nsc: Fix build problem if gtk config store is disabled
gtk config store pulled in libdl.so for us, so things fail
to link of the config store isn't enabled. This makes nsc
pull in libdl itself when its enabled.
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2006 Georgia Tech Research Corporation, INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: George F. Riley<riley@ece.gatech.edu>
* Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef NODE_H
#define NODE_H
#include <vector>
#include "ns3/object.h"
#include "ns3/callback.h"
#include "ns3/ptr.h"
#include "ns3/net-device.h"
namespace ns3 {
class Application;
class Packet;
class Address;
/**
* \ingroup node
*
* \brief A network Node.
*
* This class holds together:
* - a list of NetDevice objects which represent the network interfaces
* of this node which are connected to other Node instances through
* Channel instances.
* - a list of Application objects which represent the userspace
* traffic generation applications which interact with the Node
* through the Socket API.
* - a node Id: a unique per-node identifier.
* - a system Id: a unique Id used for parallel simulations.
*
* Every Node created is added to the NodeList automatically.
*/
class Node : public Object
{
public:
static TypeId GetTypeId (void);
/**
* Must be invoked by subclasses only.
*/
Node();
/**
* \param systemId a unique integer used for parallel simulations.
*
* Must be invoked by subclasses only.
*/
Node(uint32_t systemId);
virtual ~Node();
/**
* \returns the unique id of this node.
*
* This unique id happens to be also the index of the Node into
* the NodeList.
*/
uint32_t GetId (void) const;
/**
* \returns the system id for parallel simulations associated
* to this node.
*/
uint32_t GetSystemId (void) const;
/**
* \param device NetDevice to associate to this node.
* \returns the index of the NetDevice into the Node's list of
* NetDevice.
*
* Associate this device to this node.
*/
uint32_t AddDevice (Ptr<NetDevice> device);
/**
* \param index the index of the requested NetDevice
* \returns the requested NetDevice associated to this Node.
*
* The indexes used by the GetDevice method start at one and
* end at GetNDevices ()
*/
Ptr<NetDevice> GetDevice (uint32_t index) const;
/**
* \returns the number of NetDevice instances associated
* to this Node.
*/
uint32_t GetNDevices (void) const;
/**
* \param application Application to associate to this node.
* \returns the index of the Application within the Node's list
* of Application.
*
* Associated this Application to this Node. This method is called
* automatically from Application::Application so the user
* has little reasons to call this method directly.
*/
uint32_t AddApplication (Ptr<Application> application);
/**
* \param index
* \returns the application associated to this requested index
* within this Node.
*/
Ptr<Application> GetApplication (uint32_t index) const;
/**
* \returns the number of applications associated to this Node.
*/
uint32_t GetNApplications (void) const;
/**
* A protocol handler
*
* \param device a pointer to the net device which received the packet
* \param packet the packet received
* \param protocol the 16 bit protocol number associated with this packet.
* This protocol number is expected to be the same protocol number
* given to the Send method by the user on the sender side.
* \param sender the address of the sender
* \param receiver the address of the receiver; Note: this value is
* only valid for promiscuous mode protocol
* handlers.
* \param packetType type of packet received
* (broadcast/multicast/unicast/otherhost); Note:
* this value is only valid for promiscuous mode
* protocol handlers.
*/
typedef Callback<void,Ptr<NetDevice>, Ptr<const Packet>,uint16_t,const Address &,
const Address &, NetDevice::PacketType> ProtocolHandler;
/**
* \param handler the handler to register
* \param protocolType the type of protocol this handler is
* interested in. This protocol type is a so-called
* EtherType, as registered here:
* http://standards.ieee.org/regauth/ethertype/eth.txt
* the value zero is interpreted as matching all
* protocols.
* \param device the device attached to this handler. If the
* value is zero, the handler is attached to all
* devices on this node.
* \param promiscuous whether to register a promiscuous mode handler
*/
void RegisterProtocolHandler (ProtocolHandler handler,
uint16_t protocolType,
Ptr<NetDevice> device,
bool promiscuous=false);
/**
* \param handler the handler to unregister
*
* After this call returns, the input handler will never
* be invoked anymore.
*/
void UnregisterProtocolHandler (ProtocolHandler handler);
protected:
/**
* The dispose method. Subclasses must override this method
* and must chain up to it by calling Node::DoDispose at the
* end of their own DoDispose method.
*/
virtual void DoDispose (void);
private:
/**
* \param device the device added to this Node.
*
* This method is invoked whenever a user calls Node::AddDevice.
*/
virtual void NotifyDeviceAdded (Ptr<NetDevice> device);
bool NonPromiscReceiveFromDevice (Ptr<NetDevice> device, Ptr<const Packet>, uint16_t protocol, const Address &from);
bool PromiscReceiveFromDevice (Ptr<NetDevice> device, Ptr<const Packet>, uint16_t protocol,
const Address &from, const Address &to, NetDevice::PacketType packetType);
bool ReceiveFromDevice (Ptr<NetDevice> device, Ptr<const Packet>, uint16_t protocol,
const Address &from, const Address &to, NetDevice::PacketType packetType, bool promisc);
void Construct (void);
struct ProtocolHandlerEntry {
ProtocolHandler handler;
Ptr<NetDevice> device;
uint16_t protocol;
bool promiscuous;
};
typedef std::vector<struct Node::ProtocolHandlerEntry> ProtocolHandlerList;
uint32_t m_id; // Node id for this node
uint32_t m_sid; // System id for this node
std::vector<Ptr<NetDevice> > m_devices;
std::vector<Ptr<Application> > m_applications;
ProtocolHandlerList m_handlers;
};
} //namespace ns3
#endif /* NODE_H */