Fix strict aliasing warning.
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2008 University of Washington
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <ctime> // for clock_getres
#include <sys/time.h>
#include "log.h"
#include "system-condition.h"
#include "wall-clock-synchronizer.h"
NS_LOG_COMPONENT_DEFINE ("WallClockSynchronizer");
namespace ns3 {
WallClockSynchronizer::WallClockSynchronizer ()
{
NS_LOG_FUNCTION (this);
//
// In Linux, the basic timekeeping unit is derived from a variable called HZ
// HZ is the frequency in hertz of the system timer. The system timer fires
// every 1/HZ seconds and a counter, called the jiffies counter is incremented
// at each tick. The time between ticks is called a jiffy (American slang for
// a short period of time). The ticking of the jiffies counter is how the
// the kernel tells time.
//
// Now, the shortest time the kernel can sleep is one jiffy since a timer
// has to be set to expire and trigger the process to be made ready. The
// Posix clock CLOCK_REALTIME is defined as a 1/HZ clock, so by doing a
// clock_getres () on the realtime clock we can infer the scheduler quantum
// and the minimimum sleep time for the system. This is most certainly NOT
// going to be one nanosecond even though clock_nanosleep () pretends it is.
//
// The reason this number is important is that we are going to schedule lots
// of waits for less time than a jiffy. The clock_nanosleep function is
// going to guarantee that it will sleep for AT LEAST the time specified.
// The least time that it will sleep is a jiffy.
//
// In order to deal with this, we are going to do a spin-wait if the simulator
// requires a delay less than a jiffy. This is on the order of one millisecond
// (999848 ns) on the ns-regression machine.
//
// If the underlying OS does not support posix clocks, we'll just assume a
// one millisecond quantum and deal with this as best we can
#ifdef CLOCK_REALTIME
struct timespec ts;
clock_getres (CLOCK_REALTIME, &ts);
m_jiffy = ts.tv_sec * NS_PER_SEC + ts.tv_nsec;
NS_LOG_INFO ("Jiffy is " << m_jiffy << " ns");
#else
m_jiffy = 1000000;
#endif
}
WallClockSynchronizer::~WallClockSynchronizer ()
{
NS_LOG_FUNCTION (this);
}
bool
WallClockSynchronizer::DoRealtime (void)
{
NS_LOG_FUNCTION (this);
return true;
}
uint64_t
WallClockSynchronizer::DoGetCurrentRealtime (void)
{
NS_LOG_FUNCTION (this);
return GetNormalizedRealtime ();
}
void
WallClockSynchronizer::DoSetOrigin (uint64_t ns)
{
NS_LOG_FUNCTION (this << ns);
//
// In order to make sure we're really locking the simulation time to some
// wall-clock time, we need to be able to compare that simulation time to
// that wall-clock time. The wall clock will have been running for some
// long time and will probably have a huge count of nanoseconds in it. We
// save the real time away so we can subtract it from "now" later and get
// a count of nanoseconds in real time since the simulation started.
//
m_realtimeOriginNano = GetRealtime ();
NS_LOG_INFO ("origin = " << m_realtimeOriginNano);
}
int64_t
WallClockSynchronizer::DoGetDrift (uint64_t ns)
{
NS_LOG_FUNCTION (this << ns);
//
// In order to make sure we're really locking the simulation time to some
// wall-clock time, we need to be able to compare that simulation time to
// that wall-clock time. In DoSetOrigin we saved the real time at the start
// of the simulation away. This is the place where we subtract it from "now"
// to a count of nanoseconds in real time since the simulation started. We
// then subtract the current real time in normalized nanoseconds we just got
// from the normalized simulation time in nanoseconds that is passed in as
// the parameter ns. We return an integer difference, but in reality all of
// the mechanisms that cause wall-clock to simuator time drift cause events
// to be late. That means that the wall-clock will be higher than the
// simulation time and drift will be positive. I would be astonished to
// see a negative drift, but the possibility is admitted for other
// implementations; and we'll use the ability to report an early result in
// DoSynchronize below.
//
uint64_t nsNow = GetNormalizedRealtime ();
if (nsNow > ns)
{
//
// Real time (nsNow) is larger/later than the simulator time (ns). We are
// behind real time and the difference (drift) is positive.
//
return (int64_t)(nsNow - ns);
}
else
{
//
// Real time (nsNow) is smaller/earlier than the simulator time (ns). We are
// ahead of real time and the difference (drift) is negative.
//
return -(int64_t)(ns - nsNow);
}
}
bool
WallClockSynchronizer::DoSynchronize (uint64_t nsCurrent, uint64_t nsDelay)
{
NS_LOG_FUNCTION (this << nsCurrent << nsDelay);
//
// This is the belly of the beast. We have received two parameters from the
// simulator proper -- a current simulation time (nsCurrent) and a simulation
// time to delay which identifies the time the next event is supposed to fire.
