#include "v4ping.h"
#include "ns3/icmpv4.h"
#include "ns3/assert.h"
#include "ns3/log.h"
#include "ns3/ipv4-address.h"
#include "ns3/socket.h"
#include "ns3/uinteger.h"
#include "ns3/inet-socket-address.h"
#include "ns3/packet.h"
#include "ns3/trace-source-accessor.h"
#include "ns3/simulator.h"
namespace ns3 {
NS_LOG_COMPONENT_DEFINE ("V4Ping");
NS_OBJECT_ENSURE_REGISTERED (V4Ping);
TypeId
V4Ping::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::V4Ping")
.SetParent<Application> ()
.AddConstructor<V4Ping> ()
.AddAttribute ("Remote",
"The address of the machine we want to ping.",
Ipv4AddressValue (),
MakeIpv4AddressAccessor (&V4Ping::m_remote),
MakeIpv4AddressChecker ())
.AddTraceSource ("Rtt",
"The rtt calculated by the ping.",
MakeTraceSourceAccessor (&V4Ping::m_traceRtt));
;
return tid;
}
V4Ping::V4Ping ()
: m_socket (0),
m_seq (0)
{}
V4Ping::~V4Ping ()
{}
void
V4Ping::DoDispose (void)
{
NS_LOG_FUNCTION (this);
m_socket = 0;
Application::DoDispose ();
}
uint32_t
V4Ping::GetApplicationId (void) const
{
Ptr<Node> node = GetNode ();
for (uint32_t i = 0; i < node->GetNApplications (); ++i)
{
if (node->GetApplication (i) == this)
{
return i;
}
}
NS_ASSERT_MSG (false, "forgot to add application to node");
return 0; // quiet compiler
}
void
V4Ping::Receive (Ptr<Socket> socket)
{
NS_LOG_FUNCTION (this << socket);
while (m_socket->GetRxAvailable () > 0)
{
Address from;
Ptr<Packet> p = m_socket->RecvFrom (0xffffffff, 0, from);
NS_LOG_DEBUG ("recv " << p->GetSize () << " bytes");
NS_ASSERT (InetSocketAddress::IsMatchingType (from));
InetSocketAddress realFrom = InetSocketAddress::ConvertFrom (from);
NS_ASSERT (realFrom.GetPort () == 1); // protocol should be icmp.
Ipv4Header ipv4;
p->RemoveHeader (ipv4);
NS_ASSERT (ipv4.GetProtocol () == 1); // protocol should be icmp.
Icmpv4Header icmp;
p->RemoveHeader (icmp);
if (icmp.GetType () == Icmpv4Header::ECHO_REPLY)
{
Icmpv4Echo echo;
p->RemoveHeader (echo);
if (echo.GetSequenceNumber () == (m_seq - 1) &&
echo.GetIdentifier () == 0)
{
Ptr<const Packet> data = echo.GetData ();
if (data->GetSize () == 16)
{
uint32_t *buf = (uint32_t *)data->PeekData ();
if (buf[0] == GetNode ()->GetId () &&
buf[1] == GetApplicationId ())
{
int64_t ts = buf[3];
ts <<= 32;
ts |= buf[2];
Time sendTime = TimeStep (ts);
NS_ASSERT (Simulator::Now () > sendTime);
Time delta = Simulator::Now () - sendTime;
m_traceRtt (delta);
}
}
}
}
}
}
void
V4Ping::Write32 (uint8_t *buffer, uint32_t data)
{
buffer[0] = (data >> 0) & 0xff;
buffer[1] = (data >> 8) & 0xff;
buffer[2] = (data >> 16) & 0xff;
buffer[3] = (data >> 24) & 0xff;
}
void
V4Ping::StartApplication (void)
{
NS_LOG_FUNCTION (this);
m_socket = Socket::CreateSocket (GetNode (), TypeId::LookupByName ("ns3::Ipv4RawSocketFactory"));
NS_ASSERT (m_socket != 0);
m_socket->SetAttribute ("Protocol", UintegerValue (1)); // icmp
m_socket->SetRecvCallback (MakeCallback (&V4Ping::Receive, this));
InetSocketAddress src = InetSocketAddress (Ipv4Address::GetAny (), 0);
int status;
status = m_socket->Bind (src);
NS_ASSERT (status != -1);
InetSocketAddress dst = InetSocketAddress (m_remote, 0);
status = m_socket->Connect (dst);
NS_ASSERT (status != -1);
Ptr<Packet> p = Create<Packet> ();
Icmpv4Echo echo;
echo.SetSequenceNumber (m_seq);
m_seq++;
echo.SetIdentifier (0);
//
// We must write quantities out in some form of network order. Since there
// isn't an htonl to work with we just follow the convention in pcap traces
// (where any difference would show up anyway) and borrow that code. Don't
// be too surprised when you see that this is a little endian convention.
//
uint8_t data[4 * sizeof(uint32_t)];
uint32_t tmp = GetNode ()->GetId ();
Write32 (&data[0 * sizeof(uint32_t)], tmp);
tmp = GetApplicationId ();
Write32 (&data[1 * sizeof(uint32_t)], tmp);
int64_t now = Simulator::Now ().GetTimeStep ();
tmp = now & 0xffffffff;
Write32 (&data[2 * sizeof(uint32_t)], tmp);
now >>= 32;
tmp = now & 0xffffffff;
Write32 (&data[3 * sizeof(uint32_t)], tmp);
Ptr<Packet> dataPacket = Create<Packet> ((uint8_t *) &data, 16);
echo.SetData (dataPacket);
p->AddHeader (echo);
Icmpv4Header header;
header.SetType (Icmpv4Header::ECHO);
header.SetCode (0);
p->AddHeader (header);
m_socket->Send (p, 0);
}
void
V4Ping::StopApplication (void)
{
NS_LOG_FUNCTION (this);
m_socket->Close ();
}
} // namespace ns3