/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 Georgia Tech Research Corporation
* Copyright (c) 2010 Adrian Sai-wah Tam
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Adrian Sai-wah Tam <adrian.sw.tam@gmail.com>
*/
#ifndef TCP_SOCKET_BASE_H
#define TCP_SOCKET_BASE_H
#include <stdint.h>
#include <queue>
#include "ns3/callback.h"
#include "ns3/traced-value.h"
#include "ns3/tcp-socket.h"
#include "ns3/ptr.h"
#include "ns3/ipv4-address.h"
#include "ns3/ipv4-header.h"
#include "ns3/ipv4-interface.h"
#include "ns3/event-id.h"
#include "tcp-tx-buffer.h"
#include "tcp-rx-buffer.h"
#include "rtt-estimator.h"
namespace ns3 {
class Ipv4EndPoint;
class Ipv6EndPoint;
class Node;
class Packet;
class TcpL4Protocol;
class TcpHeader;
/**
* \ingroup socket
* \ingroup tcp
*
* \brief A base class for implementation of a stream socket using TCP.
*
* This class contains the essential components of TCP, as well as a sockets
* interface for upper layers to call. This serves as a base for other TCP
* functions where the sliding window mechanism is handled here. This class
* provides connection orientation and sliding window flow control. Part of
* this class is modified from the original NS-3 TCP socket implementation
* (TcpSocketImpl) by Raj Bhattacharjea <raj.b@gatech.edu> of Georgia Tech.
*/
class TcpSocketBase : public TcpSocket
{
public:
static TypeId GetTypeId (void);
/**
* Create an unbound TCP socket
*/
TcpSocketBase (void);
/**
* Clone a TCP socket, for use upon receiving a connection request in LISTEN state
*/
TcpSocketBase (const TcpSocketBase& sock);
virtual ~TcpSocketBase (void);
// Set associated Node, TcpL4Protocol, RttEstimator to this socket
virtual void SetNode (Ptr<Node> node);
virtual void SetTcp (Ptr<TcpL4Protocol> tcp);
virtual void SetRtt (Ptr<RttEstimator> rtt);
// Necessary implementations of null functions from ns3::Socket
virtual enum SocketErrno GetErrno (void) const; // returns m_errno
virtual enum SocketType GetSocketType (void) const; // returns socket type
virtual Ptr<Node> GetNode (void) const; // returns m_node
virtual int Bind (void); // Bind a socket by setting up endpoint in TcpL4Protocol
virtual int Bind6 (void); // Bind a socket by setting up endpoint in TcpL4Protocol
virtual int Bind (const Address &address); // ... endpoint of specific addr or port
virtual int Connect (const Address &address); // Setup endpoint and call ProcessAction() to connect
virtual int Listen (void); // Verify the socket is in a correct state and call ProcessAction() to listen
virtual int Close (void); // Close by app: Kill socket upon tx buffer emptied
virtual int ShutdownSend (void); // Assert the m_shutdownSend flag to prevent send to network
virtual int ShutdownRecv (void); // Assert the m_shutdownRecv flag to prevent forward to app
virtual int Send (Ptr<Packet> p, uint32_t flags); // Call by app to send data to network
virtual int SendTo (Ptr<Packet> p, uint32_t flags, const Address &toAddress); // Same as Send(), toAddress is insignificant
virtual Ptr<Packet> Recv (uint32_t maxSize, uint32_t flags); // Return a packet to be forwarded to app
virtual Ptr<Packet> RecvFrom (uint32_t maxSize, uint32_t flags, Address &fromAddress); // ... and write the remote address at fromAddress
virtual uint32_t GetTxAvailable (void) const; // Available Tx buffer size
virtual uint32_t GetRxAvailable (void) const; // Available-to-read data size, i.e. value of m_rxAvailable
virtual int GetSockName (Address &address) const; // Return local addr:port in address
virtual void BindToNetDevice (Ptr<NetDevice> netdevice); // NetDevice with my m_endPoint
protected:
// Implementing ns3::TcpSocket -- Attribute get/set
virtual void SetSndBufSize (uint32_t size);
virtual uint32_t GetSndBufSize (void) const;
virtual void SetRcvBufSize (uint32_t size);
virtual uint32_t GetRcvBufSize (void) const;
virtual void SetSegSize (uint32_t size);
