/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2006 Georgia Tech Research Corporation
* 2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: George F. Riley<riley@ece.gatech.edu>
* Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "ns3/log.h"
#include "ns3/packet.h"
#include "node.h"
#include "socket.h"
#include "socket-factory.h"
#include <limits>
namespace ns3 {
NS_LOG_COMPONENT_DEFINE ("Socket");
NS_OBJECT_ENSURE_REGISTERED (Socket);
TypeId
Socket::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::Socket")
.SetParent<Object> ();
return tid;
}
Socket::Socket (void)
: m_manualIpTos (false),
m_manualIpTtl (false),
m_ipRecvTos (false),
m_ipRecvTtl (false),
m_manualIpv6Tclass (false),
m_manualIpv6HopLimit (false),
m_ipv6RecvTclass (false),
m_ipv6RecvHopLimit (false)
{
NS_LOG_FUNCTION_NOARGS ();
m_boundnetdevice = 0;
m_recvPktInfo = false;
m_ipTos = 0;
m_ipTtl = 0;
m_ipv6Tclass = 0;
m_ipv6HopLimit = 0;
}
Socket::~Socket ()
{
NS_LOG_FUNCTION (this);
}
Ptr<Socket>
Socket::CreateSocket (Ptr<Node> node, TypeId tid)
{
NS_LOG_FUNCTION (node << tid);
Ptr<Socket> s;
NS_ASSERT (node != 0);
Ptr<SocketFactory> socketFactory = node->GetObject<SocketFactory> (tid);
NS_ASSERT (socketFactory != 0);
s = socketFactory->CreateSocket ();
NS_ASSERT (s != 0);
return s;
}
void
Socket::SetConnectCallback (
Callback<void, Ptr<Socket> > connectionSucceeded,
Callback<void, Ptr<Socket> > connectionFailed)
{
NS_LOG_FUNCTION (this << &connectionSucceeded << &connectionFailed);
m_connectionSucceeded = connectionSucceeded;
m_connectionFailed = connectionFailed;
}
void
Socket::SetCloseCallbacks (
Callback<void, Ptr<Socket> > normalClose,
Callback<void, Ptr<Socket> > errorClose)
{
NS_LOG_FUNCTION (this << &normalClose << &errorClose);
m_normalClose = normalClose;
m_errorClose = errorClose;
}
void
Socket::SetAcceptCallback (
Callback<bool, Ptr<Socket>, const Address &> connectionRequest,
Callback<void, Ptr<Socket>, const Address&> newConnectionCreated)
{
NS_LOG_FUNCTION (this << &connectionRequest << &newConnectionCreated);
m_connectionRequest = connectionRequest;
m_newConnectionCreated = newConnectionCreated;
}
void
Socket::SetDataSentCallback (Callback<void, Ptr<Socket>, uint32_t> dataSent)
{
NS_LOG_FUNCTION (this << &dataSent);
m_dataSent = dataSent;
}
void
Socket::SetSendCallback (Callback<void, Ptr<Socket>, uint32_t> sendCb)
{
NS_LOG_FUNCTION (this << &sendCb);
m_sendCb = sendCb;
}
void
Socket::SetRecvCallback (Callback<void, Ptr<Socket> > receivedData)
{
NS_LOG_FUNCTION (this << &receivedData);
m_receivedData = receivedData;
}
int
Socket::Send (Ptr<Packet> p)
{
NS_LOG_FUNCTION (this << p);
return Send (p, 0);
}
int
Socket::Send (const uint8_t* buf, uint32_t size, uint32_t flags)
{
NS_LOG_FUNCTION (this << &buf << size << flags);
Ptr<Packet> p;
if (buf)
{
p = Create<Packet> (buf, size);
}
else
{
p = Create<Packet> (size);
}
return Send (p, flags);
}
int
