/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "ns3/log.h"
#include "ns3/node.h"
#include "ns3/inet-socket-address.h"
#include "ns3/inet6-socket-address.h"
#include "ns3/ipv4-route.h"
#include "ns3/ipv6-route.h"
#include "ns3/ipv4.h"
#include "ns3/ipv6.h"
#include "ns3/ipv4-header.h"
#include "ns3/ipv4-routing-protocol.h"
#include "ns3/ipv6-routing-protocol.h"
#include "ns3/udp-socket-factory.h"
#include "ns3/trace-source-accessor.h"
#include "ns3/ipv4-packet-info-tag.h"
#include "ns3/ipv6-packet-info-tag.h"
#include "udp-socket-impl.h"
#include "udp-l4-protocol.h"
#include "ipv4-end-point.h"
#include "ipv6-end-point.h"
#include <limits>
NS_LOG_COMPONENT_DEFINE ("UdpSocketImpl");
namespace ns3 {
NS_OBJECT_ENSURE_REGISTERED (UdpSocketImpl);
// The correct maximum UDP message size is 65507, as determined by the following formula:
// 0xffff - (sizeof(IP Header) + sizeof(UDP Header)) = 65535-(20+8) = 65507
// \todo MAX_IPV4_UDP_DATAGRAM_SIZE is correct only for IPv4
static const uint32_t MAX_IPV4_UDP_DATAGRAM_SIZE = 65507; //!< Maximum UDP datagram size
// Add attributes generic to all UdpSockets to base class UdpSocket
TypeId
UdpSocketImpl::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::UdpSocketImpl")
.SetParent<UdpSocket> ()
.AddConstructor<UdpSocketImpl> ()
.AddTraceSource ("Drop", "Drop UDP packet due to receive buffer overflow",
MakeTraceSourceAccessor (&UdpSocketImpl::m_dropTrace))
.AddAttribute ("IcmpCallback", "Callback invoked whenever an icmp error is received on this socket.",
CallbackValue (),
MakeCallbackAccessor (&UdpSocketImpl::m_icmpCallback),
MakeCallbackChecker ())
.AddAttribute ("IcmpCallback6", "Callback invoked whenever an icmpv6 error is received on this socket.",
CallbackValue (),
MakeCallbackAccessor (&UdpSocketImpl::m_icmpCallback6),
MakeCallbackChecker ())
;
return tid;
}
UdpSocketImpl::UdpSocketImpl ()
: m_endPoint (0),
m_endPoint6 (0),
m_node (0),
m_udp (0),
m_errno (ERROR_NOTERROR),
m_shutdownSend (false),
m_shutdownRecv (false),
m_connected (false),
m_rxAvailable (0)
{
NS_LOG_FUNCTION_NOARGS ();
m_allowBroadcast = false;
}
UdpSocketImpl::~UdpSocketImpl ()
{
NS_LOG_FUNCTION_NOARGS ();
/// \todo leave any multicast groups that have been joined
m_node = 0;
/**
* Note: actually this function is called AFTER
* UdpSocketImpl::Destroy or UdpSocketImpl::Destroy6
* so the code below is unnecessary in normal operations
*/
if (m_endPoint != 0)
{
NS_ASSERT (m_udp != 0);
/**
* Note that this piece of code is a bit tricky:
* when DeAllocate is called, it will call into
* Ipv4EndPointDemux::Deallocate which triggers
* a delete of the associated endPoint which triggers
* in turn a call to the method UdpSocketImpl::Destroy below
* will will zero the m_endPoint field.
*/
NS_ASSERT (m_endPoint != 0);
m_udp->DeAllocate (m_endPoint);
NS_ASSERT (m_endPoint == 0);
}
if (m_endPoint6 != 0)
{
NS_ASSERT (m_udp != 0);
/**
* Note that this piece of code is a bit tricky:
* when DeAllocate is called, it will call into
* Ipv4EndPointDemux::Deallocate which triggers
* a delete of the associated endPoint which triggers
* in turn a call to the method UdpSocketImpl::Destroy below
* will will zero the m_endPoint field.