virtual uint32_t GetSegSize (void) const;
virtual void SetSSThresh (uint32_t threshold) = 0;
virtual uint32_t GetSSThresh (void) const = 0;
virtual void SetInitialCwnd (uint32_t cwnd) = 0;
virtual uint32_t GetInitialCwnd (void) const = 0;
virtual void SetConnTimeout (Time timeout);
virtual Time GetConnTimeout (void) const;
virtual void SetConnCount (uint32_t count);
virtual uint32_t GetConnCount (void) const;
virtual void SetDelAckTimeout (Time timeout);
virtual Time GetDelAckTimeout (void) const;
virtual void SetDelAckMaxCount (uint32_t count);
virtual uint32_t GetDelAckMaxCount (void) const;
virtual void SetTcpNoDelay (bool noDelay);
virtual bool GetTcpNoDelay (void) const;
virtual void SetPersistTimeout (Time timeout);
virtual Time GetPersistTimeout (void) const;
virtual bool SetAllowBroadcast (bool allowBroadcast);
virtual bool GetAllowBroadcast (void) const;
// Helper functions: Connection set up
int SetupCallback (void); // Common part of the two Bind(), i.e. set callback and remembering local addr:port
int DoConnect (void); // Sending a SYN packet to make a connection if the state allows
void ConnectionSucceeded (void); // Schedule-friendly wrapper for Socket::NotifyConnectionSucceeded()
int SetupEndpoint (void); // Configure m_endpoint for local addr for given remote addr
int SetupEndpoint6 (void); // Configure m_endpoint6 for local addr for given remote addr
void CompleteFork (Ptr<Packet>, const TcpHeader&, const Address& fromAddress, const Address& toAdress);
// Helper functions: Transfer operation
void ForwardUp (Ptr<Packet> packet, Ipv4Header header, uint16_t port, Ptr<Ipv4Interface> incomingInterface);
void ForwardUp6 (Ptr<Packet> packet, Ipv6Address saddr, Ipv6Address daddr, uint16_t port);
virtual void DoForwardUp (Ptr<Packet> packet, Ipv4Header header, uint16_t port, Ptr<Ipv4Interface> incomingInterface); //Get a pkt from L3
virtual void DoForwardUp (Ptr<Packet> packet, Ipv6Address saddr, Ipv6Address daddr, uint16_t port); // Ipv6 version
bool SendPendingData (bool withAck = false); // Send as much as the window allows
uint32_t SendDataPacket (SequenceNumber32 seq, uint32_t maxSize, bool withAck); // Send a data packet
void SendEmptyPacket (uint8_t flags); // Send a empty packet that carries a flag, e.g. ACK
void SendRST (void); // Send reset and tear down this socket
bool OutOfRange (SequenceNumber32 head, SequenceNumber32 tail) const; // Check if a sequence number range is within the rx window
// Helper functions: Connection close
int DoClose (void); // Close a socket by sending RST, FIN, or FIN+ACK, depend on the current state
void CloseAndNotify (void); // To CLOSED state, notify upper layer, and deallocate end point
void Destroy (void); // Kill this socket by zeroing its attributes
void Destroy6 (void); // Kill this socket by zeroing its attributes
void DeallocateEndPoint (void); // Deallocate m_endPoint
void PeerClose (Ptr<Packet>, const TcpHeader&); // Received a FIN from peer, notify rx buffer
void DoPeerClose (void); // FIN is in sequence, notify app and respond with a FIN
void CancelAllTimers (void); // Cancel all timer when endpoint is deleted
void TimeWait (void); // Move from CLOSING or FIN_WAIT_2 to TIME_WAIT state
// State transition functions
void ProcessEstablished (Ptr<Packet>, const TcpHeader&); // Received a packet upon ESTABLISHED state
void ProcessListen (Ptr<Packet>, const TcpHeader&, const Address&, const Address&); // Process the newly received ACK
void ProcessSynSent (Ptr<Packet>, const TcpHeader&); // Received a packet upon SYN_SENT
void ProcessSynRcvd (Ptr<Packet>, const TcpHeader&, const Address&, const Address&); // Received a packet upon SYN_RCVD
void ProcessWait (Ptr<Packet>, const TcpHeader&); // Received a packet upon CLOSE_WAIT, FIN_WAIT_1, FIN_WAIT_2
void ProcessClosing (Ptr<Packet>, const TcpHeader&); // Received a packet upon CLOSING
