move attribute code to ObjectBase.
#ifndef ATTRIBUTE_LIST_H
#define ATTRIBUTE_LIST_H
#include <string>
#include <vector>
#include "attribute.h"
#include "type-id.h"
namespace ns3 {
/**
* \brief a container of attributes to be used during object's construction
* and in ns3::Object::Set.
*
*/
class AttributeList
{
public:
AttributeList ();
AttributeList (const AttributeList &o);
AttributeList &operator = (const AttributeList &o);
~AttributeList ();
/**
* \param name the full name of the attribute to set
* \param value the value to set
*
* This method checks that a attribute with the requested
* name exists and that the value specified is an acceptable
* value of that attribute. If any of these checks fails,
* the program terminates with a message.
*/
void Set (std::string name, Attribute value);
/**
* \param name the full name of the attribute to set
* \param value the value to set
* \returns true if the requested attribute exists and could be
* stored, false otherwise.
*/
bool SetFailSafe (std::string name, Attribute value);
/**
* \param tid the TypeId associated to this attribute
* \param name the name (not full!) of the attribute
* \param value the value to set
*
* This method checks that a attribute with the requested
* name exists and that the value specified is an acceptable
* value of that attribute. If any of these checks fails,
* the program terminates with a message.
*/
void SetWithTid (TypeId tid, std::string name, Attribute value);
/**
* Clear the content of this instance.
*/
void Reset (void);
/**
* \returns the global attribute container
*
* The global attribute container can be used to specify
* a set of attribute values without having to re-specify
* them for each object when it is created. This container
* is checked only during object construction and
* it is always checked last, after any per-object
* container is checked.
*/
static AttributeList *GetGlobal (void);
// XXX: untested.
std::string SerializeToString (void) const;
bool DeserializeFromString (std::string value);
private:
friend class ObjectBase;
struct Attr {
Ptr<const AttributeChecker> checker;
Attribute value;
};
typedef std::vector<struct Attr> Attrs;
typedef Attrs::iterator Iterator;
typedef Attrs::const_iterator CIterator;
bool DoSet (struct TypeId::AttributeInfo *info, Attribute param);
void DoSetOne (Ptr<const AttributeChecker> checker, Attribute param);
std::string LookupAttributeFullNameByChecker (Ptr<const AttributeChecker> checker) const;
Attrs m_attributes;
};
} // namespace ns3
#endif /* ATTRIBUTE_LIST_H */