/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2006 Georgia Tech Research Corporation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: George F. Riley<riley@ece.gatech.edu>
* Gustavo Carneiro <gjc@inescporto.pt>
*/
#ifndef IPV4_STATIC_ROUTING_H
#define IPV4_STATIC_ROUTING_H
#include <list>
#include <stdint.h>
#include "ns3/ipv4-address.h"
#include "ns3/ipv4-header.h"
#include "ns3/socket.h"
#include "ns3/ptr.h"
#include "ns3/ipv4.h"
#include "ns3/ipv4-routing-protocol.h"
namespace ns3 {
class Packet;
class NetDevice;
class Ipv4Interface;
class Ipv4Address;
class Ipv4Header;
class Node;
class Ipv4RoutingTableEntry;
class Ipv4MulticastRoutingTableEntry;
/**
* \ingroup ipv4Routing
*
* \brief Static routing protocol for IP version 4 stacks.
*
* In ns-3 we have the concept of a pluggable routing protocol. Routing
* protocols are added to a list maintained by the Ipv4L3Protocol. Every
* stack gets one routing protocol for free -- the Ipv4StaticRouting routing
* protocol is added in the constructor of the Ipv4L3Protocol (this is the
* piece of code that implements the functionality of the IP layer).
*
* The Ipv4StaticRouting class inherits from the abstract base class
* Ipv4RoutingProtocol that defines the interface methods that a routing
* protocol must support.
*
* When a packet arrives in the Ipv4L3Protocol for transmission, it comes
* either from a local source via Ipv4L3Protocol::Send or from a remote
* source via Ipv4L3Protocol::Forwarding. In both cases, a function is called
* (Ipv4L3Protocol::Lookup) to look up the routing information for the packet.
*
* The lookup function iterates through the list of routing protocols asking
* each to see if it can find a route and send the packet. A callback is
* provided during each of these calls that should be considered a pre-
* packaged send call. This is done to allow asynchronous calls into
* routing subsystems in order to support on-demand routing, for example. The
* method for requesting this operation is Ipv4StaticRouting::RequestRoute for
* the static routing protocol.
*
* Each routing protocol is also free to implement its own methods for managing
* routes which you will find below. This class manages a set of "static" or
* manually configured routes for host, network and multicast routes.
*
* \see Ipv4RoutingProtocol
* \see Ipv4L3Protocol::AddRoutingProtocol
* \see Ipv4L3Protocol::Ipv4L3Protocol
*/
class Ipv4StaticRouting : public Ipv4RoutingProtocol
{
public:
static TypeId GetTypeId (void);
/**
* \brief Add a host route to the static routing table.
*
* \param dest The Ipv4Address destination for this route.
* \param nextHop The Ipv4Address of the next hop in the route.
* \param interface The network interface index used to send packets to the
* destination.
*
* \see Ipv4Address
*/
virtual void AddHostRouteTo (Ipv4Address dest,
Ipv4Address nextHop,
uint32_t interface) = 0;
/**
* \brief Add a host route to the static routing table.
*
* \param dest The Ipv4Address destination for this route.
* \param interface The network interface index used to send packets to the
* destination.
*
* \see Ipv4Address
*/
virtual void AddHostRouteTo (Ipv4Address dest, uint32_t interface) = 0;
/**
* \brief Add a network route to the static routing table.
*
* \param network The Ipv4Address network for this route.
* \param networkMask The Ipv4Mask to extract the network.
* \param nextHop The next hop in the route to the destination network.
* \param interface The network interface index used to send packets to the
* destination.
*
* \see Ipv4Address
*/
virtual void AddNetworkRouteTo (Ipv4Address network,
Ipv4Mask networkMask,
Ipv4Address nextHop,
uint32_t interface) = 0;
/**
* \brief Add a network route to the static routing table.
*
* \param network The Ipv4Address network for this route.
* \param networkMask The Ipv4Mask to extract the network.
* \param interface The network interface index used to send packets to the
* destination.
*
* \see Ipv4Address
*/
virtual void AddNetworkRouteTo (Ipv4Address network,
Ipv4Mask networkMask,
uint32_t interface) = 0;
/**
* \brief Add a default route to the static routing table.
