TracedValue callback function signatures.
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2010 Andrea Sacco
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Andrea Sacco <andrea.sacco85@gmail.com>
*/
#include "ns3/simulator.h"
#include "ns3/trace-source-accessor.h"
#include "ns3/energy-source.h"
#include "simple-device-energy-model.h"
#include "ns3/log.h"
namespace ns3 {
NS_LOG_COMPONENT_DEFINE ("SimpleDeviceEnergyModel");
NS_OBJECT_ENSURE_REGISTERED (SimpleDeviceEnergyModel);
TypeId
SimpleDeviceEnergyModel::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::SimpleDeviceEnergyModel")
.SetParent<DeviceEnergyModel> ()
.AddConstructor<SimpleDeviceEnergyModel> ()
.AddTraceSource ("TotalEnergyConsumption",
"Total energy consumption of the radio device.",
MakeTraceSourceAccessor (&SimpleDeviceEnergyModel::m_totalEnergyConsumption),
"ns3::TracedValue::DoubleCallback")
;
return tid;
}
SimpleDeviceEnergyModel::SimpleDeviceEnergyModel ()
{
NS_LOG_FUNCTION (this);
m_lastUpdateTime = Seconds (0.0);
m_actualCurrentA = 0.0;
m_source = 0;
}
SimpleDeviceEnergyModel::~SimpleDeviceEnergyModel ()
{
NS_LOG_FUNCTION (this);
}
void
SimpleDeviceEnergyModel::SetEnergySource (Ptr<EnergySource> source)
{
NS_LOG_FUNCTION (this << source);
NS_ASSERT (source != NULL);
m_source = source;
}
void
SimpleDeviceEnergyModel::SetNode (Ptr<Node> node)
{
NS_LOG_FUNCTION (this << node);
NS_ASSERT (node != NULL);
m_node = node;
}
Ptr<Node>
SimpleDeviceEnergyModel::GetNode () const
{
NS_LOG_FUNCTION (this);
return m_node;
}
double
SimpleDeviceEnergyModel::GetTotalEnergyConsumption (void) const
{
NS_LOG_FUNCTION (this);
return m_totalEnergyConsumption;
}
void
SimpleDeviceEnergyModel::SetCurrentA (double current)
{
NS_LOG_FUNCTION (this << current);
Time duration = Simulator::Now () - m_lastUpdateTime;
double energyToDecrease = 0.0;
double supplyVoltage = m_source->GetSupplyVoltage ();
energyToDecrease = duration.GetSeconds () * current * supplyVoltage;
// update total energy consumption
m_totalEnergyConsumption += energyToDecrease;
// update last update time stamp
m_lastUpdateTime = Simulator::Now ();
// notify energy source
m_source->UpdateEnergySource ();
// update the current drain
m_actualCurrentA = current;
}
void
SimpleDeviceEnergyModel::DoDispose (void)
{
NS_LOG_FUNCTION (this);
m_source = 0;
}
double
SimpleDeviceEnergyModel::DoGetCurrentA (void) const
{
NS_LOG_FUNCTION (this);
return m_actualCurrentA;
}
} // namespace ns3