examples/socket/socket-options-ipv6.cc
author Ovidiu Poncea <ovidiu.poncea@cs.pub.ro>
Mon, 31 Aug 2015 10:41:05 -0700
changeset 11619 0b8c6e883208
parent 9145 5752b425cdf5
permissions -rw-r--r--
bug 2158: Fix flooding of packets on input port, for packets received on in!=0 When you have the action OFPP_FLOOD on a flow, and the received packet is not coming into the switch through port 0, then the packet will be flooded on all ports, including the receiving port! This is especially bad if you have broadcasts as packets will get replicated indefinitely (ARP req for e.g.). This is caused by missing ntohs() that fails to convert port numbers to their correct values. The switch works correctly for broadcast packets received on port zero. Example: The ReceivePacketOut() gets 0 if the input port is 0 and it works. But will get 512 if the input port is 1 and since 512 is not our real input port the check will fail and the packet will also be replicated on the input port.

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

// Network topology
//
//       n0              n1
//       |               |
//       =================
//              LAN
//
// - UDP flows from n0 to n1

#include <fstream>
#include "ns3/core-module.h"
#include "ns3/csma-module.h"
#include "ns3/applications-module.h"
#include "ns3/internet-module.h"
#include "ns3/network-module.h"

using namespace ns3;

NS_LOG_COMPONENT_DEFINE ("SocketOptionsIpv6");

void ReceivePacket (Ptr<Socket> socket)
{
  NS_LOG_INFO ("Received one packet!");
  Ptr<Packet> packet = socket->Recv ();
  SocketIpv6TclassTag tclassTag;
  if (packet->RemovePacketTag (tclassTag))
    {
      NS_LOG_INFO (" TCLASS = " << (uint32_t)tclassTag.GetTclass ());
    }
  SocketIpv6HopLimitTag hoplimitTag;
  if (packet->RemovePacketTag (hoplimitTag))
    {
      NS_LOG_INFO (" HOPLIMIT = " << (uint32_t)hoplimitTag.GetHopLimit ());
    }
}

static void SendPacket (Ptr<Socket> socket, uint32_t pktSize, 
                        uint32_t pktCount, Time pktInterval )
{
  if (pktCount > 0)
    {
      socket->Send (Create<Packet> (pktSize));
      Simulator::Schedule (pktInterval, &SendPacket, 
                           socket, pktSize,pktCount - 1, pktInterval);
    }
  else
    {
      socket->Close ();
    }
}

int 
main (int argc, char *argv[])
{
//
// Allow the user to override any of the defaults and the above Bind() at
// run-time, via command-line arguments
//
  uint32_t packetSize = 1024;
  uint32_t packetCount = 10;
  double packetInterval = 1.0;

  //Socket options for IPv6, currently TCLASS, HOPLIMIT, RECVTCLASS, and RECVHOPLIMIT
  uint32_t ipv6Tclass = 0;
  bool ipv6RecvTclass = true;
  uint32_t ipv6Hoplimit = 0;
  bool ipv6RecvHoplimit = true;

  CommandLine cmd;
  cmd.AddValue ("PacketSize", "Packet size in bytes", packetSize);
  cmd.AddValue ("PacketCount", "Number of packets to send", packetCount);
  cmd.AddValue ("Interval", "Interval between packets", packetInterval);
  cmd.AddValue ("IPV6_TCLASS", "IPV6_TCLASS", ipv6Tclass);
  cmd.AddValue ("IPV6_RECVTCLASS", "IPV6_RECVTCLASS", ipv6RecvTclass);
  cmd.AddValue ("IPV6_HOPLIMIT", "IPV6_HOPLIMIT", ipv6Hoplimit);
  cmd.AddValue ("IPV6_RECVHOPLIMIT", "IPV6_RECVHOPLIMIT", ipv6RecvHoplimit);
  cmd.Parse (argc, argv);

  NS_LOG_INFO ("Create nodes.");
  NodeContainer n;
  n.Create (2);

  InternetStackHelper internet;
  internet.Install (n);

  Address serverAddress;

  NS_LOG_INFO ("Create channels.");
  CsmaHelper csma;
  csma.SetChannelAttribute ("DataRate", DataRateValue (DataRate (5000000)));
  csma.SetChannelAttribute ("Delay", TimeValue (MilliSeconds (2)));
  csma.SetDeviceAttribute ("Mtu", UintegerValue (1400));
  NetDeviceContainer d = csma.Install (n);


  NS_LOG_INFO ("Assign IP Addresses.");
  Ipv6AddressHelper ipv6;
  ipv6.SetBase ("2001:0000:f00d:cafe::", Ipv6Prefix (64));
  Ipv6InterfaceContainer i6 = ipv6.Assign (d);
  serverAddress = Address(i6.GetAddress (1,1));
   
  NS_LOG_INFO ("Create sockets.");
  //Receiver socket on n1
  TypeId tid = TypeId::LookupByName ("ns3::UdpSocketFactory");
  Ptr<Socket> recvSink = Socket::CreateSocket (n.Get (1), tid);
  Inet6SocketAddress local = Inet6SocketAddress (Ipv6Address::GetAny (), 4477);
  recvSink->SetIpv6RecvTclass (ipv6RecvTclass);
  recvSink->SetIpv6RecvHopLimit (ipv6RecvHoplimit);
  recvSink->Bind (local);
  recvSink->SetRecvCallback (MakeCallback (&ReceivePacket));

  //Sender socket on n0
  Ptr<Socket> source = Socket::CreateSocket (n.Get (0), tid);
  Inet6SocketAddress remote = Inet6SocketAddress (i6.GetAddress (1,1), 4477);
  //Set socket options, it is also possible to set the options after the socket has been created/connected.
  if (ipv6Tclass != 0)
    {
      source->SetIpv6Tclass (ipv6Tclass);
    }

  if (ipv6Hoplimit > 0)
    {
      source->SetIpv6HopLimit (ipv6Hoplimit);
    }
  source->Connect (remote);

  AsciiTraceHelper ascii;
  csma.EnableAsciiAll (ascii.CreateFileStream ("socket-options-ipv6.tr"));
  csma.EnablePcapAll ("socket-options-ipv6", false);

  //Schedule SendPacket
  Time interPacketInterval = Seconds (packetInterval);
  Simulator::ScheduleWithContext (source->GetNode ()->GetId (),
                                  Seconds (1.0), &SendPacket, 
                                  source, packetSize, packetCount, interPacketInterval);

  NS_LOG_INFO ("Run Simulation.");
  Simulator::Run ();
  Simulator::Destroy ();
  NS_LOG_INFO ("Done.");
}