Add a bit of function name logging.
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "ns3/random-variable-default-value.h"
#include "ns3/rectangle-default-value.h"
#include "ns3/simulator.h"
#include <algorithm>
#include <cmath>
#include "random-direction-2d-mobility-model.h"
#include "ns3/log.h"
NS_LOG_COMPONENT_DEFINE ("RandomDirection2dMobilityModel");
namespace ns3 {
const double RandomDirection2dMobilityModel::PI = 3.1415;
const ClassId RandomDirection2dMobilityModel::cid =
MakeClassId<RandomDirection2dMobilityModel> ("RandomDirection2dMobilityModel",
MobilityModel::iid);
static RandomVariableDefaultValue
g_speedVariable ("RandomDirection2dSpeed",
"A random variable to control the speed of a RandomDirection2d mobility model.",
"Uniform:1:2");
static RandomVariableDefaultValue
g_pauseVariable ("RandomDirection2dPause",
"A random variable to control the duration "
"of the pause of a RandomDiretion mobility model.",
"Constant:2");
static RectangleDefaultValue
g_bounds ("RandomDirection2dArea",
"The bounding area for the RandomDirection2d model.",
-100, 100, -100, 100);
RandomDirection2dMobilityModelParameters::RandomDirection2dMobilityModelParameters ()
: m_bounds (g_bounds.GetValue ()),
m_speedVariable (g_speedVariable.GetCopy ()),
m_pauseVariable (g_pauseVariable.GetCopy ())
{}
RandomDirection2dMobilityModelParameters::RandomDirection2dMobilityModelParameters
(const Rectangle &bounds,
const RandomVariable &speedVariable,
const RandomVariable &pauseVariable)
: m_bounds (bounds),
m_speedVariable (speedVariable.Copy ()),
m_pauseVariable (pauseVariable.Copy ())
{}
RandomDirection2dMobilityModelParameters::~RandomDirection2dMobilityModelParameters ()
{
delete m_speedVariable;
delete m_pauseVariable;
m_speedVariable = 0;
m_pauseVariable = 0;
}
void
RandomDirection2dMobilityModelParameters::SetSpeed (const RandomVariable &speedVariable)
{
delete m_speedVariable;
m_speedVariable = speedVariable.Copy ();
}
void
RandomDirection2dMobilityModelParameters::SetPause (const RandomVariable &pauseVariable)
{
delete m_pauseVariable;
m_pauseVariable = pauseVariable.Copy ();
}
void
RandomDirection2dMobilityModelParameters::SetBounds (const Rectangle &bounds)
{
m_bounds = bounds;
}
Ptr<RandomDirection2dMobilityModelParameters>
RandomDirection2dMobilityModelParameters::GetCurrent (void)
{
static Ptr<RandomDirection2dMobilityModelParameters> parameters = 0;
if (parameters == 0 ||
g_bounds.IsDirty () ||
g_speedVariable.IsDirty () ||
g_pauseVariable.IsDirty ())
{
parameters = Create<RandomDirection2dMobilityModelParameters> ();
g_bounds.ClearDirtyFlag ();
g_speedVariable.ClearDirtyFlag ();
g_pauseVariable.ClearDirtyFlag ();
}
return parameters;
}
RandomDirection2dMobilityModel::RandomDirection2dMobilityModel ()
: m_parameters (RandomDirection2dMobilityModelParameters::GetCurrent ())
{
SetInterfaceId (RandomDirection2dMobilityModel::iid);
m_event = Simulator::ScheduleNow (&RandomDirection2dMobilityModel::Start, this);
}
RandomDirection2dMobilityModel::RandomDirection2dMobilityModel
(Ptr<RandomDirection2dMobilityModelParameters> parameters)
: m_parameters (parameters)
{
SetInterfaceId (RandomDirection2dMobilityModel::iid);
m_event = Simulator::ScheduleNow (&RandomDirection2dMobilityModel::Start, this);
}
void
RandomDirection2dMobilityModel::DoDispose (void)
{
m_parameters = 0;
// chain up.
MobilityModel::DoDispose ();
}
void
RandomDirection2dMobilityModel::Start (void)
{
double direction = UniformVariable::GetSingleValue (0, 2 * PI);
SetDirectionAndSpeed (direction);
}
void
RandomDirection2dMobilityModel::SetDirectionAndSpeed (double direction)
{
NS_LOG_FUNCTION;
double speed = m_parameters->m_speedVariable->GetValue ();
const Speed vector (std::cos (direction) * speed,
std::sin (direction) * speed,
0.0);
Time pause = Seconds (m_parameters->m_pauseVariable->GetValue ());
Position position = m_helper.GetCurrentPosition (m_parameters->m_bounds);
m_helper.Reset (vector, pause);
Position next = m_parameters->m_bounds.CalculateIntersection (position, vector);
Time delay = Seconds (CalculateDistance (position, next) / speed);
m_event = Simulator::Schedule (delay + pause,
&RandomDirection2dMobilityModel::ResetDirectionAndSpeed, this);
NotifyCourseChange ();
}
void
RandomDirection2dMobilityModel::ResetDirectionAndSpeed (void)
{
double direction = UniformVariable::GetSingleValue (0, PI);
Position position = m_helper.GetCurrentPosition (m_parameters->m_bounds);
switch (m_parameters->m_bounds.GetClosestSide (position))
{
case Rectangle::RIGHT:
direction += PI / 2;
break;
case Rectangle::LEFT:
direction += - PI / 2;
break;
case Rectangle::TOP:
direction += PI;
break;
case Rectangle::BOTTOM:
direction += 0.0;
break;
}
SetDirectionAndSpeed (direction);
}
Position
RandomDirection2dMobilityModel::DoGet (void) const
{
return m_helper.GetCurrentPosition (m_parameters->m_bounds);
}
void
RandomDirection2dMobilityModel::DoSet (const Position &position)
{
m_helper.InitializePosition (position);
Simulator::Remove (m_event);
m_event = Simulator::ScheduleNow (&RandomDirection2dMobilityModel::Start, this);
}
Speed
RandomDirection2dMobilityModel::DoGetSpeed (void) const
{
return m_helper.GetSpeed ();
}
} // namespace ns3