//
// The first thing we need to do is to (try and) correct for any realtime
// drift that has happened in the system. In this implementation, we realize
// that all mechanisms for drift will cause the drift to be such that the
// realtime is greater than the simulation time. This typically happens when
// our process is put to sleep for a given time, but actually sleeps for
// longer. So, what we want to do is to "catch up" to realtime and delay for
// less time than we are actually asked to delay. DriftCorrect will return a
// number from 0 to nsDelay corresponding to the amount of catching-up we
// need to do. If we are more than nsDelay behind, we do not wait at all.
//
// Note that it will be impossible to catch up if the amount of drift is
// cumulatively greater than the amount of delay between events. The method
// GetDrift () is available to clients of the syncrhonizer to keep track of
// the cumulative drift. The client can assert if the drift gets out of
// hand, print warning messages, or just ignore the situation and hope it will
// go away.
//
uint64_t ns = DriftCorrect (nsCurrent, nsDelay);
NS_LOG_INFO ("Synchronize ns = " << ns);
//
// Once we've decided on how long we need to delay, we need to split this
// time into sleep waits and busy waits. The reason for this is described
// in the comments for the constructor where jiffies and jiffy resolution is
// explained.
//
// Here, I'll just say that we need that the jiffy is the minimum resolution
// of the system clock. It can only sleep in blocks of time equal to a jiffy.
// If we want to be more accurate than a jiffy (we do) then we need to sleep
// for some number of jiffies and then busy wait for any leftover time.
//
uint64_t numberJiffies = ns / m_jiffy;
NS_LOG_INFO ("Synchronize numberJiffies = " << numberJiffies);
//
// This is where the real world interjects its very ugly head. The code
// immediately below reflects the fact that a sleep is actually quite probably
// going to end up sleeping for some number of jiffies longer than you wanted.
// This is because your system is going to be off doing other unimportant
// stuff during that extra time like running file systems and networks. What
// we want to do is to ask the system to sleep enough less than the requested
// delay so that it comes back early most of the time (coming back early is
// fine, coming back late is bad). If we can convince the system to come back
// early (most of the time), then we can busy-wait until the requested
// completion time actually comes around (most of the time).
//
// The tradeoff here is, of course, that the less time we spend sleeping, the
// more accurately we will sync up; but the more CPU time we will spend busy
// waiting (doing nothing).
//
// I'm not really sure about this number -- a boss of mine once said, "pick
// a number and it'll be wrong." But this works for now.
//
// \todo Hardcoded tunable parameter below.
//
if (numberJiffies > 3)
{
NS_LOG_INFO ("SleepWait for " << numberJiffies * m_jiffy << " ns");
NS_LOG_INFO ("SleepWait until " << nsCurrent + numberJiffies * m_jiffy
<< " ns");
//
// SleepWait is interruptible. If it returns true it meant that the sleep
// went until the end. If it returns false, it means that the sleep was
// interrupted by a Signal. In this case, we need to return and let the
// simulator re-evaluate what to do.
//
if (SleepWait ((numberJiffies - 3) * m_jiffy) == false)
{
NS_LOG_INFO ("SleepWait interrupted");
return false;
}
}
NS_LOG_INFO ("Done with SleepWait");
//
// We asked the system to sleep for some number of jiffies, but that doesn't
// mean we actually did. Let's re-evaluate what we need to do here. Maybe
// we're already late. Probably the "real" delay time left has little to do
// with what we would calculate it to be naively.
//
// We are now at some Realtime. The important question now is not, "what
// would we calculate in a mathematicians paradise," it is, "how many
// nanoseconds do we need to busy-wait until we get to the Realtime that
// corresponds to nsCurrent + nsDelay (in simulation time). We have a handy
// function to do just that -- we ask for the time the realtime clock has
// drifted away from the simulation clock. That's our answer. If the drift
// is negative, we're early and we need to busy wait for that number of
// nanoseconds. The place were we want to be is described by the parameters
// we were passed by the simulator.
//
int64_t nsDrift = DoGetDrift (nsCurrent + nsDelay);
//
// If the drift is positive, we are already late and we need to just bail out
// of here as fast as we can. Return true to indicate that the requested time
// has, in fact, passed.
//
if (nsDrift >= 0)
{
NS_LOG_INFO ("Back from SleepWait: IML8 " << nsDrift);
return true;
}
//
// There are some number of nanoseconds left over and we need to wait until
// the time defined by nsDrift. We'll do a SpinWait since the usual case
// will be that we are doing this Spinwait after we've gotten a rough delay
// using the SleepWait above. If SpinWait completes to the end, it will
// return true; if it is interrupted by a signal it will return false.