*/
NS_ASSERT (m_endPoint6 != 0);
m_udp->DeAllocate (m_endPoint6);
NS_ASSERT (m_endPoint6 == 0);
}
m_udp = 0;
}
void
UdpSocketImpl::SetNode (Ptr<Node> node)
{
NS_LOG_FUNCTION_NOARGS ();
m_node = node;
}
void
UdpSocketImpl::SetUdp (Ptr<UdpL4Protocol> udp)
{
NS_LOG_FUNCTION_NOARGS ();
m_udp = udp;
}
enum Socket::SocketErrno
UdpSocketImpl::GetErrno (void) const
{
NS_LOG_FUNCTION_NOARGS ();
return m_errno;
}
enum Socket::SocketType
UdpSocketImpl::GetSocketType (void) const
{
return NS3_SOCK_DGRAM;
}
Ptr<Node>
UdpSocketImpl::GetNode (void) const
{
NS_LOG_FUNCTION_NOARGS ();
return m_node;
}
void
UdpSocketImpl::Destroy (void)
{
NS_LOG_FUNCTION_NOARGS ();
m_endPoint = 0;
}
void
UdpSocketImpl::Destroy6 (void)
{
NS_LOG_FUNCTION_NOARGS ();
m_endPoint6 = 0;
}
/* Deallocate the end point and cancel all the timers */
void
UdpSocketImpl::DeallocateEndPoint (void)
{
if (m_endPoint != 0)
{
m_endPoint->SetDestroyCallback (MakeNullCallback<void> ());
m_udp->DeAllocate (m_endPoint);
m_endPoint = 0;
}
if (m_endPoint6 != 0)
{
m_endPoint6->SetDestroyCallback (MakeNullCallback<void> ());
m_udp->DeAllocate (m_endPoint6);
m_endPoint6 = 0;
}
}
int
UdpSocketImpl::FinishBind (void)
{
NS_LOG_FUNCTION_NOARGS ();
bool done = false;
if (m_endPoint != 0)
{
m_endPoint->SetRxCallback (MakeCallback (&UdpSocketImpl::ForwardUp, Ptr<UdpSocketImpl> (this)));
m_endPoint->SetIcmpCallback (MakeCallback (&UdpSocketImpl::ForwardIcmp, Ptr<UdpSocketImpl> (this)));
m_endPoint->SetDestroyCallback (MakeCallback (&UdpSocketImpl::Destroy, Ptr<UdpSocketImpl> (this)));
done = true;
}
if (m_endPoint6 != 0)
{
m_endPoint6->SetRxCallback (MakeCallback (&UdpSocketImpl::ForwardUp6, Ptr<UdpSocketImpl> (this)));
m_endPoint6->SetIcmpCallback (MakeCallback (&UdpSocketImpl::ForwardIcmp6, Ptr<UdpSocketImpl> (this)));
m_endPoint6->SetDestroyCallback (MakeCallback (&UdpSocketImpl::Destroy6, Ptr<UdpSocketImpl> (this)));
done = true;
}
if (done)
{
return 0;
}
return -1;
}
int
UdpSocketImpl::Bind (void)
{
NS_LOG_FUNCTION_NOARGS ();
m_endPoint = m_udp->Allocate ();
return FinishBind ();
}
int
UdpSocketImpl::Bind6 (void)
{
NS_LOG_FUNCTION_NOARGS ();
m_endPoint6 = m_udp->Allocate6 ();
return FinishBind ();
}
int
UdpSocketImpl::Bind (const Address &address)
{
NS_LOG_FUNCTION (this << address);
if (InetSocketAddress::IsMatchingType (address))
{
NS_ASSERT_MSG (m_endPoint == 0, "Endpoint already allocated (maybe you used BindToNetDevice before Bind).");
InetSocketAddress transport = InetSocketAddress::ConvertFrom (address);
Ipv4Address ipv4 = transport.GetIpv4 ();
uint16_t port = transport.GetPort ();
if (ipv4 == Ipv4Address::GetAny () && port == 0)
{
m_endPoint = m_udp->Allocate ();
}
else if (ipv4 == Ipv4Address::GetAny () && port != 0)
{
m_endPoint = m_udp->Allocate (port);
}
else if (ipv4 != Ipv4Address::GetAny () && port == 0)
{
m_endPoint = m_udp->Allocate (ipv4);
}
else if (ipv4 != Ipv4Address::GetAny () && port != 0)
{
m_endPoint = m_udp->Allocate (ipv4, port);
}
if (0 == m_endPoint)
{
m_errno = port ? ERROR_ADDRINUSE : ERROR_ADDRNOTAVAIL;
return -1;
}
}
else if (Inet6SocketAddress::IsMatchingType (address))
{
NS_ASSERT_MSG (m_endPoint == 0, "Endpoint already allocated (maybe you used BindToNetDevice before Bind).");
