/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ns-2 simple.tcl script (ported from ns-2)
* Originally authored by Steve McCanne, 12/19/1996
*/
// Port of ns-2/tcl/ex/simple.tcl to ns-3
//
// Network topology
//
// n0
// \ 5 Mb/s, 2ms
// \ 1.5Mb/s, 10ms
// n2 -------------------------n3
// /
// / 5 Mb/s, 2ms
// n1
//
// - all links are p2p links with indicated one-way BW/delay
// - CBR/UDP flows from n0 to n3, and from n3 to n1
// - FTP/TCP flow from n0 to n3, starting at time 1.2 to time 1.35 sec.
// - UDP packet size of 210 bytes, with per-packet interval 0.00375 sec.
// - DropTail queues
// - Tracing of queues and packet receptions to file "out.tr"
#include <iostream>
#include <fstream>
#include <string>
#include <cassert>
#include "ns3/debug.h"
#include "ns3/simulator.h"
#include "ns3/nstime.h"
#include "ns3/data-rate.h"
#include "ns3/trace-writer.h"
#include "ns3/internet-node.h"
#include "ns3/p2p-channel.h"
#include "ns3/p2p-net-device.h"
#include "ns3/mac-address.h"
#include "ns3/ipv4-address.h"
#include "ns3/arp-ipv4-interface.h"
#include "ns3/ipv4.h"
#include "ns3/datagram-socket.h"
#include "ns3/ipv4-route.h"
#include "ns3/drop-tail.h"
#include "ns3/trace-writer.h"
#include "ns3/llc-snap-header.h"
#include "ns3/arp-header.h"
#include "ns3/ipv4-header.h"
#include "ns3/udp-header.h"
#include "ns3/node-list.h"
#include "ns3/trace-root.h"
#include "ns3/object-container.h"
#include "ns3/p2p-topology.h"
#include "ns3/onoff-application.h"
#include "ns3/application-list.h"
#include "ns3/random-variable.h"
using namespace ns3;
class AsciiTrace
{
public:
AsciiTrace (std::string filename);
~AsciiTrace ();
void TraceAllQueues (void);
void TraceAllNetDeviceRx (void);
private:
void LogDevQueue (TraceContext const &context, const Packet &p);
void LogDevRx (TraceContext const &context, Packet &p);
std::ofstream m_os;
};
AsciiTrace::AsciiTrace (std::string filename)
{
m_os.open (filename.c_str ());
}
AsciiTrace::~AsciiTrace ()
{
m_os.close ();
}
void
AsciiTrace::TraceAllQueues (void)
{
TraceRoot::Connect ("/nodes/*/ipv4/interfaces/*/netdevice/queue/*",
MakeCallback (&AsciiTrace::LogDevQueue, this));
}
void
AsciiTrace::TraceAllNetDeviceRx (void)
{
TraceRoot::Connect ("/nodes/*/ipv4/interfaces/*/netdevice/rx",
MakeCallback (&AsciiTrace::LogDevRx, this));
}
void
AsciiTrace::LogDevQueue (TraceContext const &context, Packet const &p)
{
enum Queue::TraceType type;
context.Get (type);
switch (type)
{
case Queue::ENQUEUE:
m_os << "+ ";
break;
case Queue::DEQUEUE:
m_os << "- ";
break;
case Queue::DROP:
m_os << "d ";
break;
}
m_os << Simulator::Now ().GetSeconds () << " ";
NodeList::NodeIndex nodeIndex;
context.Get (nodeIndex);
m_os << "node=" << NodeList::GetNode (nodeIndex)->GetId () << " ";
Ipv4::InterfaceIndex interfaceIndex;
context.Get (interfaceIndex);
m_os << "interface=" << interfaceIndex << " ";
m_os << "pkt-uid=" << p.GetUid () << " ";
m_os << std::endl;
}
void
AsciiTrace::LogDevRx (TraceContext const &context, Packet &p)
{
m_os << "r " << Simulator::Now ().GetSeconds () << " ";
NodeList::NodeIndex nodeIndex;
context.Get (nodeIndex);
m_os << "node=" << NodeList::GetNode (nodeIndex)->GetId () << " ";
Ipv4::InterfaceIndex interfaceIndex;
context.Get (interfaceIndex);
m_os << "interface=" << interfaceIndex << " ";
m_os << "pkt-uid=" << p.GetUid () << " ";
m_os << std::endl;
}
static void
GenerateTraffic (DatagramSocket *socket, uint32_t size)
{
std::cout << "Node: " << socket->GetNode()->GetId ()
<< " at=" << Simulator::Now ().GetSeconds () << "s,"
<< " tx bytes=" << size << std::endl;
socket->SendDummy (size);
if (size > 50)
{
Simulator::Schedule (Seconds (0.5), &GenerateTraffic, socket, size - 50);
}
}
static void
DatagramSocketPrinter (DatagramSocket *socket, uint32_t size, Ipv4Address from, uint16_t fromPort)
{
std::cout << "Node: " << socket->GetNode()->GetId ()
<< " at=" << Simulator::Now ().GetSeconds () << "s,"
<< " rx bytes=" << size << std::endl;
}
static void
PrintTraffic (DatagramSocket *socket)
{
socket->SetDummyRxCallback (MakeCallback (&DatagramSocketPrinter));
}
#if 0
static void
PrintRoutingTable (InternetNode *a, std::string name)
{
Ipv4 *ipv4 = a->GetIpv4 ();
std::cout << "interfaces node="<<name<<std::endl;
for (uint32_t i = 0; i < ipv4->GetNInterfaces (); i++)
{
Ipv4Interface *interface = ipv4->GetInterface (i);
std::cout << "interface addr="<<interface->GetAddress ()
<< ", netmask="<<interface->GetNetworkMask ()
<< std::endl;
}
std::cout << "routing table:" << std::endl;
for (uint32_t i = 0; i < ipv4->GetNRoutes (); i++)
{
Ipv4Route *route = ipv4->GetRoute (i);
std::cout << (*route) << std::endl;
}
std::cout << "node end" << std::endl;
}
#endif
int main (int argc, char *argv[])
{
#if 0
DebugComponentEnable("Object");
DebugComponentEnable("Queue");
DebugComponentEnable("DropTailQueue");
DebugComponentEnable("Channel");
DebugComponentEnable("PointToPointChannel");
DebugComponentEnable("PointToPointNetDevice");
#endif
ObjectContainer container;
// Optionally, specify some default values for Queue objects.