Socket::SendTo (const uint8_t* buf, uint32_t size, uint32_t flags,
const Address &toAddress)
{
NS_LOG_FUNCTION (this << &buf << size << flags << &toAddress);
Ptr<Packet> p;
if(buf)
{
p = Create<Packet> (buf, size);
}
else
{
p = Create<Packet> (size);
}
return SendTo (p, flags, toAddress);
}
Ptr<Packet>
Socket::Recv (void)
{
NS_LOG_FUNCTION (this);
return Recv (std::numeric_limits<uint32_t>::max (), 0);
}
int
Socket::Recv (uint8_t* buf, uint32_t size, uint32_t flags)
{
NS_LOG_FUNCTION (this << &buf << size << flags);
Ptr<Packet> p = Recv (size, flags); // read up to "size" bytes
if (p == 0)
{
return 0;
}
p->CopyData (buf, p->GetSize ());
return p->GetSize ();
}
Ptr<Packet>
Socket::RecvFrom (Address &fromAddress)
{
NS_LOG_FUNCTION (this << &fromAddress);
return RecvFrom (std::numeric_limits<uint32_t>::max (), 0, fromAddress);
}
int
Socket::RecvFrom (uint8_t* buf, uint32_t size, uint32_t flags,
Address &fromAddress)
{
NS_LOG_FUNCTION (this << &buf << size << flags << &fromAddress);
Ptr<Packet> p = RecvFrom (size, flags, fromAddress);
if (p == 0)
{
return 0;
}
p->CopyData (buf, p->GetSize ());
return p->GetSize ();
}
void
Socket::NotifyConnectionSucceeded (void)
{
NS_LOG_FUNCTION (this);
if (!m_connectionSucceeded.IsNull ())
{
m_connectionSucceeded (this);
}
}
void
Socket::NotifyConnectionFailed (void)
{
NS_LOG_FUNCTION (this);
if (!m_connectionFailed.IsNull ())
{
m_connectionFailed (this);
}
}
void
Socket::NotifyNormalClose (void)
{
NS_LOG_FUNCTION (this);
if (!m_normalClose.IsNull ())
{
m_normalClose (this);
}
}
void
Socket::NotifyErrorClose (void)
{
NS_LOG_FUNCTION (this);
if (!m_errorClose.IsNull ())
{
m_errorClose (this);
}
}
bool
Socket::NotifyConnectionRequest (const Address &from)
{
NS_LOG_FUNCTION (this << &from);
if (!m_connectionRequest.IsNull ())
{
return m_connectionRequest (this, from);
}
else
{
// accept all incoming connections by default.
// this way people writing code don't have to do anything
// special like register a callback that returns true
// just to get incoming connections
return true;
}
}
void
Socket::NotifyNewConnectionCreated (Ptr<Socket> socket, const Address &from)
{
NS_LOG_FUNCTION (this << socket << from);
if (!m_newConnectionCreated.IsNull ())
{
m_newConnectionCreated (socket, from);
}
}
void
Socket::NotifyDataSent (uint32_t size)
{
NS_LOG_FUNCTION (this << size);
if (!m_dataSent.IsNull ())
{
m_dataSent (this, size);
}
}
void
Socket::NotifySend (uint32_t spaceAvailable)
{
NS_LOG_FUNCTION (this << spaceAvailable);
if (!m_sendCb.IsNull ())
{
m_sendCb (this, spaceAvailable);
}
}
void
Socket::NotifyDataRecv (void)
{
NS_LOG_FUNCTION (this);
if (!m_receivedData.IsNull ())
{
m_receivedData (this);
}
}
void
Socket::DoDispose (void)
{
NS_LOG_FUNCTION (this);
m_connectionSucceeded = MakeNullCallback<void,Ptr<Socket> > ();
m_connectionFailed = MakeNullCallback<void,Ptr<Socket> > ();
m_normalClose = MakeNullCallback<void,Ptr<Socket> > ();
m_errorClose = MakeNullCallback<void,Ptr<Socket> > ();