Inet6SocketAddress transport = Inet6SocketAddress::ConvertFrom (address);
Ipv6Address ipv6 = transport.GetIpv6 ();
uint16_t port = transport.GetPort ();
if (ipv6 == Ipv6Address::GetAny () && port == 0)
{
m_endPoint6 = m_udp->Allocate6 ();
}
else if (ipv6 == Ipv6Address::GetAny () && port != 0)
{
m_endPoint6 = m_udp->Allocate6 (port);
}
else if (ipv6 != Ipv6Address::GetAny () && port == 0)
{
m_endPoint6 = m_udp->Allocate6 (ipv6);
}
else if (ipv6 != Ipv6Address::GetAny () && port != 0)
{
m_endPoint6 = m_udp->Allocate6 (ipv6, port);
}
if (0 == m_endPoint6)
{
m_errno = port ? ERROR_ADDRINUSE : ERROR_ADDRNOTAVAIL;
return -1;
}
}
else
{
NS_LOG_ERROR ("Not IsMatchingType");
m_errno = ERROR_INVAL;
return -1;
}
return FinishBind ();
}
int
UdpSocketImpl::ShutdownSend (void)
{
NS_LOG_FUNCTION_NOARGS ();
m_shutdownSend = true;
return 0;
}
int
UdpSocketImpl::ShutdownRecv (void)
{
NS_LOG_FUNCTION_NOARGS ();
m_shutdownRecv = true;
return 0;
}
int
UdpSocketImpl::Close (void)
{
NS_LOG_FUNCTION_NOARGS ();
if (m_shutdownRecv == true && m_shutdownSend == true)
{
m_errno = Socket::ERROR_BADF;
return -1;
}
m_shutdownRecv = true;
m_shutdownSend = true;
DeallocateEndPoint ();
return 0;
}
int
UdpSocketImpl::Connect (const Address & address)
{
NS_LOG_FUNCTION (this << address);
if (InetSocketAddress::IsMatchingType(address) == true)
{
InetSocketAddress transport = InetSocketAddress::ConvertFrom (address);
m_defaultAddress = Address(transport.GetIpv4 ());
m_defaultPort = transport.GetPort ();
m_connected = true;
NotifyConnectionSucceeded ();
}
else if (Inet6SocketAddress::IsMatchingType(address) == true)
{
Inet6SocketAddress transport = Inet6SocketAddress::ConvertFrom (address);
m_defaultAddress = Address(transport.GetIpv6 ());
m_defaultPort = transport.GetPort ();
m_connected = true;
NotifyConnectionSucceeded ();
}
else
{
return -1;
}
return 0;
}
int
UdpSocketImpl::Listen (void)
{
m_errno = Socket::ERROR_OPNOTSUPP;
return -1;
}
int
UdpSocketImpl::Send (Ptr<Packet> p, uint32_t flags)
{
NS_LOG_FUNCTION (this << p << flags);
if (!m_connected)
{
m_errno = ERROR_NOTCONN;
return -1;
}
return DoSend (p);
}
int
UdpSocketImpl::DoSend (Ptr<Packet> p)
{
NS_LOG_FUNCTION (this << p);
if ((m_endPoint == 0) && (InetSocketAddress::IsMatchingType(m_defaultAddress) == true))
{
if (Bind () == -1)
{
NS_ASSERT (m_endPoint == 0);
return -1;
}
NS_ASSERT (m_endPoint != 0);
}
else if ((m_endPoint6 == 0) && (Inet6SocketAddress::IsMatchingType(m_defaultAddress) == true))
{
if (Bind6 () == -1)
{
NS_ASSERT (m_endPoint6 == 0);
return -1;
}
NS_ASSERT (m_endPoint6 != 0);
}
if (m_shutdownSend)
{
m_errno = ERROR_SHUTDOWN;
return -1;
}
return DoSendTo (p, (const Address)m_defaultAddress);
}
int
UdpSocketImpl::DoSendTo (Ptr<Packet> p, const Address &address)
{
NS_LOG_FUNCTION (this << p << address);
if (!m_connected)
{
NS_LOG_LOGIC ("Not connected");
if (InetSocketAddress::IsMatchingType(address) == true)
{
InetSocketAddress transport = InetSocketAddress::ConvertFrom (address);
Ipv4Address ipv4 = transport.GetIpv4 ();
uint16_t port = transport.GetPort ();
return DoSendTo (p, ipv4, port);
}
else if (Inet6SocketAddress::IsMatchingType(address) == true)
{
Inet6SocketAddress transport = Inet6SocketAddress::ConvertFrom (address);
