src/node/socket.h
author Tom Henderson <tomh@tomh.org>
Tue, 22 Apr 2008 22:29:16 -0700
changeset 2999 0b10920623bf
parent 2303 6f94834c2eee
child 3000 bd2d3e32ef7b
permissions -rw-r--r--
bug 131 partial fix: split out Send and DataSent callbacks

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2006 Georgia Tech Research Corporation
 *               2007 INRIA
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Authors: George F. Riley<riley@ece.gatech.edu>
 *          Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
 */

#ifndef __SOCKET_H__
#define __SOCKET_H__

#include "ns3/callback.h"
#include "ns3/ptr.h"
#include "ns3/object.h"
#include "address.h"
#include <stdint.h>

namespace ns3 {

class Node;
class Packet;

/**
 * \brief Define a Socket API based on the BSD Socket API.
 *
 * Contrary to the original BSD socket API, this API is asynchronous:
 * it does not contain blocking calls. Other than that, it tries to stick
 * to the BSD API to make it easier those who know the BSD API to use
 * this API.
 */
class Socket : public Object
{
public:
  virtual ~Socket();

  enum SocketErrno {
    ERROR_NOTERROR,
    ERROR_ISCONN,
    ERROR_NOTCONN,
    ERROR_MSGSIZE,
    ERROR_AGAIN,
    ERROR_SHUTDOWN,
    ERROR_OPNOTSUPP,
    ERROR_AFNOSUPPORT,
    ERROR_INVAL,
    ERROR_BADF,
    ERROR_NOROUTETOHOST,
    SOCKET_ERRNO_LAST
  };

  /**
   * \return the errno associated to the last call which failed in this
   *         socket. Each socket's errno is initialized to zero
   *         when the socket is created.
   */
  virtual enum Socket::SocketErrno GetErrno (void) const = 0;

  /**
   * \returns the node this socket is associated with.
   */
  virtual Ptr<Node> GetNode (void) const = 0;

  /**
   * \param closeCompleted Callback invoked when the close operation is
   *        completed.
   */
  void SetCloseCallback (Callback<void, Ptr<Socket> > closeCompleted);

  /**
   * \param connectionSucceeded this callback is invoked when the 
   *        connection request initiated by the user is successfully 
   *        completed. The callback is passed  back a pointer to 
   *        the same socket object.
   * \param connectionFailed this callback is invoked when the 
   *        connection request initiated by the user is unsuccessfully 
   *        completed. The callback is passed back a pointer to the 
   *        same socket object. 
   * \param halfClose XXX When exactly is this callback invoked? If 
   *        it invoked when the other side closes the connection ? 
   *        Or when I call Close ?
   */
  void SetConnectCallback (Callback<void, Ptr<Socket> > connectionSucceeded,
                          Callback<void,  Ptr<Socket> > connectionFailed,
                          Callback<void,  Ptr<Socket> > halfClose);
  /**
   * \brief Accept connection requests from remote hosts
   * \param connectionRequest Callback for connection request from peer. 
   *        This user callback is passed a pointer to this socket, the 
   *        ip address and the port number of the connection originator. 
   *        This callback must return true to accept the incoming connection,
   *        false otherwise. If the connection is accepted, the 
   *        "newConnectionCreated" callback will be invoked later to 
   *        give access to the user to the socket created to match 
   *        this new connection. If the user does not explicitly 
   *        specify this callback, all incoming  connections will be refused.
   * \param newConnectionCreated Callback for new connection: when a new
   *        is accepted, it is created and the corresponding socket is passed
   *        back to the user through this callback. This user callback is 
   *        passed a pointer to the new socket, and the ip address and 
   *        port number of the connection originator.
   * \param closeRequested Callback for connection close request from peer.
   *        XXX: when is this callback invoked ?
   */
  void SetAcceptCallback (Callback<bool, Ptr<Socket>, 
                            const Address &> connectionRequest,
                          Callback<void, Ptr<Socket>, 
                            const Address&> newConnectionCreated,
                          Callback<void, Ptr<Socket> > closeRequested);
  /**
   * \brief Notify application when a packet has been sent from transport 
   *        protocol (non-standard socket call)
   * \param dataSent Callback for the event that data is sent from the
   *        underlying transport protocol.  This callback is passed a
   *        pointer to the socket, and the number of bytes sent.
   * \returns whether or not this socket supports this callback.  Note 
   *        that this is a non-standard socket call.  Some socket 
   *        implementations in ns-3 may not support this call, so the
   *        user should check this return value to confirm that the
   *        callback is supported.
   */
  virtual bool SetDataSentCallback (Callback<void, Ptr<Socket>, uint32_t> dataSent);
  /**
   * \brief Notify application when space in transmit buffer is added
   *
   *        This callback is intended to notify a 
   *        socket that would have been blocked in a blocking socket model
   *        that some data has been acked and removed from the transmit
   *        buffer, and that it can call send again.  The semantics for
   *        reliable stream sockets are that when data is acked and removed
   *        from the transmit buffer, this callback is invoked.
   *
   * \param sendCb Callback for the event that the socket transmit buffer
   *        fill level has decreased.  This callback is passed a pointer to
   *        the socket, and the number of bytes available for writing
   *        into the buffer (an absolute value).  If there is no transmit
   *        buffer limit, a maximum-sized integer is always returned.
   */
  void SetSendCallback (Callback<void, Ptr<Socket>, uint32_t> sendCb);
  /**
   * \brief Receive data
   * \param receivedData Invoked whenever new data is received.
   *
   */
  void SetRecvCallback (Callback<void, Ptr<Socket>, Ptr<Packet>,
                          const Address&> receivedData);

