nsc: Fix build problem if gtk config store is disabled
gtk config store pulled in libdl.so for us, so things fail
to link of the config store isn't enabled. This makes nsc
pull in libdl itself when its enabled.
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "ns3/simulator.h"
#include <algorithm>
#include <cmath>
#include "random-direction-2d-mobility-model.h"
#include "ns3/log.h"
NS_LOG_COMPONENT_DEFINE ("RandomDirection2dMobilityModel");
namespace ns3 {
const double RandomDirection2dMobilityModel::PI = 3.14159265358979323846;
NS_OBJECT_ENSURE_REGISTERED (RandomDirection2dMobilityModel);
TypeId
RandomDirection2dMobilityModel::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::RandomDirection2dMobilityModel")
.SetParent<MobilityModel> ()
.SetGroupName ("Mobility")
.AddConstructor<RandomDirection2dMobilityModel> ()
.AddAttribute ("Bounds", "The 2d bounding area",
RectangleValue (Rectangle (-100, 100, -100, 100)),
MakeRectangleAccessor (&RandomDirection2dMobilityModel::m_bounds),
MakeRectangleChecker ())
.AddAttribute ("Speed", "A random variable to control the speed (m/s).",
RandomVariableValue (UniformVariable (1.0, 2.0)),
MakeRandomVariableAccessor (&RandomDirection2dMobilityModel::m_speed),
MakeRandomVariableChecker ())
.AddAttribute ("Pause", "A random variable to control the pause (s).",
RandomVariableValue (ConstantVariable (2.0)),
MakeRandomVariableAccessor (&RandomDirection2dMobilityModel::m_pause),
MakeRandomVariableChecker ())
;
return tid;
}
RandomDirection2dMobilityModel::RandomDirection2dMobilityModel ()
{
m_event = Simulator::ScheduleNow (&RandomDirection2dMobilityModel::Start, this);
}
void
RandomDirection2dMobilityModel::DoDispose (void)
{
// chain up.
MobilityModel::DoDispose ();
}
void
RandomDirection2dMobilityModel::Start (void)
{
double direction = UniformVariable::GetSingleValue (0, 2 * PI);
SetDirectionAndSpeed (direction);
}
void
RandomDirection2dMobilityModel::BeginPause (void)
{
Time pause = Seconds (m_pause.GetValue ());
m_helper.Pause ();
m_event = Simulator::Schedule (pause, &RandomDirection2dMobilityModel::ResetDirectionAndSpeed, this);
NotifyCourseChange ();
}
void
RandomDirection2dMobilityModel::SetDirectionAndSpeed (double direction)
{
NS_LOG_FUNCTION_NOARGS ();
double speed = m_speed.GetValue ();
const Vector vector (std::cos (direction) * speed,
std::sin (direction) * speed,
0.0);
Vector position = m_helper.GetCurrentPosition (m_bounds);
m_helper.Reset (vector);
Vector next = m_bounds.CalculateIntersection (position, vector);
Time delay = Seconds (CalculateDistance (position, next) / speed);
m_event = Simulator::Schedule (delay,
&RandomDirection2dMobilityModel::BeginPause, this);
NotifyCourseChange ();
}
void
RandomDirection2dMobilityModel::ResetDirectionAndSpeed (void)
{
double direction = UniformVariable::GetSingleValue (0, PI);
Vector position = m_helper.GetCurrentPosition (m_bounds);
switch (m_bounds.GetClosestSide (position))
{
case Rectangle::RIGHT:
direction += PI / 2;
break;
case Rectangle::LEFT:
direction += - PI / 2;
break;
case Rectangle::TOP:
direction += PI;
break;
case Rectangle::BOTTOM:
direction += 0.0;
break;
}
SetDirectionAndSpeed (direction);
}
Vector
RandomDirection2dMobilityModel::DoGetPosition (void) const
{
return m_helper.GetCurrentPosition (m_bounds);
}
void
RandomDirection2dMobilityModel::DoSetPosition (const Vector &position)
{
m_helper.InitializePosition (position);
Simulator::Remove (m_event);
m_event = Simulator::ScheduleNow (&RandomDirection2dMobilityModel::Start, this);
}
Vector
RandomDirection2dMobilityModel::DoGetVelocity (void) const
{
return m_helper.GetVelocity ();
}
} // namespace ns3