//
NS_LOG_INFO ("SpinWait until " << nsCurrent + nsDelay);
return SpinWait (nsCurrent + nsDelay);
}
void
WallClockSynchronizer::DoSignal (void)
{
NS_LOG_FUNCTION (this);
m_condition.SetCondition (true);
m_condition.Signal ();
}
void
WallClockSynchronizer::DoSetCondition (bool cond)
{
NS_LOG_FUNCTION (this << cond);
m_condition.SetCondition (cond);
}
void
WallClockSynchronizer::DoEventStart (void)
{
NS_LOG_FUNCTION (this);
m_nsEventStart = GetNormalizedRealtime ();
}
uint64_t
WallClockSynchronizer::DoEventEnd (void)
{
NS_LOG_FUNCTION (this);
return GetNormalizedRealtime () - m_nsEventStart;
}
bool
WallClockSynchronizer::SpinWait (uint64_t ns)
{
NS_LOG_FUNCTION (this << ns);
//
// Do a busy-wait until the normalized realtime equals the value passed in
// or the condition variable becomes true. The condition becomes true if
// an outside entity (a network device receives a packet, sets the condition
// and signals the scheduler it needs to re-evaluate).
//
// We just sit here and spin, wasting CPU cycles until we get to the right
// time or are told to leave.
//
for (;;)
{
if (GetNormalizedRealtime () >= ns)
{
return true;
}
if (m_condition.GetCondition ())
{
return false;
}
}
// Quiet compiler
return true;
}
bool
WallClockSynchronizer::SleepWait (uint64_t ns)
{
NS_LOG_FUNCTION (this << ns);
//
// Put our process to sleep for some number of nanoseconds. Typically this
// will be some time equal to an integral number of jiffies. We will usually
// follow a call to SleepWait with a call to SpinWait to get the kind of
// accuracy we want.
//
// We have to have some mechanism to wake up this sleep in case an external
// event happens that causes a schedule event in the simulator. This newly
// scheduled event might be before the time we are waiting until, so we have
// to break out of both the SleepWait and the following SpinWait to go back
// and reschedule/resynchronize taking the new event into account. The
// SystemCondition we have saved in m_condition takes care of this for us.
//
// This call will return if the timeout expires OR if the condition is
// set true by a call to WallClockSynchronizer::SetCondition (true) followed
// by a call to WallClockSynchronizer::Signal(). In either case, we are done
// waiting. If the timeout happened, we TimedWait returns true; if a Signal
// happened, false.
//
return m_condition.TimedWait (ns);
}
uint64_t
WallClockSynchronizer::DriftCorrect (uint64_t nsNow, uint64_t nsDelay)
{
NS_LOG_FUNCTION (this << nsNow << nsDelay);
int64_t drift = DoGetDrift (nsNow);
//
// If we're running late, drift will be positive and we need to correct by
// delaying for less time. If we're early for some bizarre reason, we don't
// do anything since we'll almost instantly self-correct.
//
if (drift < 0)
{
return nsDelay;
}
//
// If we've drifted out of sync by less than the requested delay, then just
// subtract the drift from the delay and fix up the drift in one go. If we
// have more drift than delay, then we just play catch up as fast as possible
// by not delaying at all.
//
uint64_t correction = (uint64_t)drift;
if (correction <= nsDelay)
{
return nsDelay - correction;
}
else
{
return 0;
}
}
uint64_t
WallClockSynchronizer::GetRealtime (void)
{
NS_LOG_FUNCTION (this);
struct timeval tvNow;
gettimeofday (&tvNow, NULL);
return TimevalToNs (&tvNow);
}
uint64_t
WallClockSynchronizer::GetNormalizedRealtime (void)
{
NS_LOG_FUNCTION (this);
return GetRealtime () - m_realtimeOriginNano;
}
void
WallClockSynchronizer::NsToTimeval (int64_t ns, struct timeval *tv)
{
NS_LOG_FUNCTION (this << ns << tv);
NS_ASSERT ((ns % US_PER_NS) == 0);
tv->tv_sec = ns / NS_PER_SEC;
tv->tv_usec = (ns % NS_PER_SEC) / US_PER_NS;
}
uint64_t
WallClockSynchronizer::TimevalToNs (struct timeval *tv)
{
NS_LOG_FUNCTION (this << tv);
uint64_t nsResult = tv->tv_sec * NS_PER_SEC + tv->tv_usec * US_PER_NS;
NS_ASSERT ((nsResult % US_PER_NS) == 0);
return nsResult;
}
void
WallClockSynchronizer::TimevalAdd (
struct timeval *tv1,
struct timeval *tv2,
struct timeval *result)
{
NS_LOG_FUNCTION (this << tv1 << tv2 << result);
result->tv_sec = tv1->tv_sec + tv2->tv_sec;
result->tv_usec = tv1->tv_usec + tv2->tv_usec;
if (result->tv_usec > (int64_t)US_PER_SEC)
{
++result->tv_sec;
result->tv_usec %= US_PER_SEC;
}
}
} // namespace ns3