*
* This method tells the routing system what to do in the case where a specific
* route to a destination is not found. The system forwards packets to the
* specified node in the hope that it knows better how to route the packet.
*
* If the default route is set, it is returned as the selected route from
* LookupStatic irrespective of destination address if no specific route is
* found.
*
* \param nextHop The Ipv4Address to send packets to in the hope that they
* will be forwarded correctly.
* \param interface The network interface index used to send packets.
*
* \see Ipv4Address
* \see Ipv4StaticRouting::Lookup
*/
virtual void SetDefaultRoute (Ipv4Address nextHop, uint32_t interface) = 0;
/**
* \brief Get the number of individual unicast routes that have been added
* to the routing table.
*
* \warning The default route counts as one of the routes.
*/
virtual uint32_t GetNRoutes (void) = 0;
/**
* \brief Get the default route from the static routing table.
*
* \return If the default route is set, a pointer to that Ipv4RoutingTableEntry is
* returned, otherwise a zero pointer is returned.
*
* \see Ipv4RoutingTableEntry
*/
virtual Ipv4RoutingTableEntry GetDefaultRoute (void) = 0;
/**
* \brief Get a route from the static unicast routing table.
*
* Externally, the unicast static routing table appears simply as a table with
* n entries. The one sublety of note is that if a default route has been set
* it will appear as the zeroth entry in the table. This means that if you
* add only a default route, the table will have one entry that can be accessed
* either by explicity calling GetDefaultRoute () or by calling GetRoute (0).
*
* Similarly, if the default route has been set, calling RemoveRoute (0) will
* remove the default route.
*
* \param i The index (into the routing table) of the route to retrieve. If
* the default route has been set, it will occupy index zero.
* \return If route is set, a pointer to that Ipv4RoutingTableEntry is returned, otherwise
* a zero pointer is returned.
*
* \see Ipv4RoutingTableEntry
* \see Ipv4StaticRouting::RemoveRoute
*/
virtual Ipv4RoutingTableEntry GetRoute (uint32_t i) = 0;
/**
* \brief Remove a route from the static unicast routing table.
*
* Externally, the unicast static routing table appears simply as a table with
* n entries. The one sublety of note is that if a default route has been set
* it will appear as the zeroth entry in the table. This means that if the
* default route has been set, calling RemoveRoute (0) will remove the
* default route.
*
* \param i The index (into the routing table) of the route to remove. If
* the default route has been set, it will occupy index zero.
*
* \see Ipv4RoutingTableEntry
* \see Ipv4StaticRouting::GetRoute
* \see Ipv4StaticRouting::AddRoute
*/
virtual void RemoveRoute (uint32_t i) = 0;
/**
* \brief Add a multicast route to the static routing table.
*
* A multicast route must specify an origin IP address, a multicast group and
* an input network interface index as conditions and provide a vector of
* output network interface indices over which packets matching the conditions
* are sent.
*
* Typically there are two main types of multicast routes: routes of the
* first kind are used during forwarding. All of the conditions must be
* exlicitly provided. The second kind of routes are used to get packets off
* of a local node. The difference is in the input interface. Routes for
* forwarding will always have an explicit input interface specified. Routes
* off of a node will always set the input interface to a wildcard specified
* by the index Ipv4RoutingProtocol::INTERFACE_ANY.
*
* For routes off of a local node wildcards may be used in the origin and
* multicast group addresses. The wildcard used for Ipv4Adresses is that
* address returned by Ipv4Address::GetAny () -- typically "0.0.0.0". Usage
* of a wildcard allows one to specify default behavior to varying degrees.
*
* For example, making the origin address a wildcard, but leaving the
* multicast group specific allows one (in the case of a node with multiple
* interfaces) to create different routes using different output interfaces
* for each multicast group.
*
* If the origin and multicast addresses are made wildcards, you have created
* essentially a default multicast address that can forward to multiple
* interfaces. Compare this to the actual default multicast address that is
* limited to specifying a single output interface for compatibility with
* existing functionality in other systems.
