nsc: Fix build problem if gtk config store is disabled
gtk config store pulled in libdl.so for us, so things fail
to link of the config store isn't enabled. This makes nsc
pull in libdl itself when its enabled.
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
// Default Network topology, 9 nodes in a star
/*
n2 n3 n4
\ | /
\|/
n1---n0---n5
/|\
/ | \
n8 n7 n6
*/
// - CBR Traffic goes from the star "arms" to the "hub"
// - Tracing of queues and packet receptions to file
// "tcp-star-server.tr"
// - pcap traces also generated in the following files
// "tcp-star-server-$n-$i.pcap" where n and i represent node and interface
// numbers respectively
// Usage examples for things you might want to tweak:
// ./waf --run="tcp-star-server"
// ./waf --run="tcp-star-server --nNodes=25"
// ./waf --run="tcp-star-server --ns3::OnOffApplication::DataRate=10000"
// ./waf --run="tcp-star-server --ns3::OnOffApplication::PacketSize=500"
// See the ns-3 tutorial for more info on the command line:
// http://www.nsnam.org/tutorials.html
#include <iostream>
#include <fstream>
#include <string>
#include <cassert>
#include "ns3/core-module.h"
#include "ns3/simulator-module.h"
#include "ns3/node-module.h"
#include "ns3/helper-module.h"
#include "ns3/global-route-manager.h"
using namespace ns3;
NS_LOG_COMPONENT_DEFINE ("TcpServer");
int
main (int argc, char *argv[])
{
// Users may find it convenient to turn on explicit debugging
// for selected modules; the below lines suggest how to do this
//LogComponentEnable ("TcpServer", LOG_LEVEL_INFO);
//LogComponentEnable ("TcpL4Protocol", LOG_LEVEL_ALL);
//LogComponentEnable ("TcpSocketImpl", LOG_LEVEL_ALL);
//LogComponentEnable ("PacketSink", LOG_LEVEL_ALL);
//
// Make the random number generators generate reproducible results.
//
RandomVariable::UseGlobalSeed (1, 1, 2, 3, 5, 8);
// Set up some default values for the simulation.
Config::SetDefault ("ns3::OnOffApplication::PacketSize", UintegerValue (250));
Config::SetDefault ("ns3::OnOffApplication::DataRate", StringValue ("5kb/s"));
uint32_t N = 9; //number of nodes in the star
// Allow the user to override any of the defaults and the above
// Config::SetDefault()s at run-time, via command-line arguments
CommandLine cmd;
cmd.AddValue("nNodes", "Number of nodes to place in the star", N);
cmd.Parse (argc, argv);
// Here, we will create N nodes in a star.
NS_LOG_INFO ("Create nodes.");
NodeContainer serverNode;
NodeContainer clientNodes;
serverNode.Create(1);
clientNodes.Create(N-1);
NodeContainer allNodes = NodeContainer(serverNode, clientNodes);
// Install network stacks on the nodes
InternetStackHelper internet;
internet.Install (allNodes);
//Collect an adjacency list of nodes for the p2p topology
std::vector<NodeContainer> nodeAdjacencyList(N-1);
for(uint32_t i=0; i<nodeAdjacencyList.size(); ++i)
{
nodeAdjacencyList[i] = NodeContainer (serverNode, clientNodes.Get (i));
}
// We create the channels first without any IP addressing information
NS_LOG_INFO ("Create channels.");
PointToPointHelper p2p;
p2p.SetDeviceAttribute ("DataRate", StringValue ("5Mbps"));
p2p.SetChannelAttribute ("Delay", StringValue ("2ms"));
std::vector<NetDeviceContainer> deviceAdjacencyList(N-1);
for(uint32_t i=0; i<deviceAdjacencyList.size(); ++i)
{
deviceAdjacencyList[i] = p2p.Install (nodeAdjacencyList[i]);
}
// Later, we add IP addresses.
NS_LOG_INFO ("Assign IP Addresses.");
Ipv4AddressHelper ipv4;
std::vector<Ipv4InterfaceContainer> interfaceAdjacencyList(N-1);
for(uint32_t i=0; i<interfaceAdjacencyList.size(); ++i)
{
std::ostringstream subnet;
subnet<<"10.1."<<i+1<<".0";
ipv4.SetBase (subnet.str().c_str(), "255.255.255.0");
interfaceAdjacencyList[i] = ipv4.Assign (deviceAdjacencyList[i]);
}
//Turn on global static routing
GlobalRouteManager::PopulateRoutingTables ();
// Create a packet sink on the star "hub" to receive these packets
uint16_t port = 50000;
Address sinkLocalAddress(InetSocketAddress (Ipv4Address::GetAny (), port));
PacketSinkHelper sinkHelper ("ns3::TcpSocketFactory", sinkLocalAddress);
ApplicationContainer sinkApp = sinkHelper.Install (serverNode);
sinkApp.Start (Seconds (1.0));
sinkApp.Stop (Seconds (10.0));
// Create the OnOff applications to send TCP to the server
OnOffHelper clientHelper ("ns3::TcpSocketFactory", Address ());
clientHelper.SetAttribute
("OnTime", RandomVariableValue (ConstantVariable (1)));
clientHelper.SetAttribute
("OffTime", RandomVariableValue (ConstantVariable (0)));
//normally wouldn't need a loop here but the server IP address is different
//on each p2p subnet
ApplicationContainer clientApps;
for(uint32_t i=0; i<clientNodes.GetN(); ++i)
{
AddressValue remoteAddress
(InetSocketAddress (interfaceAdjacencyList[i].GetAddress (0), port));
clientHelper.SetAttribute ("Remote", remoteAddress);
clientApps.Add(clientHelper.Install (clientNodes.Get(i)));
}
clientApps.Start (Seconds (1.0));
clientApps.Stop (Seconds (10.0));
//configure tracing
std::ofstream ascii;
ascii.open ("tcp-star-server.tr");
PointToPointHelper::EnablePcapAll ("tcp-star-server");
PointToPointHelper::EnableAsciiAll (ascii);
NS_LOG_INFO ("Run Simulation.");
Simulator::Run ();
Simulator::Destroy ();
NS_LOG_INFO ("Done.");
return 0;
}