 0;
}
/**
* \return true if the time is positive or zero, false otherwise.
*/
inline bool IsPositive (void) const
{
return m_data >= 0;
}
/**
* \return true if the time is strictly negative, false otherwise.
*/
inline bool IsStrictlyNegative (void) const
{
return m_data < 0;
}
/**
* \return true if the time is strictly positive, false otherwise.
*/
inline bool IsStrictlyPositive (void) const
{
return m_data > 0;
}
inline int Compare (const Time &o) const
{
return (m_data < o.m_data) ? -1 : (m_data == o.m_data) ? 0 : 1;
}
/**
* \returns an approximation in seconds of the time stored in this
* instance.
*/
inline double GetSeconds (void) const
{
return ToDouble (Time::S);
}
/**
* \returns an approximation in milliseconds of the time stored in this
* instance.
*/
inline int64_t GetMilliSeconds (void) const
{
return ToInteger (Time::MS);
}
/**
* \returns an approximation in microseconds of the time stored in this
* instance.
*/
inline int64_t GetMicroSeconds (void) const
{
return ToInteger (Time::US);
}
/**
* \returns an approximation in nanoseconds of the time stored in this
* instance.
*/
inline int64_t GetNanoSeconds (void) const
{
return ToInteger (Time::NS);
}
/**
* \returns an approximation in picoseconds of the time stored in this
* instance.
*/
inline int64_t GetPicoSeconds (void) const
{
return ToInteger (Time::PS);
}
/**
* \returns an approximation in femtoseconds of the time stored in this
* instance.
*/
inline int64_t GetFemtoSeconds (void) const
{
return ToInteger (Time::FS);
}
/**
* \returns an approximation of the time stored in this
* instance in the units specified in m_tsPrecision.
*/
inline int64_t GetTimeStep (void) const
{
return m_data;
}
inline double GetDouble (void) const
{
return m_data;
}
inline int64_t GetInteger (void) const
{
return GetTimeStep ();
}
/**
* \param resolution the new resolution to use
*
* Change the global resolution used to convert all
* user-provided time values in Time objects and Time objects
* in user-expected time units.
*/
static void SetResolution (enum Unit resolution);
/**
* \returns the current global resolution.
*/
static enum Unit GetResolution (void);
/**
* \param value to convert into a Time object
* \param timeUnit the unit of the value to convert
* \return a new Time object
*
* This method interprets the input value according to the input
* unit and constructs a matching Time object.
*
* \sa FromDouble, ToDouble, ToInteger
*/
inline static Time FromInteger (uint64_t value, enum Unit timeUnit)
{
struct Information *info = PeekInformation (timeUnit);
if (info->fromMul)
{
value *= info->factor;
}
else
{
value /= info->factor;
}
return Time (value);
}
/**
* \param time a Time object
* \param timeUnit the unit of the value to return
*
* Convert the input time into an integer value according to the requested
* time unit.
*/
inline int64_t ToInteger (enum Unit timeUnit) const
{
struct Information *info = PeekInformation (timeUnit);
int64_t v = m_data;
if (info->toMul)
{
v *= info->factor;
}
else
{
v /= info->factor;
}
return v;
}
/**
* \param value to convert into a Time object
* \param timeUnit the unit of the value to convert
* \return a new Time object
*
* \sa FromInteger, ToInteger, ToDouble
*/
inline static Time FromDouble (double value, enum Unit timeUnit)
{
return From (int64x64_t (value), timeUnit);
}
/**
* \param time a Time object
* \param timeUnit the unit of the value to return
*
* Convert the input time into a floating point value according to the requested
* time unit.
