Fix strict aliasing warning.
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2008 University of Washington
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SYSTEM_CONDITION_H
#define SYSTEM_CONDITION_H
#include "ptr.h"
namespace ns3 {
class SystemConditionPrivate;
/**
* @brief A class which provides a relatively platform-independent
* conditional-wait thread synchronization primitive.
*
* It is often desirable to have a mechanism by which a thread can suspend its
* execution and relinquish the process until some condition to becomes true.
* We provide platform-independent access to this OS-dependent capability with
* the SystemCondition class.
*
* There are two ways to tell the underlying primitive that the condition has
* become true: Signal and Broadcast. Signal will only wake up one thread
* waiting on the condition (according to the OS scheduling policy);
* Broadcast will wake up all of the threads waiting on the condition
* (cf. "The Thundering Herd").
*
* In order to wait for the underlying condition, you also have two
* alternatives: Wait and TimedWait. The Wait call will wait forever for the
* condition to become true; but the TimedWait has a timeout.
*
* The condition underlying this class is a simple boolean variable. It is
* set to false in each call to Wait and TimedWait. It is set to true in each
* call to Signal and Broadcast. This is a fairly simple-minded condition
* designed for
*
* A typical use case will be to call Wait() or TimedWait() in one thread
* context and put the processor to sleep until an event happens somewhere
* else that
*/
class SystemCondition
{
public:
SystemCondition ();
~SystemCondition ();
/**
* Set the value of the underlying condition.
* \param condition value
*/
void SetCondition (bool condition);
/**
* Get the value of the underlying condition.
*/
bool GetCondition (void);
/**
* Release one thread if waiting for the condition to be true. If you want
* a waiting thread to return, you should have done a SetCondition (true)
* prior to calling.
*/
void Signal (void);
/**
* Release all threads waiting for the condition to be true. If you want
* all waiting threads to return, you should have done a SetCondition (true)
* prior to calling.
*/
void Broadcast (void);
/**
* Wait, possibly forever, for the condition to be true.
*/
void Wait (void);
/**
* Wait a maximum of ns nanoseconds for the condition to be true. If the
* wait times out, return true else return false.
* \param ns maximum of nanoseconds to wait
*/
bool TimedWait (uint64_t ns);
private:
SystemConditionPrivate * m_priv;
};
} // namespace ns3
#endif /* SYSTEM_CONDITION_H */