m_connectionRequest = MakeNullCallback<bool,Ptr<Socket>, const Address &> ();
m_newConnectionCreated = MakeNullCallback<void,Ptr<Socket>, const Address &> ();
m_dataSent = MakeNullCallback<void,Ptr<Socket>, uint32_t> ();
m_sendCb = MakeNullCallback<void,Ptr<Socket>, uint32_t> ();
m_receivedData = MakeNullCallback<void,Ptr<Socket> > ();
}
void
Socket::BindToNetDevice (Ptr<NetDevice> netdevice)
{
NS_LOG_FUNCTION (this << netdevice);
if (netdevice != 0)
{
bool found = false;
for (uint32_t i = 0; i < GetNode ()->GetNDevices (); i++)
{
if (GetNode ()->GetDevice (i) == netdevice)
{
found = true;
break;
}
}
NS_ASSERT_MSG (found, "Socket cannot be bound to a NetDevice not existing on the Node");
}
m_boundnetdevice = netdevice;
return;
}
Ptr<NetDevice>
Socket::GetBoundNetDevice ()
{
NS_LOG_FUNCTION (this);
return m_boundnetdevice;
}
void
Socket::SetRecvPktInfo (bool flag)
{
NS_LOG_FUNCTION (this << flag);
m_recvPktInfo = flag;
}
bool Socket::IsRecvPktInfo () const
{
NS_LOG_FUNCTION (this);
return m_recvPktInfo;
}
bool
Socket::IsManualIpTos (void) const
{
return m_manualIpTos;
}
bool
Socket::IsManualIpv6Tclass (void) const
{
return m_manualIpv6Tclass;
}
bool
Socket::IsManualIpTtl (void) const
{
return m_manualIpTtl;
}
bool
Socket::IsManualIpv6HopLimit (void) const
{
return m_manualIpv6HopLimit;
}
void
Socket::SetIpTos (uint8_t tos)
{
Address address;
GetSockName (address);
m_manualIpTos = true;
m_ipTos = tos;
}
uint8_t
Socket::GetIpTos (void) const
{
return m_ipTos;
}
void
Socket::SetIpRecvTos (bool ipv4RecvTos)
{
m_ipRecvTos = ipv4RecvTos;
}
bool
Socket::IsIpRecvTos (void) const
{
return m_ipRecvTos;
}
void
Socket::SetIpv6Tclass (int tclass)
{
Address address;
GetSockName (address);
//If -1 or invalid values, use default
if (tclass == -1 || tclass < -1 || tclass > 0xff)
{
//Print a warning
if (tclass < -1 || tclass > 0xff)
{
NS_LOG_WARN ("Invalid IPV6_TCLASS value. Using default.");
}
m_manualIpv6Tclass = false;
m_ipv6Tclass = 0;
}
else
{
m_manualIpv6Tclass = true;
m_ipv6Tclass = tclass;
}
}
uint8_t
Socket::GetIpv6Tclass (void) const
{
return m_ipv6Tclass;
}
void
Socket::SetIpv6RecvTclass (bool ipv6RecvTclass)
{
m_ipv6RecvTclass = ipv6RecvTclass;
}
bool
Socket::IsIpv6RecvTclass (void) const
{
return m_ipv6RecvTclass;
}
void
Socket::SetIpTtl (uint8_t ttl)
{
m_manualIpTtl = true;
m_ipTtl = ttl;
}
uint8_t
Socket::GetIpTtl (void) const
{
return m_ipTtl;
}
void
Socket::SetIpRecvTtl (bool ipv4RecvTtl)
{
m_ipRecvTtl = ipv4RecvTtl;
}
bool
Socket::IsIpRecvTtl (void) const
{
return m_ipRecvTtl;
}
void
Socket::SetIpv6HopLimit (uint8_t ipHopLimit)
{
m_manualIpv6HopLimit = true;
m_ipv6HopLimit = ipHopLimit;
}
uint8_t
Socket::GetIpv6HopLimit (void) const
{
return m_ipv6HopLimit;
}
void
Socket::SetIpv6RecvHopLimit (bool ipv6RecvHopLimit)
{
m_ipv6RecvHopLimit = ipv6RecvHopLimit;
}
bool
Socket::IsIpv6RecvHopLimit (void) const
{
return m_ipv6RecvHopLimit;
}
