/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef UDP_SOCKET_H
#define UDP_SOCKET_H
#include <stdint.h>
#include "ns3/callback.h"
#include "ns3/socket.h"
#include "ns3/ptr.h"
namespace ns3 {
class Ipv4EndPoint;
class INode;
class Packet;
class Udp;
class UdpSocket : public Socket
{
public:
/**
* Create an unbound udp socket.
*/
UdpSocket (Ptr<INode> node, Ptr<Udp> udp);
virtual ~UdpSocket ();
virtual enum SocketErrno GetErrno (void) const;
virtual Ptr<INode> GetINode (void) const;
virtual int Bind (void);
virtual int Bind (Ipv4Address address);
virtual int Bind (uint16_t port);
virtual int Bind (Ipv4Address address, uint16_t port);
virtual int ShutdownSend (void);
virtual int ShutdownRecv (void);
private:
virtual void DoClose(ns3::Callback<void, Ptr<Socket> > closeCompleted);
virtual void DoConnect(const Ipv4Address & address,
uint16_t portNumber,
ns3::Callback<void, Ptr<Socket> > connectionSucceeded,
ns3::Callback<void, Ptr<Socket> > connectionFailed,
ns3::Callback<void, Ptr<Socket> > halfClose);
virtual int DoAccept(ns3::Callback<bool, Ptr<Socket>, const Ipv4Address&, uint16_t> connectionRequest,
ns3::Callback<void, Ptr<Socket>, const Ipv4Address&, uint16_t> newConnectionCreated,
ns3::Callback<void, Ptr<Socket> > closeRequested);
virtual int DoSend (const uint8_t* buffer,
uint32_t size,
ns3::Callback<void, Ptr<Socket>, uint32_t> dataSent);
virtual int DoSendTo(const Ipv4Address &address,
uint16_t port,
const uint8_t *buffer,
uint32_t size,
ns3::Callback<void, Ptr<Socket>, uint32_t> dataSent);
virtual void DoRecv(ns3::Callback<void, Ptr<Socket>, const uint8_t*, uint32_t,const Ipv4Address&, uint16_t>);
virtual void DoRecvDummy(ns3::Callback<void, Ptr<Socket>, uint32_t,const Ipv4Address&, uint16_t>);
private:
friend class Udp;
// invoked by Udp class
int FinishBind (void);
void ForwardUp (const Packet &p, Ipv4Address saddr, uint16_t sport);
void Destroy (void);
int DoSendPacketTo (const Packet &p, Ipv4Address daddr, uint16_t dport,
ns3::Callback<void, Ptr<Socket>, uint32_t> dataSent);
Ipv4EndPoint *m_endPoint;
Ptr<INode> m_node;
Ptr<Udp> m_udp;
Ipv4Address m_defaultAddress;
uint16_t m_defaultPort;
Callback<void,Ptr<Socket>,uint32_t,const Ipv4Address &,uint16_t> m_dummyRxCallback;
Callback<void,Ptr<Socket>,uint8_t const*,uint32_t,const Ipv4Address &,uint16_t> m_rxCallback;
enum SocketErrno m_errno;
bool m_shutdownSend;
bool m_shutdownRecv;
bool m_connected;
};
}//namespace ns3
#endif /* UDP_SOCKET_H */