  /** 
   * \param address the address to try to allocate
   * \returns 0 on success, -1 on failure.
   *
   * Allocate a local endpoint for this socket.
   */
  virtual int Bind (const Address &address) = 0;

  /** 
   * Allocate a local endpoint for this socket.
   *
   * \returns 0 on success, -1 on failure.
   */
  virtual int Bind () = 0;

  /** 
   * \brief Close a socket.
   *
   * After the Close call, the socket is no longer valid, and cannot
   * safely be used for subsequent operations.
   */
  virtual int Close(void) = 0;

  /**
   * \returns zero on success, -1 on failure.
   *
   * Do not allow any further Send calls. This method is typically
   * implemented for Tcp sockets by a half close.
   */
  virtual int ShutdownSend (void) = 0;

  /**
   * \returns zero on success, -1 on failure.
   *
   * Do not allow any further Recv calls. This method is typically
   * implemented for Tcp sockets by a half close.
   */
  virtual int ShutdownRecv (void) = 0;

  /**
   * \brief Initiate a connection to a remote host
   * \param address Address of remote.
   */
  virtual int Connect(const Address &address) = 0;
    
  /**
   * \brief Send data (or dummy data) to the remote host
   * \param p packet to send
   * \returns -1 in case of error or the number of bytes copied in the 
   *          internal buffer and accepted for transmission.
   */
  virtual int Send (Ptr<Packet> p) = 0;
  
  /**
   * \brief Send data (or dummy data) to the remote host
   * \param buf A pointer to a raw byte buffer of some data to send.  If this 
   * is 0, we send dummy data whose size is specified by the second parameter
   * \param size the number of bytes to copy from the buffer
   * 
   * This is provided so as to have an API which is closer in appearance 
   * to that of real network or BSD sockets.  
   */
  int Send (const uint8_t* buf, uint32_t size);
  
  /**
   * \brief Send data to a specified peer.
   * \param address IP Address of remote host
   * \param p packet to send
   * \returns -1 in case of error or the number of bytes copied in the 
   *          internal buffer and accepted for transmission.
   */
  virtual int SendTo(const Address &address,Ptr<Packet> p) = 0;

  /**
   * \brief Listen for incoming connections.
   * \param queueLimit maximum number of incoming request to queue
   * \returns XXX an error code
   */
  virtual int Listen(uint32_t queueLimit);

  /**
   * \brief Send data to a specified peer.
   * \param address IP Address of remote host
   * \param buf A pointer to a raw byte buffer of some data to send.  If this 
   * is 0, we send dummy data whose size is specified by the third parameter
   * \param size the number of bytes to copy from the buffer
   * \returns -1 in case of error or the number of bytes copied in the 
   *          internal buffer and accepted for transmission.
   *
   * This is provided so as to have an API which is closer in appearance 
   * to that of real network or BSD sockets.
   */
  int SendTo(const Address &address, const uint8_t* buf, uint32_t size);

protected:
  void NotifyCloseCompleted (void);
  void NotifyConnectionSucceeded (void);
  void NotifyConnectionFailed (void);
  void NotifyHalfClose (void);
  bool NotifyConnectionRequest (const Address &from);
  void NotifyNewConnectionCreated (Ptr<Socket> socket, const Address &from);
  void NotifyCloseRequested (void);
  void NotifyDataSent (uint32_t size);
  void NotifySend (uint32_t spaceAvailable);
  void NotifyDataReceived (Ptr<Packet> p, const Address &from);

  Callback<void,Ptr<Socket> >    m_closeCompleted;
  Callback<void, Ptr<Socket> >   m_connectionSucceeded;
  Callback<void, Ptr<Socket> >   m_connectionFailed;
  Callback<void, Ptr<Socket> >   m_halfClose;
  Callback<void, Ptr<Socket> >   m_closeRequested;
  Callback<bool, Ptr<Socket>, const Address &>   m_connectionRequest;
  Callback<void, Ptr<Socket>, const Address&>    m_newConnectionCreated;
  Callback<void, Ptr<Socket>, uint32_t>          m_dataSent;
  Callback<void, Ptr<Socket>, uint32_t >         m_sendCb;
  Callback<void, Ptr<Socket>, Ptr<Packet>,const Address&> m_receivedData;
};

} //namespace ns3

#endif /* SOCKET_H */