void ProcessLastAck (Ptr<Packet>, const TcpHeader&); // Received a packet upon LAST_ACK
// Window management
virtual uint32_t UnAckDataCount (void); // Return count of number of unacked bytes
virtual uint32_t BytesInFlight (void); // Return total bytes in flight
virtual uint32_t Window (void); // Return the max possible number of unacked bytes
virtual uint32_t AvailableWindow (void); // Return unfilled portion of window
virtual uint16_t AdvertisedWindowSize (void); // The amount of Rx window announced to the peer
// Manage data tx/rx
virtual Ptr<TcpSocketBase> Fork (void) = 0; // Call CopyObject<> to clone me
virtual void ReceivedAck (Ptr<Packet>, const TcpHeader&); // Received an ACK packet
virtual void ReceivedData (Ptr<Packet>, const TcpHeader&); // Recv of a data, put into buffer, call L7 to get it if necessary
virtual void EstimateRtt (const TcpHeader&); // RTT accounting
virtual void NewAck (SequenceNumber32 const& seq); // Update buffers w.r.t. ACK
virtual void DupAck (const TcpHeader& t, uint32_t count) = 0; // Received dupack
virtual void ReTxTimeout (void); // Call Retransmit() upon RTO event
virtual void Retransmit (void); // Halving cwnd and call DoRetransmit()
virtual void DelAckTimeout (void); // Action upon delay ACK timeout, i.e. send an ACK
virtual void LastAckTimeout (void); // Timeout at LAST_ACK, close the connection
virtual void PersistTimeout (void); // Send 1 byte probe to get an updated window size
virtual void DoRetransmit (void); // Retransmit the oldest packet
virtual void ReadOptions (const TcpHeader&); // Read option from incoming packets
virtual void AddOptions (TcpHeader&); // Add option to outgoing packets
protected:
// Counters and events
EventId m_retxEvent; //< Retransmission event
EventId m_lastAckEvent; //< Last ACK timeout event
EventId m_delAckEvent; //< Delayed ACK timeout event
EventId m_persistEvent; //< Persist event: Send 1 byte to probe for a non-zero Rx window
EventId m_timewaitEvent; //< TIME_WAIT expiration event: Move this socket to CLOSED state
uint32_t m_dupAckCount; //< Dupack counter
uint32_t m_delAckCount; //< Delayed ACK counter
uint32_t m_delAckMaxCount; //< Number of packet to fire an ACK before delay timeout
bool m_noDelay; //< Set to true to disable Nagle's algorithm
uint32_t m_cnCount; //< Count of remaining connection retries
uint32_t m_cnRetries; //< Number of connection retries before giving up
TracedValue<Time> m_rto; //< Retransmit timeout
TracedValue<Time> m_lastRtt; //< Last RTT sample collected
Time m_delAckTimeout; //< Time to delay an ACK
Time m_persistTimeout; //< Time between sending 1-byte probes
Time m_cnTimeout; //< Timeout for connection retry
// Connections to other layers of TCP/IP
Ipv4EndPoint* m_endPoint;
Ipv6EndPoint* m_endPoint6;
Ptr<Node> m_node;
Ptr<TcpL4Protocol> m_tcp;
// Round trip time estimation
Ptr<RttEstimator> m_rtt;
// Rx and Tx buffer management
TracedValue<SequenceNumber32> m_nextTxSequence; //< Next seqnum to be sent (SND.NXT), ReTx pushes it back
TracedValue<SequenceNumber32> m_highTxMark; //< Highest seqno ever sent, regardless of ReTx
TcpRxBuffer m_rxBuffer; //< Rx buffer (reordering buffer)
TcpTxBuffer m_txBuffer; //< Tx buffer
// State-related attributes
TracedValue<TcpStates_t> m_state; //< TCP state
enum SocketErrno m_errno; //< Socket error code
bool m_closeNotified; //< Told app to close socket
bool m_closeOnEmpty; //< Close socket upon tx buffer emptied
bool m_shutdownSend; //< Send no longer allowed
bool m_shutdownRecv; //< Receive no longer allowed
bool m_connected; //< Connection established
double m_msl; //< Max segment lifetime
// Window management
uint32_t m_segmentSize; //< Segment size
uint16_t m_maxWinSize; //< Maximum window size to advertise
TracedValue<uint32_t> m_rWnd; //< Flow control window at remote side
};
} // namespace ns3
#endif /* TCP_SOCKET_BASE_H */