/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage.inria.fr>
*/
#include "system-wall-clock-ms.h"
#include <time.h>
namespace ns3 {
class SystemWallClockMsPrivate {
public:
void Start (void);
int64_t End (void);
int64_t GetElapsedReal (void) const;
int64_t GetElapsedUser (void) const;
int64_t GetElapsedSystem (void) const;
private:
clock_t m_startTime;
int64_t m_elapsedReal;
int64_t m_elapsedUser;
int64_t m_elapsedSystem;
};
void
SystemWallClockMsPrivate::Start (void)
{
m_startTime = clock ();
}
int64_t
SystemWallClockMsPrivate::End (void)
{
//
// We need to return the number of milliseconds that have elapsed in some
// reasonably portable way. The underlying function that we will use returns
// a number of elapsed ticks. We can look up the number of ticks per second
// from the system configuration.
//
// Conceptually, we need to find the number of elapsed clock ticks and then
// multiply the result by the milliseconds per clock tick (or just as easily
// divide by clock ticks per millisecond). Integer dividing by clock ticks
// per millisecond is bad since this number is fractional on most machines
// and would result in divide by zero errors due to integer rounding.
//
// Multiplying by milliseconds per clock tick works up to a clock resolution
// of 1000 ticks per second. If we go past this point, we begin to get zero
// elapsed times when millisecondsPerTick becomes fractional and another
// rounding error appears.
//
// So rounding errors using integers can bite you from two direction. Since
// all of our targets have math coprocessors, why not just use doubles
// internally? Works fine, lasts a long time.
//
// If millisecondsPerTick becomes fractional, and an elapsed time greater than
// a milliscond is measured, the function will work as expected. If an elapsed
// time is measured that turns out to be less than a millisecond, we'll just
// return zero which would, I think, also will be expected.
//
static int64_t ticksPerSecond = CLOCKS_PER_SEC;
static double millisecondsPerTick = 1000. / ticksPerSecond;
clock_t endTime = clock ();
double tmp;
tmp = static_cast<double> (endTime - m_startTime) * millisecondsPerTick;
m_elapsedReal = static_cast<int64_t> (tmp);
//
// Nothing like this in MinGW, for example.
//
m_elapsedUser = 0;
m_elapsedSystem = 0;
return m_elapsedReal;
}
int64_t
SystemWallClockMsPrivate::GetElapsedReal (void) const
{
return m_elapsedReal;
}
int64_t
SystemWallClockMsPrivate::GetElapsedUser (void) const
{
return m_elapsedUser;
}
int64_t
SystemWallClockMsPrivate::GetElapsedSystem (void) const
{
return m_elapsedSystem;
}
SystemWallClockMs::SystemWallClockMs ()
: m_priv (new SystemWallClockMsPrivate ())
{
}
SystemWallClockMs::~SystemWallClockMs ()
{
delete m_priv;
m_priv = 0;
}
void
SystemWallClockMs::Start (void)
{
m_priv->Start ();
}
int64_t
SystemWallClockMs::End (void)
{
return m_priv->End ();
}
int64_t
SystemWallClockMs::GetElapsedReal (void) const
{
return m_priv->GetElapsedReal ();
}
int64_t
SystemWallClockMs::GetElapsedUser (void) const
{
return m_priv->GetElapsedUser ();
}
int64_t
SystemWallClockMs::GetElapsedSystem (void) const
{
return m_priv->GetElapsedSystem ();
}
}; // namespace ns3