// For this example, we specify that we want each queue to
// be a DropTail queue, with a limit of 30 packets.
// Specify DropTail for default queue type (note. this is actually
// the default, but included here as an example).
Queue::Default(DropTailQueue());
// Specify limit of 30 in units of packets.
// Queue::Default().SetLimitPackets(30);
// The node factory is designed to allow user specification
// of the "type" of node desired for each node creation. This
// is done by creating a node object (the inNode below), configuring
// the object with the desired capabilities, and pushing the node
// object on the prototype stack. In this simple example, the
// default behavior of an InternetNode is adequate, so we don't
// do any configuration in this simple example.
InternetNode inNode;
Node::PushNodePrototype(inNode);
// Next create the physical node topology using the node factory
Node* n0 = Node::Create();
Node* n1 = Node::Create();
Node* n2 = Node::Create();
Node* n3 = Node::Create();
PointToPointChannel* ch1;
ch1 = PointToPointTopology::AddPointToPointLink (
n0, Ipv4Address("10.1.1.1"),
n2, Ipv4Address("10.1.1.2"),
5000000, MilliSeconds(2));
PointToPointChannel* ch2;
ch2 = PointToPointTopology::AddPointToPointLink (
n1, Ipv4Address("10.1.2.1"),
n2, Ipv4Address("10.1.2.2"),
DataRate(5000000), MilliSeconds(2));
PointToPointChannel* ch3;
ch3 = PointToPointTopology::AddPointToPointLink (
n2, Ipv4Address("10.1.3.1"),
n3, Ipv4Address("10.1.3.2"),
DataRate(1500000), MilliSeconds(10));
// To Do:
// avoid "new" calls, instead use application list
// OnOffSink
// use of rate and time objects
DatagramSocket *source0 = new DatagramSocket (n0);
DatagramSocket *source3 = new DatagramSocket (n3);
DatagramSocket *sink3 = new DatagramSocket(n3);
sink3->Bind (80);
DatagramSocket *sink1 = new DatagramSocket(n1);
sink1->Bind (80);
#ifdef NOTYET
// The arguments to ApplicationTCPSend constructor are the IPAddress
// of the server, port number for the server, and a random variable
// specifying the amount of data to send.
OnOffApplication* ooff = n1->GetApplicationList()->
Add(OnOffApplication(*n0, Ipv4Address("10.1.2.2"),
80, ConstantVariable(1), ConstantVariable(0), 1000, 210));
// This is functional and could soon replace the above DatagramSockets,
// but needs tuning
OnOffApplication* ooff = new OnOffApplication(*n0, Ipv4Address("10.1.2.2"),
80, ConstantVariable(1), ConstantVariable(0), 1000, 210);
container.Acquire (ooff);
ooff->Start(Seconds(1.0));
#endif
container.Acquire (source0);
container.Acquire (source3);
container.Acquire (sink3);
container.Acquire (sink1);
source3->SetDefaultDestination (Ipv4Address ("10.1.2.1"), 80);
source0->SetDefaultDestination (Ipv4Address ("10.1.3.2"), 80);
// Here, finish off packet routing configuration
n0->GetIpv4()->SetDefaultRoute (Ipv4Address ("10.1.1.2"), 1);
n3->GetIpv4()->SetDefaultRoute (Ipv4Address ("10.1.3.1"), 1);
AsciiTrace trace ("simple-p2p.tr");
trace.TraceAllQueues ();
trace.TraceAllNetDeviceRx ();
PrintTraffic (sink3);
GenerateTraffic (source0, 100);
PrintTraffic (sink1);
GenerateTraffic (source3, 100);
Simulator::StopAt (Seconds(10.0));
Simulator::Run ();
// The below deletes will be managed by future topology objects
// or containers or smart pointers
Simulator::Destroy ();
ch1->Unref ();
ch2->Unref ();
ch3->Unref ();
}