bug 133: automate RandomVariable memory management.
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef RANDOM_POSITION_H
#define RANDOM_POSITION_H
#include "ns3/object.h"
#include "ns3/random-variable.h"
#include "vector.h"
namespace ns3 {
/**
* \brief choose a position at random.
*
* This is a pure abstract base class.
*/
class RandomPosition : public Object
{
public:
static TypeId GetTypeId (void);
RandomPosition ();
virtual ~RandomPosition ();
/**
* \returns the next randomly-choosen position.
*/
virtual Vector Get (void) const = 0;
};
/**
* \brief allocate random positions within a rectangle
* according to a pair of random variables.
*/
class RandomRectanglePosition : public RandomPosition
{
public:
static TypeId GetTypeId (void);
/**
* Create a random position model with construction
* values from \valueref{RandomRectanglePositionX}, and
* \valueref{RandomRectanglePositionY}
*/
RandomRectanglePosition ();
/**
* \param x the random variable which is used to choose
* the x coordinates.
* \param y the random variable which is used to choose
* the y coordinates.
*/
RandomRectanglePosition (const RandomVariable &x,
const RandomVariable &y);
virtual ~RandomRectanglePosition ();
virtual Vector Get (void) const;
private:
RandomVariable m_x;
RandomVariable m_y;
};
/**
* \brief allocate random positions within a disc
* according to a pair of random variables.
*/
class RandomDiscPosition : public RandomPosition
{
public:
static TypeId GetTypeId (void);
/**
* Create a random position model with construction
* values from \valueref{RandomDiscPositionTheta},
* \valueref{RandomDiscPositionRho},
* \valueref{RandomDiscPositionX}, and,
* \valueref{RandomDiscPositionY}.
*/
RandomDiscPosition ();
/**
* \param theta the random variable used to pick
* the angle of the random position in polar
* coordinates.
* \param rho the random variable used to pick the
* radius of the random position in polar
* coordinates.
* \param x the x coordinate of the center of the
* polar coodinate system.
* \param y the y coordinate of the center of the
* polar coodinate system.
*/
RandomDiscPosition (const RandomVariable &theta,
const RandomVariable &rho,
double x, double y);
virtual ~RandomDiscPosition ();
virtual Vector Get (void) const;
private:
RandomVariable m_theta;
RandomVariable m_rho;
double m_x;
double m_y;
};
} // namespace ns3
#endif /* RANDOM_POSITION_H */