define a TypeId for each Header/Trailer.
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005 INRIA
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef HEADER_H
#define HEADER_H
#include "chunk-registry.h"
#include "ns3/object-base.h"
/**
* \relates ns3::Header
* \brief this macro should be instantiated exactly once for each
* new type of Header
*
* This macro will ensure that your new Header type is registered
* within the packet header registry. In most cases, this macro
* is not really needed but, for safety, please, use it all the
* time.
*
* Note: This macro is _absolutely_ needed if you try to run a
* distributed simulation.
*/
#define NS_HEADER_ENSURE_REGISTERED(x) \
static class thisisaveryverylongclassname ##x \
{ \
public: \
thisisaveryverylongclassname ##x () \
{ uint32_t uid; uid = x::GetUid ();} \
} g_thisisanotherveryveryverylongname ## x;
namespace ns3 {
/**
* \brief Protocol header serialization and deserialization.
*
* Every Protocol header which needs to be inserted or removed
* from a Packet instance must derive from this base class and
* implement the following public methods:
* - a default constructor: is used by the internal implementation
* if the Packet class.
* - a static method named GetUid: is used to uniquely identify
* the type of each header. This method shall return a unique
* integer allocated with Header::AllocateUid.
* - a method named Print: is used by Packet::Print to print the
* content of a header as ascii data to a c++ output stream.
* Although the header is free to format its output as it
* wishes, it is recommended to follow a few rules to integrate
* with the packet pretty printer: start with flags, small field
* values located between a pair of parens. Values should be separated
* by whitespace. Follow the parens with the important fields,
* separated by whitespace.
* i.e.: (field1 val1 field2 val2 field3 val3) field4 val4 field5 val5
* - a method named GetName: is used by Packet::Print to print
* header fragments. This method should return a user-readable
* single word as all capitalized letters.
*
* Sample code which shows how to create a new type of Header, and how to use it,
* is shown in the sample file samples/main-packet-header.cc
*/
class Header : public ObjectBase
{
public:
static TypeId GetTypeId (void);
virtual ~Header ();
/**
* \returns the expected size of the header.
*
* This method is used by Packet::AddHeader
* to store a header into the byte buffer of a packet. This method
* should return the number of bytes which are needed to store
* the full header data by Serialize.
*/
virtual uint32_t GetSerializedSize (void) const = 0;
/**
* \param start an iterator which points to where the header should
* be written.
*
* This method is used by Packet::AddHeader to
* store a header into the byte buffer of a packet.
* The data written
* is expected to match bit-for-bit the representation of this
* header in a real network.
*/
virtual void Serialize (Buffer::Iterator start) const = 0;
/**
* \param start an iterator which points to where the header should
* written.
* \returns the number of bytes read.
*
* This method is used by Packet::RemoveHeader to
* re-create a header from the byte buffer of a packet.
* The data read is expected to
* match bit-for-bit the representation of this header in real
* networks.
*/
virtual uint32_t Deserialize (Buffer::Iterator start) = 0;
protected:
template <typename T>
static uint32_t AllocateUid (std::string uuid);
};
} // namespace ns3
namespace ns3 {
template <typename T>
uint32_t
Header::AllocateUid (std::string uuid)
{
return ChunkRegistry::RegisterHeader<T> (uuid);
}
} // namespace ns3
#endif /* HEADER_H */