/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2010 TELEMATICS LAB, DEE - Politecnico di Bari
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Giuseppe Piro <g.piro@poliba.it>
*/
#include "ns3/llc-snap-header.h"
#include "ns3/simulator.h"
#include "ns3/callback.h"
#include "ns3/node.h"
#include "ns3/packet.h"
#include "lte-net-device.h"
#include "ns3/packet-burst.h"
#include "ns3/uinteger.h"
#include "ns3/trace-source-accessor.h"
#include "ns3/pointer.h"
#include "ns3/enum.h"
#include "radio-bearer-instance.h"
#include "ue-record.h"
#include "ue-manager.h"
#include "enb-net-device.h"
#include "ue-net-device.h"
#include "ue-mac-entity.h"
#include "rlc-entity.h"
#include "rrc-entity.h"
#include "lte-mac-header.h"
#include "ns3/ipv4-header.h"
#include "ns3/ipv4.h"
#include "amc-module.h"
// #include "ideal-control-messages.h"
NS_LOG_COMPONENT_DEFINE ("UeNetDevice");
namespace ns3 {
NS_OBJECT_ENSURE_REGISTERED ( UeNetDevice);
TypeId UeNetDevice::GetTypeId (void)
{
static TypeId
tid =
TypeId ("ns3::UeNetDevice")
.SetParent<LteNetDevice> ();
return tid;
}
UeNetDevice::UeNetDevice (void)
{
NS_LOG_FUNCTION (this);
InitUeNetDevice ();
}
UeNetDevice::UeNetDevice (Ptr<Node> node, Ptr<LtePhy> phy)
{
NS_LOG_FUNCTION (this);
InitUeNetDevice ();
SetNode (node);
SetPhy (phy);
}
UeNetDevice::UeNetDevice (Ptr<Node> node, Ptr<LtePhy> phy, Ptr<EnbNetDevice> targetEnb)
{
NS_LOG_FUNCTION (this << node << phy << targetEnb);
InitUeNetDevice ();
SetNode (node);
SetPhy (phy);
m_targetEnb = targetEnb;
}
UeNetDevice::~UeNetDevice (void)
{
NS_LOG_FUNCTION (this);
}
void
UeNetDevice::DoDispose (void)
{
NS_LOG_FUNCTION (this);
m_targetEnb = 0;
m_macEntity->Dispose ();
m_macEntity = 0;
LteNetDevice::DoDispose ();
}
void
UeNetDevice::InitUeNetDevice (void)
{
NS_LOG_FUNCTION (this);
m_targetEnb = 0;
SetNode (0);
SetPhy (0);
m_macEntity = CreateObject<UeMacEntity> ();
m_macEntity->SetDevice (this);
SetRrcEntity (CreateObject<RrcEntity> ());
}
void
UeNetDevice::SetMacEntity (Ptr<UeMacEntity> m)
{
NS_LOG_FUNCTION (this);
m_macEntity = m;
}
Ptr<UeMacEntity>
UeNetDevice::GetMacEntity (void)
{
NS_LOG_FUNCTION (this);
return m_macEntity;
}
void
UeNetDevice::Start (void)
{
NS_LOG_FUNCTION (this);
}
void
UeNetDevice::Stop (void)
{
NS_LOG_FUNCTION (this);
}
void
UeNetDevice::SetTargetEnb (Ptr<EnbNetDevice> enb)
{
NS_LOG_FUNCTION (this << enb);
m_targetEnb = enb;
}
Ptr<EnbNetDevice>
UeNetDevice::GetTargetEnb (void)
{
NS_LOG_FUNCTION (this);
return m_targetEnb;
}
bool
UeNetDevice::DoSend (Ptr<Packet> packet, const Mac48Address& source,
const Mac48Address& dest, uint16_t protocolNumber)
{
NS_LOG_FUNCTION (this);
// Ptr<RadioBearerInstance> bearer = GetIpClassifier ()->Classify (packet);
// return Enqueue (packet, bearer);
/*
* XXX: the uplink is not implemented yet.
* For now the UE send the packet as soon as
* it arrives from the upper layer
*
* For any question, please contact me at g.piro@poliba.it
*/
Ptr<PacketBurst> pb = CreateObject<PacketBurst> ();
pb->AddPacket (packet);
return SendPacket (pb);
}
void
UeNetDevice::DoReceive (Ptr<Packet> p)
{
NS_LOG_FUNCTION (this << p);
Ptr<Packet> packet = p->Copy ();
LteMacHeader header;
packet->RemoveHeader (header);
NS_LOG_LOGIC ("packet " << header.GetSource () << " --> " << header.GetDestination () <<
" (here: " << Mac48Address::ConvertFrom (GetAddress ()) << ")");
if (header.GetDestination () == GetAddress () || header.GetDestination () == GetBroadcast ())
{
LlcSnapHeader llcHdr;
packet->RemoveHeader (llcHdr);
NS_LOG_FUNCTION (this << llcHdr);
ForwardUp (p->Copy ());
}
else
{
// not for me
}
}
void
UeNetDevice::StartTransmission (void)
{
NS_LOG_FUNCTION (this);
GetPhy ()->SendPacket (GetPacketToSend ());
}
bool
UeNetDevice::SendPacket (Ptr<PacketBurst> p)
{
return GetPhy ()->GetUplinkSpectrumPhy ()->StartTx (p);
}
} // namespace ns3