Ipv6Address ipv6 = transport.GetIpv6 ();
uint16_t port = transport.GetPort ();
return DoSendTo (p, ipv6, port);
}
else
{
return -1;
}
}
else
{
// connected UDP socket must use default addresses
NS_LOG_LOGIC ("Connected");
if (Ipv4Address::IsMatchingType(m_defaultAddress))
{
return DoSendTo (p, Ipv4Address::ConvertFrom(m_defaultAddress), m_defaultPort);
}
else if (Ipv6Address::IsMatchingType(m_defaultAddress))
{
return DoSendTo (p, Ipv6Address::ConvertFrom(m_defaultAddress), m_defaultPort);
}
}
m_errno = ERROR_AFNOSUPPORT;
return(-1);
}
int
UdpSocketImpl::DoSendTo (Ptr<Packet> p, Ipv4Address dest, uint16_t port)
{
NS_LOG_FUNCTION (this << p << dest << port);
if (m_boundnetdevice)
{
NS_LOG_LOGIC ("Bound interface number " << m_boundnetdevice->GetIfIndex ());
}
if (m_endPoint == 0)
{
if (Bind () == -1)
{
NS_ASSERT (m_endPoint == 0);
return -1;
}
NS_ASSERT (m_endPoint != 0);
}
if (m_shutdownSend)
{
m_errno = ERROR_SHUTDOWN;
return -1;
}
if (p->GetSize () > GetTxAvailable () )
{
m_errno = ERROR_MSGSIZE;
return -1;
}
if (IsManualIpTos ())
{
SocketIpTosTag ipTosTag;
ipTosTag.SetTos (GetIpTos ());
p->AddPacketTag (ipTosTag);
}
Ptr<Ipv4> ipv4 = m_node->GetObject<Ipv4> ();
// Locally override the IP TTL for this socket
// We cannot directly modify the TTL at this stage, so we set a Packet tag
// The destination can be either multicast, unicast/anycast, or
// either all-hosts broadcast or limited (subnet-directed) broadcast.
// For the latter two broadcast types, the TTL will later be set to one
// irrespective of what is set in these socket options. So, this tagging
// may end up setting the TTL of a limited broadcast packet to be
// the same as a unicast, but it will be fixed further down the stack
if (m_ipMulticastTtl != 0 && dest.IsMulticast ())
{
SocketIpTtlTag tag;
tag.SetTtl (m_ipMulticastTtl);
p->AddPacketTag (tag);
}
else if (IsManualIpTtl () && GetIpTtl () != 0 && !dest.IsMulticast () && !dest.IsBroadcast ())
{
SocketIpTtlTag tag;
tag.SetTtl (GetIpTtl ());
p->AddPacketTag (tag);
}
{
SocketSetDontFragmentTag tag;
bool found = p->RemovePacketTag (tag);
if (!found)
{
if (m_mtuDiscover)
{
tag.Enable ();
}
else
{
tag.Disable ();
}
p->AddPacketTag (tag);
}
}
//
// If dest is set to the limited broadcast address (all ones),
// convert it to send a copy of the packet out of every
// interface as a subnet-directed broadcast.
// Exception: if the interface has a /32 address, there is no
// valid subnet-directed broadcast, so send it as limited broadcast
// Note also that some systems will only send limited broadcast packets
// out of the "default" interface; here we send it out all interfaces
//
if (dest.IsBroadcast ())
{
if (!m_allowBroadcast)
{
m_errno = ERROR_OPNOTSUPP;
return -1;
}
NS_LOG_LOGIC ("Limited broadcast start.");
for (uint32_t i = 0; i < ipv4->GetNInterfaces (); i++ )
{
// Get the primary address
Ipv4InterfaceAddress iaddr = ipv4->GetAddress (i, 0);
Ipv4Address addri = iaddr.GetLocal ();
if (addri == Ipv4Address ("127.0.0.1"))
continue;
// Check if interface-bound socket
if (m_boundnetdevice)
{
if (ipv4->GetNetDevice (i) != m_boundnetdevice)
continue;
}
Ipv4Mask maski = iaddr.GetMask ();
if (maski == Ipv4Mask::GetOnes ())
{
// if the network mask is 255.255.255.255, do not convert dest
