/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 Georgia Tech Research Corporation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Raj Bhattacharjea <raj.b@gatech.edu>
*/
#ifndef TCP_HEADER_H
#define TCP_HEADER_H
#include <stdint.h>
#include "ns3/header.h"
#include "ns3/buffer.h"
#include "ns3/tcp-socket-factory.h"
#include "ns3/ipv4-address.h"
#include "ns3/ipv6-address.h"
#include "ns3/sequence-number.h"
namespace ns3 {
/**
* \ingroup tcp
* \brief Header for the Transmission Control Protocol
*
* This class has fields corresponding to those in a network TCP header
* (port numbers, sequence and acknowledgement numbers, flags, etc) as well
* as methods for serialization to and deserialization from a byte buffer.
*/
class TcpHeader : public Header
{
public:
TcpHeader ();
virtual ~TcpHeader ();
/**
* \brief Enable checksum calculation for TCP
*
* \todo currently has no effect
*/
void EnableChecksums (void);
//Setters
/**
* \param port The source port for this TcpHeader
*/
void SetSourcePort (uint16_t port);
/**
* \param port the destination port for this TcpHeader
*/
void SetDestinationPort (uint16_t port);
/**
* \param sequenceNumber the sequence number for this TcpHeader
*/
void SetSequenceNumber (SequenceNumber32 sequenceNumber);
/**
* \param ackNumber the ACK number for this TcpHeader
*/
void SetAckNumber (SequenceNumber32 ackNumber);
/**
* \param length the length of this TcpHeader
*/
void SetLength (uint8_t length);
/**
* \param flags the flags for this TcpHeader
*/
void SetFlags (uint8_t flags);
/**
* \param windowSize the window size for this TcpHeader
*/
void SetWindowSize (uint16_t windowSize);
/**
* \param urgentPointer the urgent pointer for this TcpHeader
*/
void SetUrgentPointer (uint16_t urgentPointer);
//Getters
/**
* \return The source port for this TcpHeader
*/
uint16_t GetSourcePort () const;
/**
* \return the destination port for this TcpHeader
*/
uint16_t GetDestinationPort () const;
/**
* \return the sequence number for this TcpHeader
*/
SequenceNumber32 GetSequenceNumber () const;
/**
* \return the ACK number for this TcpHeader
*/
SequenceNumber32 GetAckNumber () const;
/**
* \return the length of this TcpHeader
*/
uint8_t GetLength () const;
/**
* \return the flags for this TcpHeader
*/
uint8_t GetFlags () const;
/**
* \return the window size for this TcpHeader
*/
uint16_t GetWindowSize () const;
/**
* \return the urgent pointer for this TcpHeader
*/
uint16_t GetUrgentPointer () const;
/**
* \param source the ip source to use in the underlying
* ip packet.
* \param destination the ip destination to use in the
* underlying ip packet.
* \param protocol the protocol number to use in the underlying
* ip packet.
*
* If you want to use tcp checksums, you should call this
* method prior to adding the header to a packet.
*/
void InitializeChecksum (Ipv4Address source,
Ipv4Address destination,
uint8_t protocol);
void InitializeChecksum (Ipv6Address source,
Ipv6Address destination,
uint8_t protocol);
void InitializeChecksum (Address source,
Address destination,
uint8_t protocol);
typedef enum { NONE = 0, FIN = 1, SYN = 2, RST = 4, PSH = 8, ACK = 16,
URG = 32, ECE = 64, CWR = 128} Flags_t;
static TypeId GetTypeId (void);
virtual TypeId GetInstanceTypeId (void) const;
virtual void Print (std::ostream &os) const;
virtual uint32_t GetSerializedSize (void) const;
virtual void Serialize (Buffer::Iterator start) const;
virtual uint32_t Deserialize (Buffer::Iterator start);
/**
* \brief Is the TCP checksum correct ?
* \returns true if the checksum is correct, false otherwise.
*/
bool IsChecksumOk (void) const;
private:
uint16_t CalculateHeaderChecksum (uint16_t size) const;
uint16_t m_sourcePort;
uint16_t m_destinationPort;
SequenceNumber32 m_sequenceNumber;
SequenceNumber32 m_ackNumber;
uint8_t m_length; // really a uint4_t
uint8_t m_flags; // really a uint6_t
uint16_t m_windowSize;
uint16_t m_urgentPointer;
Address m_source;
Address m_destination;
uint8_t m_protocol;
uint16_t m_initialChecksum;
bool m_calcChecksum;
bool m_goodChecksum;
};
} // namespace ns3
#endif /* TCP_HEADER */