/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2010 Gustavo Carneiro
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Gustavo Carneiro <gjcarneiro@gmail.com> <gjc@inescporto.pt>
*/
#include <Python.h>
#include "visual-simulator-impl.h"
#include "ns3/default-simulator-impl.h"
#include "ns3/log.h"
namespace ns3 {
NS_LOG_COMPONENT_DEFINE ("VisualSimulatorImpl");
NS_OBJECT_ENSURE_REGISTERED (VisualSimulatorImpl);
namespace
{
ObjectFactory
GetDefaultSimulatorImplFactory ()
{
ObjectFactory factory;
factory.SetTypeId (DefaultSimulatorImpl::GetTypeId ());
return factory;
}
}
TypeId
VisualSimulatorImpl::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::VisualSimulatorImpl")
.SetParent<SimulatorImpl> ()
.SetGroupName ("Visualizer")
.AddConstructor<VisualSimulatorImpl> ()
.AddAttribute ("SimulatorImplFactory",
"Factory for the underlying simulator implementation used by the visualizer.",
ObjectFactoryValue (GetDefaultSimulatorImplFactory ()),
MakeObjectFactoryAccessor (&VisualSimulatorImpl::m_simulatorImplFactory),
MakeObjectFactoryChecker ())
;
return tid;
}
VisualSimulatorImpl::VisualSimulatorImpl ()
{
}
VisualSimulatorImpl::~VisualSimulatorImpl ()
{
}
void
VisualSimulatorImpl::DoDispose (void)
{
if (m_simulator)
{
m_simulator->Dispose ();
m_simulator = NULL;
}
SimulatorImpl::DoDispose ();
}
void
VisualSimulatorImpl::NotifyConstructionCompleted ()
{
m_simulator = m_simulatorImplFactory.Create<SimulatorImpl> ();
}
void
VisualSimulatorImpl::Destroy ()
{
m_simulator->Destroy ();
}
void
VisualSimulatorImpl::SetScheduler (ObjectFactory schedulerFactory)
{
m_simulator->SetScheduler (schedulerFactory);
}
// System ID for non-distributed simulation is always zero
uint32_t
VisualSimulatorImpl::GetSystemId (void) const
{
return m_simulator->GetSystemId ();
}
bool
VisualSimulatorImpl::IsFinished (void) const
{
return m_simulator->IsFinished ();
}
void
VisualSimulatorImpl::Run (void)
{
if (!Py_IsInitialized ())
{
const char *argv[] = { "python", NULL};
Py_Initialize ();
PySys_SetArgv (1, (char**) argv);
PyRun_SimpleString (
"import visualizer\n"
"visualizer.start();\n"
);
}
else
{
PyGILState_STATE __py_gil_state = PyGILState_Ensure ();
PyRun_SimpleString (
"import visualizer\n"
"visualizer.start();\n"
);
PyGILState_Release (__py_gil_state);
}
}
void
VisualSimulatorImpl::Stop (void)
{
m_simulator->Stop ();
}
void
VisualSimulatorImpl::Stop (Time const &time)
{
m_simulator->Stop (time);
}
//
// Schedule an event for a _relative_ time in the future.
//
EventId
VisualSimulatorImpl::Schedule (Time const &time, EventImpl *event)
{
return m_simulator->Schedule (time, event);
}
void
VisualSimulatorImpl::ScheduleWithContext (uint32_t context, Time const &time, EventImpl *event)
{
m_simulator->ScheduleWithContext (context, time, event);
}
EventId
VisualSimulatorImpl::ScheduleNow (EventImpl *event)
{
return m_simulator->ScheduleNow (event);
}
EventId
VisualSimulatorImpl::ScheduleDestroy (EventImpl *event)
{
return m_simulator->ScheduleDestroy (event);
}
Time
VisualSimulatorImpl::Now (void) const
{
return m_simulator->Now ();
}
Time
VisualSimulatorImpl::GetDelayLeft (const EventId &id) const
{
return m_simulator->GetDelayLeft (id);
}
void
VisualSimulatorImpl::Remove (const EventId &id)
{
m_simulator->Remove (id);
}
void
VisualSimulatorImpl::Cancel (const EventId &id)
{
m_simulator->Cancel (id);
}
bool
VisualSimulatorImpl::IsExpired (const EventId &id) const
{
return m_simulator->IsExpired (id);
}
Time
VisualSimulatorImpl::GetMaximumSimulationTime (void) const
{
return m_simulator->GetMaximumSimulationTime ();
}
uint32_t
VisualSimulatorImpl::GetContext (void) const
{
return m_simulator->GetContext ();
}
void
VisualSimulatorImpl::RunRealSimulator (void)
{
m_simulator->Run ();
}
} // namespace ns3