NS_LOG_LOGIC ("Sending one copy from " << addri << " to " << dest
<< " (mask is " << maski << ")");
m_udp->Send (p->Copy (), addri, dest,
m_endPoint->GetLocalPort (), port);
NotifyDataSent (p->GetSize ());
NotifySend (GetTxAvailable ());
}
else
{
// Convert to subnet-directed broadcast
Ipv4Address bcast = addri.GetSubnetDirectedBroadcast (maski);
NS_LOG_LOGIC ("Sending one copy from " << addri << " to " << bcast
<< " (mask is " << maski << ")");
m_udp->Send (p->Copy (), addri, bcast,
m_endPoint->GetLocalPort (), port);
NotifyDataSent (p->GetSize ());
NotifySend (GetTxAvailable ());
}
}
NS_LOG_LOGIC ("Limited broadcast end.");
return p->GetSize ();
}
else if (m_endPoint->GetLocalAddress () != Ipv4Address::GetAny ())
{
m_udp->Send (p->Copy (), m_endPoint->GetLocalAddress (), dest,
m_endPoint->GetLocalPort (), port, 0);
NotifyDataSent (p->GetSize ());
NotifySend (GetTxAvailable ());
return p->GetSize ();
}
else if (ipv4->GetRoutingProtocol () != 0)
{
Ipv4Header header;
header.SetDestination (dest);
header.SetProtocol (UdpL4Protocol::PROT_NUMBER);
Socket::SocketErrno errno_;
Ptr<Ipv4Route> route;
Ptr<NetDevice> oif = m_boundnetdevice; //specify non-zero if bound to a specific device
// TBD-- we could cache the route and just check its validity
route = ipv4->GetRoutingProtocol ()->RouteOutput (p, header, oif, errno_);
if (route != 0)
{
NS_LOG_LOGIC ("Route exists");
if (!m_allowBroadcast)
{
uint32_t outputIfIndex = ipv4->GetInterfaceForDevice (route->GetOutputDevice ());
uint32_t ifNAddr = ipv4->GetNAddresses (outputIfIndex);
for (uint32_t addrI = 0; addrI < ifNAddr; ++addrI)
{
Ipv4InterfaceAddress ifAddr = ipv4->GetAddress (outputIfIndex, addrI);
if (dest == ifAddr.GetBroadcast ())
{
m_errno = ERROR_OPNOTSUPP;
return -1;
}
}
}
header.SetSource (route->GetSource ());
m_udp->Send (p->Copy (), header.GetSource (), header.GetDestination (),
m_endPoint->GetLocalPort (), port, route);
NotifyDataSent (p->GetSize ());
return p->GetSize ();
}
else
{
NS_LOG_LOGIC ("No route to destination");
NS_LOG_ERROR (errno_);
m_errno = errno_;
return -1;
}
}
else
{
NS_LOG_ERROR ("ERROR_NOROUTETOHOST");
m_errno = ERROR_NOROUTETOHOST;
return -1;
}
return 0;
}
int
UdpSocketImpl::DoSendTo (Ptr<Packet> p, Ipv6Address dest, uint16_t port)
{
NS_LOG_FUNCTION (this << p << dest << port);
if (dest.IsIpv4MappedAddress ())
{
return (DoSendTo(p, dest.GetIpv4MappedAddress (), port));
}
if (m_boundnetdevice)
{
NS_LOG_LOGIC ("Bound interface number " << m_boundnetdevice->GetIfIndex ());
}
if (m_endPoint6 == 0)
{
if (Bind6 () == -1)
{
NS_ASSERT (m_endPoint6 == 0);
return -1;
}
NS_ASSERT (m_endPoint6 != 0);
}
if (m_shutdownSend)
{
m_errno = ERROR_SHUTDOWN;
return -1;
}
if (p->GetSize () > GetTxAvailable () )
{
m_errno = ERROR_MSGSIZE;
return -1;
}
if (IsManualIpv6Tclass ())
{
SocketIpv6TclassTag ipTclassTag;
ipTclassTag.SetTclass (GetIpv6Tclass ());
p->AddPacketTag (ipTclassTag);
}
Ptr<Ipv6> ipv6 = m_node->GetObject<Ipv6> ();
// Locally override the IP TTL for this socket
// We cannot directly modify the TTL at this stage, so we set a Packet tag
// The destination can be either multicast, unicast/anycast, or
// either all-hosts broadcast or limited (subnet-directed) broadcast.
