// -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*-
//
// Copyright (c) 2006 Georgia Tech Research Corporation
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation;
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Author: George F. Riley<riley@ece.gatech.edu>
//
#ifndef IPV4_L3_PROTOCOL_H
#define IPV4_L3_PROTOCOL_H
#include <list>
#include <stdint.h>
#include "ns3/ipv4-address.h"
#include "ns3/ptr.h"
#include "ns3/net-device.h"
#include "ns3/ipv4.h"
#include "ns3/traced-callback.h"
#include "ns3/ipv4-header.h"
#include "ns3/ipv4-routing-protocol.h"
namespace ns3 {
class Packet;
class NetDevice;
class Ipv4Interface;
class Ipv4Address;
class Ipv4Header;
class Ipv4RoutingTableEntry;
class Ipv4Route;
class Node;
class Socket;
class Ipv4RawSocketImpl;
class Ipv4L4Protocol;
class Ipv4L4Protocol;
class Icmpv4L4Protocol;
/**
* \brief Implement the Ipv4 layer.
*
* This is the actual implementation of IP. It contains APIs to send and
* receive packets at the IP layer, as well as APIs for IP routing.
*/
class Ipv4L3Protocol : public Ipv4
{
public:
static TypeId GetTypeId (void);
static const uint16_t PROT_NUMBER;
Ipv4L3Protocol();
virtual ~Ipv4L3Protocol ();
void SetNode (Ptr<Node> node);
// functions defined in base class Ipv4
void SetRoutingProtocol (Ptr<Ipv4RoutingProtocol> routingProtocol);
Ptr<Ipv4RoutingProtocol> GetRoutingProtocol (void) const;
Ptr<Socket> CreateRawSocket (void);
void DeleteRawSocket (Ptr<Socket> socket);
/**
* \param protocol a template for the protocol to add to this L4 Demux.
* \returns the L4Protocol effectively added.
*
* Invoke Copy on the input template to get a copy of the input
* protocol which can be used on the Node on which this L4 Demux
* is running. The new L4Protocol is registered internally as
* a working L4 Protocol and returned from this method.
* The caller does not get ownership of the returned pointer.
*/
void Insert(Ptr<Ipv4L4Protocol> protocol);
/**
* \param protocolNumber number of protocol to lookup
* in this L4 Demux
* \returns a matching L4 Protocol
*
* This method is typically called by lower layers
* to forward packets up the stack to the right protocol.
* It is also called from NodeImpl::GetUdp for example.
*/
Ptr<Ipv4L4Protocol> GetProtocol(int protocolNumber) const;
/**
* \param protocol protocol to remove from this demux.
*
* The input value to this method should be the value
* returned from the Ipv4L4Protocol::Insert method.
*/
void Remove (Ptr<Ipv4L4Protocol> protocol);
/**
* \param ttl default ttl to use
*
* When we need to send an ipv4 packet, we use this default
* ttl value.
*/
void SetDefaultTtl (uint8_t ttl);
/**
* Lower layer calls this method after calling L3Demux::Lookup
* The ARP subclass needs to know from which NetDevice this
* packet is coming to:
* - implement a per-NetDevice ARP cache
* - send back arp replies on the right device
*/
void Receive( Ptr<NetDevice> device, Ptr<const Packet> p, uint16_t protocol, const Address &from,
const Address &to, NetDevice::PacketType packetType);
/**
* \param packet packet to send
* \param source source address of packet
* \param destination address of packet
* \param protocol number of packet
* \param route route entry
*
* Higher-level layers call this method to send a packet
* down the stack to the MAC and PHY layers.
*/
void Send (Ptr<Packet> packet, Ipv4Address source,
Ipv4Address destination, uint8_t protocol, Ptr<Ipv4Route> route);
uint32_t AddInterface (Ptr<NetDevice> device);
Ptr<Ipv4Interface> GetInterface (uint32_t i) const;
uint32_t GetNInterfaces (void) const;
int32_t GetInterfaceForAddress (Ipv4Address addr) const;
int32_t GetInterfaceForPrefix (Ipv4Address addr, Ipv4Mask mask) const;
int32_t GetInterfaceForDevice (Ptr<const NetDevice> device) const;
bool AddAddress (uint32_t i, Ipv4InterfaceAddress address);
Ipv4InterfaceAddress GetAddress (uint32_t interfaceIndex, uint32_t addressIndex) const;
uint32_t GetNAddresses (uint32_t interface) const;
bool RemoveAddress (uint32_t interfaceIndex, uint32_t addressIndex);
void SetMetric (uint32_t i, uint16_t metric);
uint16_t GetMetric (uint32_t i) const;
uint16_t GetMtu (uint32_t i) const;
bool IsUp (uint32_t i) const;
void SetUp (uint32_t i);
void SetDown (uint32_t i);
bool IsForwarding (uint32_t i) const;
void SetForwarding (uint32_t i, bool val);
Ptr<NetDevice> GetNetDevice (uint32_t i);
protected:
virtual void DoDispose (void);
/**
* This function will notify other components connected to the node that a new stack member is now connected
* This will be used to notify Layer 3 protocol of layer 4 protocol stack to connect them together.
*/
virtual void NotifyNewAggregate ();
private:
friend class Ipv4L3ProtocolTest;
Ipv4L3Protocol(const Ipv4L3Protocol &);
Ipv4L3Protocol &operator = (const Ipv4L3Protocol &);
virtual void SetIpForward (bool forward);
virtual bool GetIpForward (void) const;
Ipv4Header BuildHeader (
Ipv4Address source,
Ipv4Address destination,
uint8_t protocol,
uint16_t payloadSize,
uint8_t ttl,
bool mayFragment);
void
SendRealOut (Ptr<Ipv4Route> route,
Ptr<Packet> packet,
Ipv4Header const &ipHeader);
void
IpForward (Ptr<Ipv4Route> rtentry,
Ptr<const Packet> p,
const Ipv4Header &header);
void
IpMulticastForward (Ptr<Ipv4MulticastRoute> mrtentry,
Ptr<const Packet> p,
const Ipv4Header &header);
void LocalDeliver (Ptr<const Packet> p, Ipv4Header const&ip, uint32_t iif);
void RouteInputError (Ptr<const Packet> p, const Ipv4Header & ipHeader, Socket::SocketErrno sockErrno);
uint32_t AddIpv4Interface (Ptr<Ipv4Interface> interface);
void SetupLoopback (void);
Ptr<Icmpv4L4Protocol> GetIcmp (void) const;
bool IsUnicast (Ipv4Address ad, Ipv4Mask interfaceMask) const;
typedef std::list<Ptr<Ipv4Interface> > Ipv4InterfaceList;
typedef std::list<Ptr<Ipv4RawSocketImpl> > SocketList;
typedef std::list<Ptr<Ipv4L4Protocol> > L4List_t;
bool m_ipForward;
L4List_t m_protocols;
Ipv4InterfaceList m_interfaces;
uint32_t m_nInterfaces;
uint8_t m_defaultTtl;
uint16_t m_identification;
Ptr<Node> m_node;
TracedCallback<Ptr<const Packet>, uint32_t> m_txTrace;
TracedCallback<Ptr<const Packet>, uint32_t> m_rxTrace;
TracedCallback<Ptr<const Packet> > m_dropTrace;
Ptr<Ipv4RoutingProtocol> m_routingProtocol;
SocketList m_sockets;
};
} // Namespace ns3
#endif /* IPV4_L3_PROTOCOL_H */