*
* \param origin The Ipv4Address of the origin of packets for this route. May
* be Ipv4Address:GetAny for open groups.
* \param group The Ipv4Address of the multicast group or this route.
* \param inputInterface The input network interface index over which to
* expect packets destined for this route. May be
* Ipv4RoutingProtocol::INTERFACE_ANY for packets of local origin.
* \param outputInterfaces A vector of network interface indices used to specify
* how to send packets to the destination(s).
*
* \see Ipv4Address
*/
virtual void AddMulticastRoute (Ipv4Address origin,
Ipv4Address group,
uint32_t inputInterface,
std::vector<uint32_t> outputInterfaces) = 0;
/**
* \brief Add a default multicast route to the static routing table.
*
* This is the multicast equivalent of the unicast version SetDefaultRoute.
* We tell the routing system what to do in the case where a specific route
* to a destination multicast group is not found. The system forwards
* packets out the specified interface in the hope that "something out there"
* knows better how to route the packet. This method is only used in
* initially sending packets off of a host. The default multicast route is
* not consulted during forwarding -- exact routes must be specified using
* AddMulticastRoute for that case.
*
* Since we're basically sending packets to some entity we think may know
* better what to do, we don't pay attention to "subtleties" like origin
* address, nor do we worry about forwarding out multiple interfaces. If the
* default multicast route is set, it is returned as the selected route from
* LookupStatic irrespective of origin or multicast group if another specific
* route is not found.
*
* \param outputInterface The network interface index used to specify where
* to send packets in the case of unknown routes.
*
* \see Ipv4Address
*/
virtual void SetDefaultMulticastRoute (uint32_t outputInterface) = 0;
/**
* \brief Get the number of individual multicast routes that have been added
* to the routing table.
*
* \warning The default multicast route counts as one of the routes.
*/
virtual uint32_t GetNMulticastRoutes (void) const = 0;
/**
* \brief Get a route from the static multicast routing table.
*
* Externally, the multicast static routing table appears simply as a table
* with n entries.
*
* \param i The index (into the routing table) of the multicast route to
* retrieve.
* \return If route \e i is set, a pointer to that Ipv4MulticastRoutingTableEntry is
* returned, otherwise a zero pointer is returned.
*
* \see Ipv4MulticastRoutingTableEntry
* \see Ipv4StaticRouting::RemoveRoute
*/
virtual Ipv4MulticastRoutingTableEntry GetMulticastRoute (uint32_t i) const = 0;
/**
* \brief Remove a route from the static multicast routing table.
*
* Externally, the multicast static routing table appears simply as a table
* with n entries.
* This method causes the multicast routing table to be searched for the first
* route that matches the parameters and removes it.
*
* Wildcards may be provided to this function, but the wildcards are used to
* exacly match wildcards in the routes (see AddMulticastRoute). That is,
* calling RemoveMulticastRoute with the origin set to "0.0.0.0" will not
* remove routes with any address in the origin, but will only remove routes
* with "0.0.0.0" set as the the origin.
*
* \param origin The IP address specified as the origin of packets for the
* route.
* \param group The IP address specified as the multicast group addres of
* the route.
* \param inputInterface The network interface index specified as the expected
* input interface for the route.
* \returns true if a route was found and removed, false otherwise.
*
* \see Ipv4MulticastRoutingTableEntry
* \see Ipv4StaticRouting::AddMulticastRoute
*/
virtual bool RemoveMulticastRoute (Ipv4Address origin,
Ipv4Address group,
uint32_t inputInterface) = 0;
/**
* \brief Remove a route from the static multicast routing table.
*
* Externally, the multicast static routing table appears simply as a table
* with n entries.
*
* \param index The index (into the multicast routing table) of the route to
* remove.
*
* \see Ipv4RoutingTableEntry
* \see Ipv4StaticRouting::GetRoute
* \see Ipv4StaticRouting::AddRoute
*/
virtual void RemoveMulticastRoute (uint32_t index) = 0;
virtual void SetNode (Ptr<Node> node) = 0;
virtual Ptr<Node> GetNode (void) const = 0;
};
} // Namespace ns3
#endif /* IPV4_STATIC_ROUTING_H */