// For the latter two broadcast types, the TTL will later be set to one
// irrespective of what is set in these socket options. So, this tagging
// may end up setting the TTL of a limited broadcast packet to be
// the same as a unicast, but it will be fixed further down the stack
if (m_ipMulticastTtl != 0 && dest.IsMulticast ())
{
SocketIpv6HopLimitTag tag;
tag.SetHopLimit (m_ipMulticastTtl);
p->AddPacketTag (tag);
}
else if (IsManualIpv6HopLimit () && GetIpv6HopLimit () != 0 && !dest.IsMulticast ())
{
SocketIpv6HopLimitTag tag;
tag.SetHopLimit (GetIpv6HopLimit ());
p->AddPacketTag (tag);
}
// There is no analgous to an IPv4 broadcast address in IPv6.
// Instead, we use a set of link-local, site-local, and global
// multicast addresses. The Ipv6 routing layers should all
// provide an interface-specific route to these addresses such
// that we can treat these multicast addresses as "not broadcast"
if (m_endPoint6->GetLocalAddress () != Ipv6Address::GetAny ())
{
m_udp->Send (p->Copy (), m_endPoint6->GetLocalAddress (), dest,
m_endPoint6->GetLocalPort (), port, 0);
NotifyDataSent (p->GetSize ());
NotifySend (GetTxAvailable ());
return p->GetSize ();
}
else if (ipv6->GetRoutingProtocol () != 0)
{
Ipv6Header header;
header.SetDestinationAddress (dest);
header.SetNextHeader (UdpL4Protocol::PROT_NUMBER);
Socket::SocketErrno errno_;
Ptr<Ipv6Route> route;
Ptr<NetDevice> oif = m_boundnetdevice; //specify non-zero if bound to a specific device
// TBD-- we could cache the route and just check its validity
route = ipv6->GetRoutingProtocol ()->RouteOutput (p, header, oif, errno_);
if (route != 0)
{
NS_LOG_LOGIC ("Route exists");
header.SetSourceAddress (route->GetSource ());
m_udp->Send (p->Copy (), header.GetSourceAddress (), header.GetDestinationAddress (),
m_endPoint6->GetLocalPort (), port, route);
NotifyDataSent (p->GetSize ());
return p->GetSize ();
}
else
{
NS_LOG_LOGIC ("No route to destination");
NS_LOG_ERROR (errno_);
m_errno = errno_;
return -1;
}
}
else
{
NS_LOG_ERROR ("ERROR_NOROUTETOHOST");
m_errno = ERROR_NOROUTETOHOST;
return -1;
}
return 0;
}
// maximum message size for UDP broadcast is limited by MTU
// size of underlying link; we are not checking that now.
// \todo Check MTU size of underlying link
uint32_t
UdpSocketImpl::GetTxAvailable (void) const
{
NS_LOG_FUNCTION_NOARGS ();
// No finite send buffer is modelled, but we must respect
// the maximum size of an IP datagram (65535 bytes - headers).
return MAX_IPV4_UDP_DATAGRAM_SIZE;
}
int
UdpSocketImpl::SendTo (Ptr<Packet> p, uint32_t flags, const Address &address)
{
NS_LOG_FUNCTION (this << p << flags << address);
if (InetSocketAddress::IsMatchingType (address))
{
if (IsManualIpTos ())
{
SocketIpTosTag ipTosTag;
ipTosTag.SetTos (GetIpTos ());
p->AddPacketTag (ipTosTag);
}
InetSocketAddress transport = InetSocketAddress::ConvertFrom (address);
Ipv4Address ipv4 = transport.GetIpv4 ();
uint16_t port = transport.GetPort ();
return DoSendTo (p, ipv4, port);
}
else if (Inet6SocketAddress::IsMatchingType (address))
{
if (IsManualIpv6Tclass ())
{
SocketIpv6TclassTag ipTclassTag;
ipTclassTag.SetTclass (GetIpv6Tclass ());
p->AddPacketTag (ipTclassTag);
}
Inet6SocketAddress transport = Inet6SocketAddress::ConvertFrom (address);
Ipv6Address ipv6 = transport.GetIpv6 ();
uint16_t port = transport.GetPort ();
return DoSendTo (p, ipv6, port);
}
return -1;
}
uint32_t
UdpSocketImpl::GetRxAvailable (void) const
{
NS_LOG_FUNCTION_NOARGS ();
// We separately maintain this state to avoid walking the queue
// every time this might be called
return m_rxAvailable;
}
Ptr<Packet>
UdpSocketImpl::Recv (uint32_t maxSize, uint32_t flags)
{
NS_LOG_FUNCTION (this << maxSize << flags);
if (m_deliveryQueue.empty () )
{
m_errno = ERROR_AGAIN;
return 0;
}
Ptr<Packet> p = m_deliveryQueue.front ();
if (p->GetSize () <= maxSize)
{
m_deliveryQueue.pop ();
m_rxAvailable -= p->GetSize ();
}
else
{
p = 0;
}
return p;
}
Ptr<Packet>
UdpSocketImpl::RecvFrom (uint32_t maxSize, uint32_t flags,
Address &fromAddress)
{
NS_LOG_FUNCTION (this << maxSize << flags);
Ptr<Packet> packet = Recv (maxSize, flags);
if (packet != 0)
{
SocketAddressTag tag;
bool found;
found = packet->PeekPacketTag (tag);
NS_ASSERT (found);
fromAddress = tag.GetAddress ();
}
return packet;
}
int
UdpSocketImpl::GetSockName (Address &address) const
{
NS_LOG_FUNCTION_NOARGS ();
if (m_endPoint != 0)
{
address = InetSocketAddress (m_endPoint->GetLocalAddress (), m_endPoint->GetLocalPort ());
}
else if (m_endPoint6 != 0)
{
address = Inet6SocketAddress (m_endPoint6->GetLocalAddress (), m_endPoint6->GetLocalPort ());
}
else
{ // It is possible to call this method on a socket without a name
// in which case, behavior is unspecified
// Should this return an InetSocketAddress or an Inet6SocketAddress?
