/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NSC_TCP_SOCKET_IMPL_H
#define NSC_TCP_SOCKET_IMPL_H
#include <stdint.h>
#include <queue>
#include <vector>
#include "ns3/callback.h"
#include "ns3/traced-value.h"
#include "ns3/tcp-socket.h"
#include "ns3/ptr.h"
#include "ns3/ipv4-address.h"
#include "ns3/inet-socket-address.h"
#include "ns3/event-id.h"
#include "pending-data.h"
#include "ns3/sequence-number.h"
struct INetStreamSocket;
namespace ns3 {
class Ipv4EndPoint;
class Node;
class Packet;
class NscTcpL4Protocol;
class TcpHeader;
/**
* \ingroup socket
* \ingroup nsctcp
*
* \brief Socket logic for the NSC TCP sockets.
*
* Most of the TCP internal
* logic is handled by the NSC tcp library itself; this class maps ns3::Socket
* calls to the NSC TCP library.
*/
class NscTcpSocketImpl : public TcpSocket
{
public:
static TypeId GetTypeId (void);
/**
* Create an unbound tcp socket.
*/
NscTcpSocketImpl ();
NscTcpSocketImpl (const NscTcpSocketImpl& sock);
virtual ~NscTcpSocketImpl ();
void SetNode (Ptr<Node> node);
void SetTcp (Ptr<NscTcpL4Protocol> tcp);
virtual enum SocketErrno GetErrno (void) const;
virtual enum SocketType GetSocketType (void) const;
virtual Ptr<Node> GetNode (void) const;
virtual int Bind (void);
virtual int Bind (const Address &address);
virtual int Close (void);
virtual int ShutdownSend (void);
virtual int ShutdownRecv (void);
virtual int Connect (const Address &address);
virtual int Listen (void);
virtual uint32_t GetTxAvailable (void) const;
virtual int Send (Ptr<Packet> p, uint32_t flags);
virtual int SendTo (Ptr<Packet> p, uint32_t flags, const Address &toAddress);
virtual uint32_t GetRxAvailable (void) const;
virtual Ptr<Packet> Recv (uint32_t maxSize, uint32_t flags);
virtual Ptr<Packet> RecvFrom (uint32_t maxSize, uint32_t flags,
Address &fromAddress);
virtual int GetSockName (Address &address) const;
virtual bool SetAllowBroadcast (bool allowBroadcast);
virtual bool GetAllowBroadcast () const;
private:
void NSCWakeup (void);
friend class Tcp;
// invoked by Tcp class
int FinishBind (void);
void ForwardUp (Ptr<Packet> p, Ipv4Header header, uint16_t port,
Ptr<Ipv4Interface> incomingInterface);
void Destroy (void);
//methods for state
bool SendPendingData (void);
bool ReadPendingData (void);
bool Accept (void);
void CompleteFork (void);
void ConnectionSucceeded ();
// Manage data tx/rx
// XXX This should be virtual and overridden
Ptr<NscTcpSocketImpl> Copy ();
// attribute related
virtual void SetSndBufSize (uint32_t size);
virtual uint32_t GetSndBufSize (void) const;
virtual void SetRcvBufSize (uint32_t size);
virtual uint32_t GetRcvBufSize (void) const;
virtual void SetSegSize (uint32_t size);
virtual uint32_t GetSegSize (void) const;
virtual void SetAdvWin (uint32_t window);
virtual uint32_t GetAdvWin (void) const;
virtual void SetSSThresh (uint32_t threshold);
virtual uint32_t GetSSThresh (void) const;
virtual void SetInitialCwnd (uint32_t cwnd);
virtual uint32_t GetInitialCwnd (void) const;
virtual void SetConnTimeout (Time timeout);
virtual Time GetConnTimeout (void) const;
virtual void SetConnCount (uint32_t count);
virtual uint32_t GetConnCount (void) const;
virtual void SetDelAckTimeout (Time timeout);
virtual Time GetDelAckTimeout (void) const;
virtual void SetDelAckMaxCount (uint32_t count);
virtual uint32_t GetDelAckMaxCount (void) const;
virtual void SetPersistTimeout (Time timeout);
virtual Time GetPersistTimeout (void) const;
enum Socket::SocketErrno GetNativeNs3Errno (int err) const;
uint32_t m_delAckMaxCount;
Time m_delAckTimeout;
Ipv4EndPoint *m_endPoint;
Ptr<Node> m_node;
Ptr<NscTcpL4Protocol> m_tcp;
Ipv4Address m_remoteAddress;
uint16_t m_remotePort;
//these two are so that the socket/endpoint cloning works
Ipv4Address m_localAddress;
uint16_t m_localPort;
InetSocketAddress m_peerAddress;
enum SocketErrno m_errno;
bool m_shutdownSend;
bool m_shutdownRecv;
bool m_connected;
//manage the state information
TracedValue<TcpStates_t> m_state;
bool m_closeOnEmpty;
//needed to queue data when in SYN_SENT state
std::queue<Ptr<Packet> > m_txBuffer;
uint32_t m_txBufferSize;
// Window management
uint32_t m_segmentSize; //SegmentSize
uint32_t m_rxWindowSize;
uint32_t m_advertisedWindowSize; //Window to advertise
TracedValue<uint32_t> m_cWnd; //Congestion window
uint32_t m_ssThresh; //Slow Start Threshold
uint32_t m_initialCWnd; //Initial cWnd value
// Round trip time estimation
Time m_lastMeasuredRtt;
// Timer-related members
Time m_cnTimeout;
uint32_t m_cnCount;
Time m_persistTimeout;
// Temporary queue for delivering data to application
std::queue<Ptr<Packet> > m_deliveryQueue;
uint32_t m_rxAvailable;
INetStreamSocket* m_nscTcpSocket;
// Attributes
uint32_t m_sndBufSize; // buffer limit for the outgoing queue
uint32_t m_rcvBufSize; // maximum receive socket buffer size
};
} //namespace ns3
#endif /* NSC_TCP_SOCKET_IMPL_H */