/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2011 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Marco Miozzo <marco.miozzo@cttc.es>
*
*/
#ifndef BUILDINGS_MOBILITY_MODEL_H
#define BUILDINGS_MOBILITY_MODEL_H
#include <ns3/mobility-model.h>
#include <ns3/ptr.h>
#include <ns3/object.h>
#include <ns3/box.h>
#include <map>
#include <ns3/building.h>
#include <ns3/constant-velocity-helper.h>
namespace ns3 {
/**
* \ingroup mobility
* \brief Buildings mobility model
*
* This model implements the managment of scenarios where users might be
* either indoor (e.g., houses, offices, etc.) and outdoor.
*
*/
class BuildingsMobilityModel : public MobilityModel
{
public:
static TypeId GetTypeId (void);
BuildingsMobilityModel ();
/**
*
* \return true if the MobilityModel instance is indoor, false otherwise
*/
bool IsIndoor (void);
/**
*
* \return true if the MobilityModel instance is outdoor, false otherwise
*/
bool IsOutdoor (void);
/**
* Mark this MobilityModel instance as indoor
*
* \param building the building into which the MobilityModel instance is located
* \param nfloor the floor number 1...nFloors at which the MobilityModel instance is located
* \param nroomx the X room number 1...nRoomsX at which the MobilityModel instance is located
* \param nroomy the Y room number 1...nRoomsY at which the MobilityModel instance is located
*/
void SetIndoor (Ptr<Building> building, uint8_t nfloor, uint8_t nroomx, uint8_t nroomy);
/**
* Mark this MobilityModel instance as outdoor
*
*/
void SetOutdoor ();
/**
*
* \return
*/
uint8_t GetFloorNumber (void);
/**
*
* \return
*/
uint8_t GetRoomNumberX (void);
/**
*
* \return
*/
uint8_t GetRoomNumberY (void);
/**
*
* \return
*/
Ptr<Building> GetBuilding ();
private:
virtual void DoDispose (void);
virtual Vector DoGetPosition (void) const;
virtual void DoSetPosition (const Vector &position);
virtual Vector DoGetVelocity (void) const;
ConstantVelocityHelper m_helper;
Ptr<Building> m_myBuilding;
bool m_indoor;
uint8_t m_nFloor;
uint8_t m_roomX;
uint8_t m_roomY;
};
} // namespace ns3
#endif // BUILDINGS_MOBILITY_MODEL_H