address = InetSocketAddress (Ipv4Address::GetZero (), 0);
}
return 0;
}
int
UdpSocketImpl::MulticastJoinGroup (uint32_t interface, const Address &groupAddress)
{
NS_LOG_FUNCTION (interface << groupAddress);
/*
1) sanity check interface
2) sanity check that it has not been called yet on this interface/group
3) determine address family of groupAddress
4) locally store a list of (interface, groupAddress)
5) call ipv4->MulticastJoinGroup () or Ipv6->MulticastJoinGroup ()
*/
return 0;
}
int
UdpSocketImpl::MulticastLeaveGroup (uint32_t interface, const Address &groupAddress)
{
NS_LOG_FUNCTION (interface << groupAddress);
/*
1) sanity check interface
2) determine address family of groupAddress
3) delete from local list of (interface, groupAddress); raise a LOG_WARN
if not already present (but return 0)
5) call ipv4->MulticastLeaveGroup () or Ipv6->MulticastLeaveGroup ()
*/
return 0;
}
void
UdpSocketImpl::BindToNetDevice (Ptr<NetDevice> netdevice)
{
NS_LOG_FUNCTION (netdevice);
Socket::BindToNetDevice (netdevice); // Includes sanity check
if (m_endPoint == 0)
{
if (Bind () == -1)
{
NS_ASSERT (m_endPoint == 0);
return;
}
NS_ASSERT (m_endPoint != 0);
}
m_endPoint->BindToNetDevice (netdevice);
if (m_endPoint6 == 0)
{
if (Bind6 () == -1)
{
NS_ASSERT (m_endPoint6 == 0);
return;
}
NS_ASSERT (m_endPoint6 != 0);
}
m_endPoint6->BindToNetDevice (netdevice);
return;
}
void
UdpSocketImpl::ForwardUp (Ptr<Packet> packet, Ipv4Header header, uint16_t port,
Ptr<Ipv4Interface> incomingInterface)
{
NS_LOG_FUNCTION (this << packet << header << port);
if (m_shutdownRecv)
{
return;
}
// Should check via getsockopt ()..
if (IsRecvPktInfo ())
{
Ipv4PacketInfoTag tag;
packet->RemovePacketTag (tag);
tag.SetRecvIf (incomingInterface->GetDevice ()->GetIfIndex ());
packet->AddPacketTag (tag);
}
//Check only version 4 options
if (IsIpRecvTos ())
{
SocketIpTosTag ipTosTag;
ipTosTag.SetTos (header.GetTos ());
packet->AddPacketTag (ipTosTag);
}
if (IsIpRecvTtl ())
{
SocketIpTtlTag ipTtlTag;
ipTtlTag.SetTtl (header.GetTtl ());
packet->AddPacketTag (ipTtlTag);
}
if ((m_rxAvailable + packet->GetSize ()) <= m_rcvBufSize)
{
Address address = InetSocketAddress (header.GetSource (), port);
SocketAddressTag tag;
tag.SetAddress (address);
packet->AddPacketTag (tag);
m_deliveryQueue.push (packet);
m_rxAvailable += packet->GetSize ();
NotifyDataRecv ();
}
else
{
// In general, this case should not occur unless the
// receiving application reads data from this socket slowly
// in comparison to the arrival rate
//
// drop and trace packet
NS_LOG_WARN ("No receive buffer space available. Drop.");
m_dropTrace (packet);
}
}
void
UdpSocketImpl::ForwardUp6 (Ptr<Packet> packet, Ipv6Header header, uint16_t port, Ptr<Ipv6Interface> incomingInterface)
{
NS_LOG_FUNCTION (this << packet << header.GetSourceAddress () << port);
if (m_shutdownRecv)
{
return;
}
// Should check via getsockopt ()..
