/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2011 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Jaume Nin <jaume.nin@cttc,cat>
* Based on BuildingList implemenation by Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*
*/
#include "building-list.h"
#include "ns3/simulator.h"
#include "ns3/object-vector.h"
#include "ns3/config.h"
#include "ns3/log.h"
#include "ns3/assert.h"
#include "building-list.h"
#include "building.h"
namespace ns3 {
NS_LOG_COMPONENT_DEFINE ("BuildingList");
/**
* \brief private implementation detail of the BuildingList API.
*/
class BuildingListPriv : public Object
{
public:
static TypeId GetTypeId (void);
BuildingListPriv ();
~BuildingListPriv ();
uint32_t Add (Ptr<Building> building);
BuildingList::Iterator Begin (void) const;
BuildingList::Iterator End (void) const;
Ptr<Building> GetBuilding (uint32_t n);
uint32_t GetNBuildings (void);
static Ptr<BuildingListPriv> Get (void);
private:
virtual void DoDispose (void);
static Ptr<BuildingListPriv> *DoGet (void);
static void Delete (void);
std::vector<Ptr<Building> > m_buildings;
};
NS_OBJECT_ENSURE_REGISTERED (BuildingListPriv);
TypeId
BuildingListPriv::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::BuildingListPriv")
.SetParent<Object> ()
.AddAttribute ("BuildingList", "The list of all buildings created during the simulation.",
ObjectVectorValue (),
MakeObjectVectorAccessor (&BuildingListPriv::m_buildings),
MakeObjectVectorChecker<Building> ())
;
return tid;
}
Ptr<BuildingListPriv>
BuildingListPriv::Get (void)
{
return *DoGet ();
}
Ptr<BuildingListPriv> *
BuildingListPriv::DoGet (void)
{
static Ptr<BuildingListPriv> ptr = 0;
if (ptr == 0)
{
ptr = CreateObject<BuildingListPriv> ();
Config::RegisterRootNamespaceObject (ptr);
Simulator::ScheduleDestroy (&BuildingListPriv::Delete);
}
return &ptr;
}
void
BuildingListPriv::Delete (void)
{
NS_LOG_FUNCTION_NOARGS ();
Config::UnregisterRootNamespaceObject (Get ());
(*DoGet ()) = 0;
}
BuildingListPriv::BuildingListPriv ()
{
NS_LOG_FUNCTION_NOARGS ();
}
BuildingListPriv::~BuildingListPriv ()
{
}
void
BuildingListPriv::DoDispose (void)
{
NS_LOG_FUNCTION_NOARGS ();
for (std::vector<Ptr<Building> >::iterator i = m_buildings.begin ();
i != m_buildings.end (); i++)
{
Ptr<Building> building = *i;
building->Dispose ();
*i = 0;
}
m_buildings.erase (m_buildings.begin (), m_buildings.end ());
Object::DoDispose ();
}
uint32_t
BuildingListPriv::Add (Ptr<Building> building)
{
uint32_t index = m_buildings.size ();
m_buildings.push_back (building);
Simulator::ScheduleWithContext (index, TimeStep (0), &Building::Initialize, building);
return index;
}
BuildingList::Iterator
BuildingListPriv::Begin (void) const
{
return m_buildings.begin ();
}
BuildingList::Iterator
BuildingListPriv::End (void) const
{
return m_buildings.end ();
}
uint32_t
BuildingListPriv::GetNBuildings (void)
{
return m_buildings.size ();
}
Ptr<Building>
BuildingListPriv::GetBuilding (uint32_t n)
{
NS_ASSERT_MSG (n < m_buildings.size (), "Building index " << n <<
" is out of range (only have " << m_buildings.size () << " buildings).");
return m_buildings.at (n);
}
}
/**
* The implementation of the public static-based API
* which calls into the private implementation through
* the simulation singleton.
*/
namespace ns3 {
uint32_t
BuildingList::Add (Ptr<Building> building)
{
return BuildingListPriv::Get ()->Add (building);
}
BuildingList::Iterator
BuildingList::Begin (void)
{
return BuildingListPriv::Get ()->Begin ();
}
BuildingList::Iterator
BuildingList::End (void)
{
return BuildingListPriv::Get ()->End ();
}
Ptr<Building>
BuildingList::GetBuilding (uint32_t n)
{
return BuildingListPriv::Get ()->GetBuilding (n);
}
uint32_t
BuildingList::GetNBuildings (void)
{
return BuildingListPriv::Get ()->GetNBuildings ();
}
} // namespace ns3