Rename Start and DoStart methods to Initialize and DoInitialize
The goal of this patch is to allows us to differentiate the Start/Stop
functionality present in some classes from Initialize/Dispose functionality.
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2008 INRIA
* Copyright (c) 2010 Network Security Lab, University of Washington, Seattle.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
* Sidharth Nabar <snabar@uw.edu>, He Wu <mdzz@u.washington.edu>
*/
#include "energy-source-container.h"
#include "ns3/names.h"
namespace ns3 {
TypeId
EnergySourceContainer::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::EnergySourceContainer")
.SetParent<Object> ()
.AddConstructor<EnergySourceContainer> ()
;
return tid;
}
EnergySourceContainer::EnergySourceContainer ()
{
}
EnergySourceContainer::~EnergySourceContainer ()
{
}
EnergySourceContainer::EnergySourceContainer (Ptr<EnergySource> source)
{
NS_ASSERT (source != NULL);
m_sources.push_back (source);
}
EnergySourceContainer::EnergySourceContainer (std::string sourceName)
{
Ptr<EnergySource> source = Names::Find<EnergySource> (sourceName);
NS_ASSERT (source != NULL);
m_sources.push_back (source);
}
EnergySourceContainer::EnergySourceContainer (const EnergySourceContainer &a,
const EnergySourceContainer &b)
{
*this = a;
Add (b);
}
EnergySourceContainer::Iterator
EnergySourceContainer::Begin (void) const
{
return m_sources.begin ();
}
EnergySourceContainer::Iterator
EnergySourceContainer::End (void) const
{
return m_sources.end ();
}
uint32_t
EnergySourceContainer::GetN (void) const
{
return m_sources.size ();
}
Ptr<EnergySource>
EnergySourceContainer::Get (uint32_t i) const
{
return m_sources[i];
}
void
EnergySourceContainer::Add (EnergySourceContainer container)
{
for (Iterator i = container.Begin (); i != container.End (); i++)
{
m_sources.push_back (*i);
}
}
void
EnergySourceContainer::Add (Ptr<EnergySource> source)
{
NS_ASSERT (source != NULL);
m_sources.push_back (source);
}
void
EnergySourceContainer::Add (std::string sourceName)
{
Ptr<EnergySource> source = Names::Find<EnergySource> (sourceName);
NS_ASSERT (source != NULL);
m_sources.push_back (source);
}
/*
* Private functions start here.
*/
void
EnergySourceContainer::DoDispose (void)
{
// call Object::Dispose for all EnergySource objects
for (std::vector< Ptr<EnergySource> >::iterator i = m_sources.begin ();
i != m_sources.end (); i++)
{
(*i)->DisposeDeviceModels ();
(*i)->Dispose ();
}
m_sources.clear ();
}
void
EnergySourceContainer::DoInitialize (void)
{
// call Object::Start for all EnergySource objects
for (std::vector< Ptr<EnergySource> >::iterator i = m_sources.begin ();
i != m_sources.end (); i++)
{
(*i)->Initialize ();
(*i)->InitializeDeviceModels ();
}
}
} // namespace ns3