/***************************************************************
* Socket Tags
***************************************************************/
SocketAddressTag::SocketAddressTag ()
{
NS_LOG_FUNCTION (this);
}
void
SocketAddressTag::SetAddress (Address addr)
{
NS_LOG_FUNCTION (this << addr);
m_address = addr;
}
Address
SocketAddressTag::GetAddress (void) const
{
NS_LOG_FUNCTION (this);
return m_address;
}
NS_OBJECT_ENSURE_REGISTERED (SocketAddressTag);
TypeId
SocketAddressTag::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::SocketAddressTag")
.SetParent<Tag> ()
.AddConstructor<SocketAddressTag> ()
;
return tid;
}
TypeId
SocketAddressTag::GetInstanceTypeId (void) const
{
return GetTypeId ();
}
uint32_t
SocketAddressTag::GetSerializedSize (void) const
{
NS_LOG_FUNCTION (this);
return m_address.GetSerializedSize ();
}
void
SocketAddressTag::Serialize (TagBuffer i) const
{
NS_LOG_FUNCTION (this << &i);
m_address.Serialize (i);
}
void
SocketAddressTag::Deserialize (TagBuffer i)
{
NS_LOG_FUNCTION (this << &i);
m_address.Deserialize (i);
}
void
SocketAddressTag::Print (std::ostream &os) const
{
NS_LOG_FUNCTION (this << &os);
os << "address=" << m_address;
}
SocketIpTtlTag::SocketIpTtlTag ()
{
NS_LOG_FUNCTION (this);
}
void
SocketIpTtlTag::SetTtl (uint8_t ttl)
{
NS_LOG_FUNCTION (this << static_cast<uint32_t> (ttl));
m_ttl = ttl;
}
uint8_t
SocketIpTtlTag::GetTtl (void) const
{
NS_LOG_FUNCTION (this);
return m_ttl;
}
NS_OBJECT_ENSURE_REGISTERED (SocketIpTtlTag);
TypeId
SocketIpTtlTag::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::SocketIpTtlTag")
.SetParent<Tag> ()
.AddConstructor<SocketIpTtlTag> ()
;
return tid;
}
TypeId
SocketIpTtlTag::GetInstanceTypeId (void) const
{
return GetTypeId ();
}
uint32_t
SocketIpTtlTag::GetSerializedSize (void) const
{
NS_LOG_FUNCTION (this);
return 1;
}
void
SocketIpTtlTag::Serialize (TagBuffer i) const
{
NS_LOG_FUNCTION (this << &i);
i.WriteU8 (m_ttl);
}
void
SocketIpTtlTag::Deserialize (TagBuffer i)
{
NS_LOG_FUNCTION (this << &i);
m_ttl = i.ReadU8 ();
}
void
SocketIpTtlTag::Print (std::ostream &os) const
{
NS_LOG_FUNCTION (this << &os);
os << "Ttl=" << (uint32_t) m_ttl;
}
SocketIpv6HopLimitTag::SocketIpv6HopLimitTag ()
{
}
void
SocketIpv6HopLimitTag::SetHopLimit (uint8_t hopLimit)
{
m_hopLimit = hopLimit;
}
uint8_t
SocketIpv6HopLimitTag::GetHopLimit (void) const
{
return m_hopLimit;
}
NS_OBJECT_ENSURE_REGISTERED (SocketIpv6HopLimitTag);
TypeId
SocketIpv6HopLimitTag::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::SocketIpv6HopLimitTag")
.SetParent<Tag> ()
.AddConstructor<SocketIpv6HopLimitTag> ()
;
return tid;
}
TypeId
SocketIpv6HopLimitTag::GetInstanceTypeId (void) const
{
return GetTypeId ();
}
uint32_t
SocketIpv6HopLimitTag::GetSerializedSize (void) const
{
return 1;
}
void
SocketIpv6HopLimitTag::Serialize (TagBuffer i) const
{
i.WriteU8 (m_hopLimit);
}
void
SocketIpv6HopLimitTag::Deserialize (TagBuffer i)
{
m_hopLimit = i.ReadU8 ();
}
void
