Replace src/buildings and src/propagation usage of RandomVariable with RandomVariableStream
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
* Copyright (C) 2012 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
* Author: Nicola Baldo <nbaldo@cttc.es> (took position-allocator and turned it into building-allocator)
*/
#ifndef BUILDING_ALLOCATOR_H
#define BUILDING_ALLOCATOR_H
#include "ns3/object.h"
#include "ns3/object-factory.h"
#include "ns3/vector.h"
#include "ns3/building-container.h"
#include "ns3/position-allocator.h"
namespace ns3 {
class Building;
/**
* \ingroup buildings
* \brief Allocate buildings on a rectangular 2d grid.
*
* This class allows to create a set of buildings positioned on a
* rectangular 2D grid. Under the hood, this class uses two instances
* of GridPositionAllocator.
*/
class GridBuildingAllocator : public Object
{
public:
GridBuildingAllocator ();
virtual ~GridBuildingAllocator ();
// inherited from Object
static TypeId GetTypeId (void);
/**
* Set an attribute to be used for each new building to be created
*
* \param n attribute name
* \param v attribute value
*/
void SetBuildingAttribute (std::string n, const AttributeValue &v);
/**
* Create a set of buildings allocated on a grid
*
* \param n the number of buildings to create
*
* \return the BuildingContainer that contains the newly created buildings
*/
BuildingContainer Create (uint32_t n) const;
private:
void PushAttributes () const;
mutable uint32_t m_current;
enum GridPositionAllocator::LayoutType m_layoutType;
double m_xMin;
double m_yMin;
uint32_t m_n;
double m_lengthX;
double m_lengthY;
double m_deltaX;
double m_deltaY;
double m_height;
mutable ObjectFactory m_buildingFactory;
Ptr<GridPositionAllocator> m_lowerLeftPositionAllocator;
Ptr<GridPositionAllocator> m_upperRightPositionAllocator;
};
} // namespace ns3
#endif /* BUILDING_ALLOCATOR_H */