/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef RECTANGLE_H
#define RECTANGLE_H
namespace ns3 {
class Position;
class Speed;
/**
* \brief a 2d rectangle
*/
class Rectangle
{
public:
enum Side {
RIGHT,
LEFT,
TOP,
BOTTOM
};
/**
* \param _xMin x coordinates of left boundary.
* \param _xMax x coordinates of right boundary.
* \param _yMin y coordinates of bottom boundary.
* \param _yMax y coordinates of top boundary.
*
* Create a rectangle.
*/
Rectangle (double _xMin, double _xMax,
double _yMin, double _yMax);
/**
* Create a zero-sized rectangle located at coordinates (0.0,0.0)
*/
Rectangle ();
bool IsInside (const Position &position) const;
Side GetClosestSide (const Position &position) const;
Position CalculateIntersection (const Position ¤t, const Speed &speed) const;
double xMin;
double xMax;
double yMin;
double yMax;
};
} // namespace ns3
#endif /* RECTANGLE_H */