*/
inline double ToDouble (enum Unit timeUnit) const
{
return To (timeUnit).GetDouble ();
}
static inline Time From (const int64x64_t &from, enum Unit timeUnit)
{
struct Information *info = PeekInformation (timeUnit);
// DO NOT REMOVE this temporary variable. It's here
// to work around a compiler bug in gcc 3.4
int64x64_t retval = from;
if (info->fromMul)
{
retval *= info->timeFrom;
}
else
{
retval.MulByInvert (info->timeFrom);
}
return Time (retval);
}
inline int64x64_t To (enum Unit timeUnit) const
{
struct Information *info = PeekInformation (timeUnit);
int64x64_t retval = int64x64_t (m_data);
if (info->toMul)
{
retval *= info->timeTo;
}
else
{
retval.MulByInvert (info->timeTo);
}
return retval;
}
inline operator int64x64_t () const
{
return int64x64_t (m_data);
}
explicit inline Time (const int64x64_t &value)
: m_data (value.GetHigh ())
{}
inline static Time From (const int64x64_t &value)
{
return Time (value);
}
private:
struct Information
{
bool toMul;
bool fromMul;
uint64_t factor;
int64x64_t timeTo;
int64x64_t timeFrom;
};
struct Resolution
{
struct Information info[LAST];
enum Time::Unit unit;
};
static inline struct Resolution *PeekResolution (void)
{
static struct Time::Resolution resolution = GetNsResolution ();
return &resolution;
}
static inline struct Information *PeekInformation (enum Unit timeUnit)
{
return &(PeekResolution ()->info[timeUnit]);
}
static struct Resolution GetNsResolution (void);
static void SetResolution (enum Unit unit, struct Resolution *resolution);
friend bool operator == (const Time &lhs, const Time &rhs);
friend bool operator != (const Time &lhs, const Time &rhs);
friend bool operator <= (const Time &lhs, const Time &rhs);
friend bool operator >= (const Time &lhs, const Time &rhs);
friend bool operator < (const Time &lhs, const Time &rhs);
friend bool operator > (const Time &lhs, const Time &rhs);
friend Time operator + (const Time &lhs, const Time &rhs);
friend Time operator - (const Time &lhs, const Time &rhs);
friend Time &operator += (Time &lhs, const Time &rhs);
friend Time &operator -= (Time &lhs, const Time &rhs);
friend Time Abs (const Time &time);
friend Time Max (const Time &ta, const Time &tb);
friend Time Min (const Time &ta, const Time &tb);
int64_t m_data;
};
inline bool
operator == (const Time &lhs, const Time &rhs)
{
return lhs.m_data == rhs.m_data;
}
inline bool
operator != (const Time &lhs, const Time &rhs)
{
return lhs.m_data != rhs.m_data;
}
inline bool
operator <= (const Time &lhs, const Time &rhs)
{
return lhs.m_data <= rhs.m_data;
}
inline bool
operator >= (const Time &lhs, const Time &rhs)
{
return lhs.m_data >= rhs.m_data;
}
inline bool
operator < (const Time &lhs, const Time &rhs)
{
return lhs.m_data < rhs.m_data;
}
inline bool
operator > (const Time &lhs, const Time &rhs)
{
return lhs.m_data > rhs.m_data;
}
inline Time operator + (const Time &lhs, const Time &rhs)
{
return Time (lhs.m_data + rhs.m_data);
}
inline Time operator - (const Time &lhs, const Time &rhs)
{
return Time (lhs.m_data - rhs.m_data);
}
inline Time &operator += (Time &lhs, const Time &rhs)
{
lhs.m_data += rhs.m_data;
return lhs;
}
inline Time &operator -= (Time &lhs, const Time &rhs)
{
lhs.m_data -= rhs.m_data;
return lhs;
}
/**
* \anchor ns3-Time-Abs
* \relates ns3::TimeUnit
* \param time the input value
* \returns the absolute value of the input value.
*/
inline Time Abs (const Time &time)
{
return Time ((time.m_data < 0) ? -time.m_data : time.m_data);
}
/**
* \anchor ns3-Time-Max
* \relates ns3::TimeUnit
* \param ta the first value
* \param tb the seconds value
* \returns the max of the two input values.
