/* -*- Mode:NS3; -*- */
/*
* Copyright (c) 2005,2006 INRIA
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "time.h"
#include "simulator.h"
namespace ns3 {
Time::Time ()
: m_ns (0)
{}
Time::Time (Time const &o)
: m_ns (o.m_ns)
{}
Time &
Time::operator = (Time const &o)
{
m_ns = o.m_ns;
return *this;
}
Time::Time (int64_t ns)
: m_ns (ns)
{}
bool
Time::IsNegative (void) const
{
return m_ns <= 0;
}
bool
Time::IsPositive (void) const
{
return m_ns >= 0;
}
bool
Time::IsStrictlyNegative (void) const
{
return m_ns < 0;
}
bool
Time::IsStrictlyPositive (void) const
{
return m_ns > 0;
}
bool
Time::IsZero (void) const
{
return m_ns == 0;
}
Time
Time::operator += (Time const &o)
{
m_ns += o.m_ns;
return *this;
}
Time
Time::operator -= (Time const &o)
{
m_ns -= o.m_ns;
return *this;
}
double
Time::ApproximateToSeconds (void) const
{
double s = m_ns;
s /= 1000000000;
return s;
}
uint64_t
Time::ApproximateToMilliSeconds (void) const
{
uint64_t ms = m_ns;
ms /= 1000000;
return ms;
}
uint64_t
Time::ApproximateToMicroSeconds (void) const
{
uint64_t us = m_ns;
us /= 1000;
return us;
}
uint64_t
Time::ApproximateToNanoSeconds (void) const
{
return m_ns;
}
/* To decrease the number of keystrokes
*/
static uint64_t
GetNs (Time const &time)
{
return time.ApproximateToNanoSeconds ();
}
Time operator + (Time const &lhs, Time const &rhs)
{
return NanoSeconds (GetNs (lhs) + GetNs (rhs));
}
Time operator - (Time const &lhs, Time const &rhs)
{
return NanoSeconds (GetNs (lhs) - GetNs (rhs));
}
bool operator == (Time const &lhs, Time const &rhs)
{
return GetNs (lhs) == GetNs (rhs);
}
bool operator != (Time const &lhs, Time const &rhs)
{
return GetNs (lhs) != GetNs (rhs);
}
bool operator < (Time const &lhs, Time const &rhs)
{
return GetNs (lhs) < GetNs (rhs);
}
bool operator <= (Time const &lhs, Time const &rhs)
{
return GetNs (lhs) <= GetNs (rhs);
}
bool operator > (Time const &lhs, Time const &rhs)
{
return GetNs (lhs) > GetNs (rhs);
}
bool operator >= (Time const &lhs, Time const &rhs)
{
return GetNs (lhs) >= GetNs (rhs);
}
Now::Now ()
: Time (Simulator::Now ())
{}
Seconds::Seconds (double s)
: Time ((int64_t)(s * 1000000000))
{}
MilliSeconds::MilliSeconds (int32_t ms)
: Time ((int64_t)(ms * 1000000))
{}
MicroSeconds::MicroSeconds (int32_t us)
: Time ((int64_t)(us * 1000))
{}
NanoSeconds::NanoSeconds (int64_t ns)
: Time (ns)
{}
}; // namespace ns3