move attribute code to ObjectBase.
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005,2006 INRIA
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "ptr.h"
#ifdef RUN_SELF_TESTS
#include "test.h"
namespace ns3 {
class NoCount;
template <typename T>
void Foo (void) {}
class PtrTest : Test
{
public:
PtrTest ();
virtual ~PtrTest ();
virtual bool RunTests (void);
void DestroyNotify (void);
private:
Ptr<NoCount> CallTest (Ptr<NoCount> p);
Ptr<NoCount> const CallTestConst (Ptr<NoCount> const p);
uint32_t m_nDestroyed;
};
class Base
{
public:
Base ();
virtual ~Base ();
void Ref (void) const;
void Unref (void) const;
private:
mutable uint32_t m_count;
};
class NoCount : public Base
{
public:
NoCount (PtrTest *test);
~NoCount ();
void Nothing (void) const;
private:
PtrTest *m_test;
};
Base::Base ()
: m_count (1)
{}
Base::~Base ()
{}
void
Base::Ref (void) const
{
m_count++;
}
void
Base::Unref (void) const
{
m_count--;
if (m_count == 0)
{
delete this;
}
}
NoCount::NoCount (PtrTest *test)
: m_test (test)
{}
NoCount::~NoCount ()
{
m_test->DestroyNotify ();
}
void
NoCount::Nothing () const
{}
PtrTest::PtrTest ()
: Test ("Ptr")
{}
PtrTest::~PtrTest ()
{}
void
PtrTest::DestroyNotify (void)
{
m_nDestroyed++;
}
Ptr<NoCount>
PtrTest::CallTest (Ptr<NoCount> p)
{
return p;
}
Ptr<NoCount> const
PtrTest::CallTestConst (Ptr<NoCount> const p)
{
return p;
}
bool
PtrTest::RunTests (void)
{
bool ok = true;
m_nDestroyed = false;
{
Ptr<NoCount> p = Create<NoCount> (this);
}
if (m_nDestroyed != 1)
{
ok = false;
}
m_nDestroyed = 0;
{
Ptr<NoCount> p;
p = Create<NoCount> (this);
p = p;
}
if (m_nDestroyed != 1)
{
ok = false;
}
m_nDestroyed = 0;
{
Ptr<NoCount> p1;
p1 = Create<NoCount> (this);
Ptr<NoCount> p2 = p1;
}
if (m_nDestroyed != 1)
{
ok = false;
}
m_nDestroyed = 0;
{
Ptr<NoCount> p1;
p1 = Create<NoCount> (this);
Ptr<NoCount> p2;
p2 = p1;
}
if (m_nDestroyed != 1)
{
ok = false;
}
m_nDestroyed = 0;
{
Ptr<NoCount> p1;
p1 = Create<NoCount> (this);
Ptr<NoCount> p2 = Create<NoCount> (this);
p2 = p1;
}
if (m_nDestroyed != 2)
{
ok = false;
}
m_nDestroyed = 0;
{
Ptr<NoCount> p1;
p1 = Create<NoCount> (this);
Ptr<NoCount> p2;
p2 = Create<NoCount> (this);
p2 = p1;
}
if (m_nDestroyed != 2)
{
ok = false;
}
m_nDestroyed = 0;
{
Ptr<NoCount> p1;
p1 = Create<NoCount> (this);
p1 = Create<NoCount> (this);
}
if (m_nDestroyed != 2)
{
ok = false;
}
m_nDestroyed = 0;
{
Ptr<NoCount> p1;
{
Ptr<NoCount> p2;
p1 = Create<NoCount> (this);
p2 = Create<NoCount> (this);
p2 = p1;
}
if (m_nDestroyed != 1)
{
ok = false;
}
}
if (m_nDestroyed != 2)
{
ok = false;
}
m_nDestroyed = 0;
{
Ptr<NoCount> p1;
{
Ptr<NoCount> p2;
p1 = Create<NoCount> (this);
p2 = Create<NoCount> (this);
p2 = CallTest (p1);
}
if (m_nDestroyed != 1)
{
ok = false;
}
}
if (m_nDestroyed != 2)
{
ok = false;
}
{
Ptr<NoCount> p1;
Ptr<NoCount> const p2 = CallTest (p1);
Ptr<NoCount> const p3 = CallTestConst (p1);
Ptr<NoCount> p4 = CallTestConst (p1);
Ptr<NoCount const> p5 = p4;
//p4 = p5; You cannot make a const pointer be a non-const pointer.
// but if you use const_pointer_cast, you can.
p4 = const_pointer_cast<NoCount> (p5);
p5 = p1;
Ptr<NoCount> p;
if (p == 0)
{}
if (p != 0)
{}
if (0 == p)
{}
if (0 != p)
{}
if (p)
{}
if (!p)
{}
}
m_nDestroyed = 0;
{
NoCount *raw;
{
Ptr<NoCount> p = Create<NoCount> (this);
{
Ptr<NoCount const> p1 = p;
}
raw = GetPointer (p);
p = 0;
}
if (m_nDestroyed != 0)
{
ok = false;
}
delete raw;
}
m_nDestroyed = 0;
{
Ptr<NoCount> p = Create<NoCount> (this);
const NoCount *v1 = PeekPointer (p);
NoCount *v2 = PeekPointer (p);
v1->Nothing ();
v2->Nothing ();
}
if (m_nDestroyed != 1)
{
ok = false;
}
{
Ptr<Base> p0 = Create<NoCount> (this);
Ptr<NoCount> p1 = Create<NoCount> (this);
if (p0 == p1)
{
ok = false;
}
if (p0 != p1)
{
}
else
{
ok = false;
}
}
#if 0
{
Ptr<NoCount> p = Create<NoCount> (cb);
Callback<void> callback = MakeCallback (&NoCount::Nothing, p);
callback ();
}
{
Ptr<const NoCount> p = Create<NoCount> (cb);
Callback<void> callback = MakeCallback (&NoCount::Nothing, p);
callback ();
}
#endif
#if 0
// as expected, fails compilation.
{
Ptr<const Base> p = Create<NoCount> (cb);
Callback<void> callback = MakeCallback (&NoCount::Nothing, p);
}
// local types are not allowed as arguments to a template.
{
class B
{
public:
B () {}
};
Foo<B> ();
}
#endif
return ok;
}
PtrTest g_ptr_test;
}; // namespace ns3
#endif /* RUN_SELF_TESTS */