/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "vector.h"
#include "fatal-error.h"
#include <cmath>
#include <sstream>
namespace ns3 {
ATTRIBUTE_HELPER_CPP (Vector3D);
ATTRIBUTE_HELPER_CPP (Vector2D);
// compatibility for mobility code
Ptr<const AttributeChecker> MakeVectorChecker (void)
{
return MakeVector3DChecker ();
}
Vector3D::Vector3D (double _x, double _y, double _z)
: x (_x),
y (_y),
z (_z)
{
}
Vector3D::Vector3D ()
: x (0.0),
y (0.0),
z (0.0)
{
}
Vector2D::Vector2D (double _x, double _y)
: x (_x),
y (_y)
{
}
Vector2D::Vector2D ()
: x (0.0),
y (0.0)
{
}
double
CalculateDistance (const Vector3D &a, const Vector3D &b)
{
double dx = b.x - a.x;
double dy = b.y - a.y;
double dz = b.z - a.z;
double distance = std::sqrt (dx * dx + dy * dy + dz * dz);
return distance;
}
double
CalculateDistance (const Vector2D &a, const Vector2D &b)
{
double dx = b.x - a.x;
double dy = b.y - a.y;
double distance = std::sqrt (dx * dx + dy * dy);
return distance;
}
std::ostream &operator << (std::ostream &os, const Vector3D &vector)
{
os << vector.x << ":" << vector.y << ":" << vector.z;
return os;
}
std::istream &operator >> (std::istream &is, Vector3D &vector)
{
char c1, c2;
is >> vector.x >> c1 >> vector.y >> c2 >> vector.z;
if (c1 != ':' ||
c2 != ':')
{
is.setstate (std::ios_base::failbit);
}
return is;
}
std::ostream &operator << (std::ostream &os, const Vector2D &vector)
{
os << vector.x << ":" << vector.y;
return os;
}
std::istream &operator >> (std::istream &is, Vector2D &vector)
{
char c1;
is >> vector.x >> c1 >> vector.y;
if (c1 != ':')
{
is.setstate (std::ios_base::failbit);
}
return is;
}
} // namespace ns3