SocketIpv6HopLimitTag::Print (std::ostream &os) const
{
os << "HopLimit=" << (uint32_t) m_hopLimit;
}
SocketSetDontFragmentTag::SocketSetDontFragmentTag ()
{
NS_LOG_FUNCTION (this);
}
void
SocketSetDontFragmentTag::Enable (void)
{
NS_LOG_FUNCTION (this);
m_dontFragment = true;
}
void
SocketSetDontFragmentTag::Disable (void)
{
NS_LOG_FUNCTION (this);
m_dontFragment = false;
}
bool
SocketSetDontFragmentTag::IsEnabled (void) const
{
NS_LOG_FUNCTION (this);
return m_dontFragment;
}
NS_OBJECT_ENSURE_REGISTERED (SocketSetDontFragmentTag);
TypeId
SocketSetDontFragmentTag::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::SocketSetDontFragmentTag")
.SetParent<Tag> ()
.AddConstructor<SocketSetDontFragmentTag> ();
return tid;
}
TypeId
SocketSetDontFragmentTag::GetInstanceTypeId (void) const
{
return GetTypeId ();
}
uint32_t
SocketSetDontFragmentTag::GetSerializedSize (void) const
{
NS_LOG_FUNCTION (this);
return 1;
}
void
SocketSetDontFragmentTag::Serialize (TagBuffer i) const
{
NS_LOG_FUNCTION (this << &i);
i.WriteU8 (m_dontFragment ? 1 : 0);
}
void
SocketSetDontFragmentTag::Deserialize (TagBuffer i)
{
NS_LOG_FUNCTION (this << &i);
m_dontFragment = (i.ReadU8 () == 1) ? true : false;
}
void
SocketSetDontFragmentTag::Print (std::ostream &os) const
{
NS_LOG_FUNCTION (this << &os);
os << (m_dontFragment ? "true" : "false");
}
SocketIpTosTag::SocketIpTosTag ()
{
}
void
SocketIpTosTag::SetTos (uint8_t ipTos)
{
m_ipTos = ipTos;
}
uint8_t
SocketIpTosTag::GetTos (void) const
{
return m_ipTos;
}
TypeId
SocketIpTosTag::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::SocketIpTosTag")
.SetParent<Tag> ()
.AddConstructor<SocketIpTosTag> ()
;
return tid;
}
TypeId
SocketIpTosTag::GetInstanceTypeId (void) const
{
return GetTypeId ();
}
uint32_t
SocketIpTosTag::GetSerializedSize (void) const
{
return sizeof (uint8_t);
}
void
SocketIpTosTag::Serialize (TagBuffer i) const
{
i.WriteU8 (m_ipTos);
}
void
SocketIpTosTag::Deserialize (TagBuffer i)
{
m_ipTos = i.ReadU8();
}
void
SocketIpTosTag::Print (std::ostream &os) const
{
os << "IP_TOS = " << m_ipTos;
}
SocketIpv6TclassTag::SocketIpv6TclassTag ()
{
}
void
SocketIpv6TclassTag::SetTclass (uint8_t tclass)
{
m_ipv6Tclass = tclass;
}
uint8_t
SocketIpv6TclassTag::GetTclass (void) const
{
return m_ipv6Tclass;
}
TypeId
SocketIpv6TclassTag::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::SocketIpv6TclassTag")
.SetParent<Tag> ()
.AddConstructor<SocketIpv6TclassTag> ()
;
return tid;
}
TypeId
SocketIpv6TclassTag::GetInstanceTypeId (void) const
{
return GetTypeId ();
}
uint32_t
SocketIpv6TclassTag::GetSerializedSize (void) const
{
return sizeof (uint8_t);
}
void
SocketIpv6TclassTag::Serialize (TagBuffer i) const
{
i.WriteU8 (m_ipv6Tclass);
}
void
SocketIpv6TclassTag::Deserialize (TagBuffer i)
{
m_ipv6Tclass = i.ReadU8();
}
void
SocketIpv6TclassTag::Print (std::ostream &os) const
{
os << "IPV6_TCLASS = " << m_ipv6Tclass;
}
} // namespace ns3