*/
inline Time Max (const Time &ta, const Time &tb)
{
return Time ((ta.m_data < tb.m_data) ? tb : ta);
}
/**
* \anchor ns3-Time-Min
* \relates ns3::TimeUnit
* \param ta the first value
* \param tb the seconds value
* \returns the min of the two input values.
*/
inline Time Min (const Time &ta, const Time &tb)
{
return Time ((ta.m_data > tb.m_data) ? tb : ta);
}
std::ostream& operator<< (std::ostream& os, const Time & time);
std::istream& operator>> (std::istream& is, Time & time);
/**
* \brief create ns3::Time instances in units of seconds.
*
* For example:
* \code
* Time t = Seconds (2.0);
* Simulator::Schedule (Seconds (5.0), ...);
* \endcode
* \param seconds seconds value
*/
inline Time Seconds (double seconds)
{
return Time::FromDouble (seconds, Time::S);
}
/**
* \brief create ns3::Time instances in units of milliseconds.
*
* For example:
* \code
* Time t = MilliSeconds (2);
* Simulator::Schedule (MilliSeconds (5), ...);
* \endcode
* \param ms milliseconds value
*/
inline Time MilliSeconds (uint64_t ms)
{
return Time::FromInteger (ms, Time::MS);
}
/**
* \brief create ns3::Time instances in units of microseconds.
*
* For example:
* \code
* Time t = MicroSeconds (2);
* Simulator::Schedule (MicroSeconds (5), ...);
* \endcode
* \param us microseconds value
*/
inline Time MicroSeconds (uint64_t us)
{
return Time::FromInteger (us, Time::US);
}
/**
* \brief create ns3::Time instances in units of nanoseconds.
*
* For example:
* \code
* Time t = NanoSeconds (2);
* Simulator::Schedule (NanoSeconds (5), ...);
* \endcode
* \param ns nanoseconds value
*/
inline Time NanoSeconds (uint64_t ns)
{
return Time::FromInteger (ns, Time::NS);
}
/**
* \brief create ns3::Time instances in units of picoseconds.
*
* For example:
* \code
* Time t = PicoSeconds (2);
* Simulator::Schedule (PicoSeconds (5), ...);
* \endcode
* \param ps picoseconds value
*/
inline Time PicoSeconds (uint64_t ps)
{
return Time::FromInteger (ps, Time::PS);
}
/**
* \brief create ns3::Time instances in units of femtoseconds.
*
* For example:
* \code
* Time t = FemtoSeconds (2);
* Simulator::Schedule (FemtoSeconds (5), ...);
* \endcode
* \param fs femtoseconds value
*/
inline Time FemtoSeconds (uint64_t fs)
{
return Time::FromInteger (fs, Time::FS);
}
inline Time Seconds (int64x64_t seconds)
{
return Time::From (seconds, Time::S);
}
inline Time MilliSeconds (int64x64_t ms)
{
return Time::From (ms, Time::MS);
}
inline Time MicroSeconds (int64x64_t us)
{
return Time::From (us, Time::US);
}
inline Time NanoSeconds (int64x64_t ns)
{
return Time::From (ns, Time::NS);
}
inline Time PicoSeconds (int64x64_t ps)
{
return Time::From (ps, Time::PS);
}
inline Time FemtoSeconds (int64x64_t fs)
{
return Time::From (fs, Time::FS);
}
// internal function not publicly documented
inline Time TimeStep (uint64_t ts)
{
return Time (ts);
}
/**
* \class ns3::TimeValue
* \brief hold objects of type ns3::Time
*/
ATTRIBUTE_VALUE_DEFINE (Time);
ATTRIBUTE_ACCESSOR_DEFINE (Time);
ATTRIBUTE_CHECKER_DEFINE (Time);
} // namespace ns3
#endif /* TIME_H */