src/simulator/simulation-singleton.h
author Florian Westphal <fw@strlen.de>
Wed, 03 Sep 2008 23:24:59 +0200
changeset 3595 693faf7f4e9b
parent 1696 0de65f4c8c43
permissions -rw-r--r--
nsc: Fix build problem if gtk config store is disabled gtk config store pulled in libdl.so for us, so things fail to link of the config store isn't enabled. This makes nsc pull in libdl itself when its enabled.

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2007 INRIA
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
 */
#ifndef SIMULATION_SINGLETON_H
#define SIMULATION_SINGLETON_H

namespace ns3 {

/**
 * This singleton class template ensures that the type
 * for which we want a singleton has a lifetime bounded
 * by the simulation lifetime. That it, the underlying
 * type will be automatically deleted upon a users' call
 * to Simulator::Destroy.
 */
template <typename T>
class SimulationSingleton
{
public:
  /**
   * \returns the instance underlying this singleton.
   *
   * This instance will be automatically deleted when the
   * user calls ns3::Simulator::Destroy.
   */
  static T *Get (void);
private:
  static T **GetObject (void);
  static void DeleteObject (void);
};

}//namespace ns3


#include "simulator.h"

namespace ns3 {

template <typename T>
T *
SimulationSingleton<T>::Get (void)
{
  T ** ppobject = GetObject ();
  return *ppobject;
}

template <typename T>
T **
SimulationSingleton<T>::GetObject (void)
{
  static T *pobject = 0;
  if (pobject == 0)
    {
      pobject = new T ();
      Simulator::ScheduleDestroy (&SimulationSingleton<T>::DeleteObject);
    }
  return &pobject;
}

template <typename T>
void
SimulationSingleton<T>::DeleteObject (void)
{
  T **ppobject = GetObject ();
  delete (*ppobject);
  *ppobject = 0;
}

} // namespace ns3


#endif /* SIMULATION_SINGLETON_H */