if (IsRecvPktInfo ())
{
Ipv6PacketInfoTag tag;
packet->RemovePacketTag (tag);
tag.SetRecvIf (incomingInterface->GetDevice ()->GetIfIndex ());
packet->AddPacketTag (tag);
}
//Check only version 6 options
if (IsIpv6RecvTclass ())
{
SocketIpv6TclassTag ipTclassTag;
ipTclassTag.SetTclass (header.GetTrafficClass ());
packet->AddPacketTag (ipTclassTag);
}
if (IsIpv6RecvHopLimit ())
{
SocketIpv6HopLimitTag ipHopLimitTag;
ipHopLimitTag.SetHopLimit (header.GetHopLimit ());
packet->AddPacketTag (ipHopLimitTag);
}
if ((m_rxAvailable + packet->GetSize ()) <= m_rcvBufSize)
{
Address address = Inet6SocketAddress (header.GetSourceAddress (), port);
SocketAddressTag tag;
tag.SetAddress (address);
packet->AddPacketTag (tag);
m_deliveryQueue.push (packet);
m_rxAvailable += packet->GetSize ();
NotifyDataRecv ();
}
else
{
// In general, this case should not occur unless the
// receiving application reads data from this socket slowly
// in comparison to the arrival rate
//
// drop and trace packet
NS_LOG_WARN ("No receive buffer space available. Drop.");
m_dropTrace (packet);
}
}
void
UdpSocketImpl::ForwardIcmp (Ipv4Address icmpSource, uint8_t icmpTtl,
uint8_t icmpType, uint8_t icmpCode,
uint32_t icmpInfo)
{
NS_LOG_FUNCTION (this << icmpSource << (uint32_t)icmpTtl << (uint32_t)icmpType <<
(uint32_t)icmpCode << icmpInfo);
if (!m_icmpCallback.IsNull ())
{
m_icmpCallback (icmpSource, icmpTtl, icmpType, icmpCode, icmpInfo);
}
}
void
UdpSocketImpl::ForwardIcmp6 (Ipv6Address icmpSource, uint8_t icmpTtl,
uint8_t icmpType, uint8_t icmpCode,
uint32_t icmpInfo)
{
NS_LOG_FUNCTION (this << icmpSource << (uint32_t)icmpTtl << (uint32_t)icmpType <<
(uint32_t)icmpCode << icmpInfo);
if (!m_icmpCallback6.IsNull ())
{
m_icmpCallback6 (icmpSource, icmpTtl, icmpType, icmpCode, icmpInfo);
}
}
void
UdpSocketImpl::SetRcvBufSize (uint32_t size)
{
m_rcvBufSize = size;
}
uint32_t
UdpSocketImpl::GetRcvBufSize (void) const
{
return m_rcvBufSize;
}
void
UdpSocketImpl::SetIpMulticastTtl (uint8_t ipTtl)
{
m_ipMulticastTtl = ipTtl;
}
uint8_t
UdpSocketImpl::GetIpMulticastTtl (void) const
{
return m_ipMulticastTtl;
}
void
UdpSocketImpl::SetIpMulticastIf (int32_t ipIf)
{
m_ipMulticastIf = ipIf;
}
int32_t
UdpSocketImpl::GetIpMulticastIf (void) const
{
return m_ipMulticastIf;
}
void
UdpSocketImpl::SetIpMulticastLoop (bool loop)
{
m_ipMulticastLoop = loop;
}
bool
UdpSocketImpl::GetIpMulticastLoop (void) const
{
return m_ipMulticastLoop;
}
void
UdpSocketImpl::SetMtuDiscover (bool discover)
{
m_mtuDiscover = discover;
}
bool
UdpSocketImpl::GetMtuDiscover (void) const
{
return m_mtuDiscover;
}
bool
UdpSocketImpl::SetAllowBroadcast (bool allowBroadcast)
{
m_allowBroadcast = allowBroadcast;
return true;
}
bool
UdpSocketImpl::GetAllowBroadcast () const
{
return m_allowBroadcast;
}
} // namespace ns3