/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2010
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Nicola Baldo <nbaldo@cttc.es>
*/
#ifndef ALOHA_NOACK_NET_DEVICE_H
#define ALOHA_NOACK_NET_DEVICE_H
#include <string.h>
#include <ns3/node.h>
#include <ns3/address.h>
#include <ns3/net-device.h>
#include <ns3/callback.h>
#include <ns3/packet.h>
#include <ns3/traced-callback.h>
#include <ns3/nstime.h>
#include <ns3/ptr.h>
#include <ns3/mac48-address.h>
#include <ns3/generic-phy.h>
namespace ns3 {
class SpectrumChannel;
class Channel;
class SpectrumErrorModel;
class Queue;
/**
* \ingroup spectrum
*
* This devices implements the following features:
* - layer 3 protocol multiplexing
* - MAC addressing
* - Aloha MAC:
* + packets transmitted as soon as possible
* + a new packet is queued if previous one is still being transmitted
* + no acknowledgements, hence no retransmissions
* - can support any PHY layer compatible with the API defined in generic-phy.h
*
*/
class AlohaNoackNetDevice : public NetDevice
{
public:
enum State
{
IDLE, TX, RX
};
static TypeId GetTypeId (void);
AlohaNoackNetDevice ();
virtual ~AlohaNoackNetDevice ();
/**
* set the queue which is going to be used by this device
*
* @param queue
*/
virtual void SetQueue (Ptr<Queue> queue);
/**
* Notify the MAC that the PHY has finished a previously started transmission
*
*/
void NotifyTransmissionEnd (Ptr<const Packet>);
/**
* Notify the MAC that the PHY has started a reception
*
*/
void NotifyReceptionStart ();
/**
* Notify the MAC that the PHY finished a reception with an error
*
*/
void NotifyReceptionEndError ();
/**
* Notify the MAC that the PHY finished a reception successfully
*
* @param p the received packet
*/
void NotifyReceptionEndOk (Ptr<Packet> p);
/**
* This class doesn't talk directly with the underlying channel (a
* dedicated PHY class is expected to do it), however the NetDevice
* specification features a GetChannel() method. This method here
* is therefore provide to allow AlohaNoackNetDevice::GetChannel() to have
* something meaningful to return.
*
* @param c the underlying channel
*/
void SetChannel (Ptr<Channel> c);
/**
* set the callback used to instruct the lower layer to start a TX
*
* @param c
*/
void SetGenericPhyTxStartCallback (GenericPhyTxStartCallback c);
/**
* Set the Phy object which is attached to this device.
* This object is needed so that we can set/get attributes and
* connect to trace sources of the PHY from the net device.
*
* @param phy the Phy object attached to the device. Note that the
* API between the PHY and the above (this NetDevice which also
* implements the MAC) is implemented entirely by
* callbacks, so we do not require that the PHY inherits by any
* specific class.
*/
void SetPhy (Ptr<Object> phy);
/**
* @return a reference to the PHY object embedded in this NetDevice.
*/
Ptr<Object> GetPhy () const;
// inherited from NetDevice
virtual void SetIfIndex (const uint32_t index);
virtual uint32_t GetIfIndex (void) const;
virtual Ptr<Channel> GetChannel (void) const;
virtual bool SetMtu (const uint16_t mtu);
virtual uint16_t GetMtu (void) const;
virtual void SetAddress (Address address);
virtual Address GetAddress (void) const;
virtual bool IsLinkUp (void) const;
virtual void AddLinkChangeCallback (Callback<void> callback);
virtual bool IsBroadcast (void) const;
virtual Address GetBroadcast (void) const;
virtual bool IsMulticast (void) const;
virtual bool IsPointToPoint (void) const;
virtual bool IsBridge (void) const;
virtual bool Send (Ptr<Packet> packet, const Address& dest,
uint16_t protocolNumber);
virtual bool SendFrom (Ptr<Packet> packet, const Address& source, const Address& dest,
uint16_t protocolNumber);
virtual Ptr<Node> GetNode (void) const;
virtual void SetNode (Ptr<Node> node);
virtual bool NeedsArp (void) const;
virtual void SetReceiveCallback (NetDevice::ReceiveCallback cb);
virtual Address GetMulticast (Ipv4Address addr) const;
virtual Address GetMulticast (Ipv6Address addr) const;
virtual void SetPromiscReceiveCallback (PromiscReceiveCallback cb);
virtual bool SupportsSendFrom (void) const;
private:
void NotifyGuardIntervalEnd ();
virtual void DoDispose (void);
/**
* start the transmission of a packet by contacting the PHY layer
*
*/
void StartTransmission ();
Ptr<Queue> m_queue;
TracedCallback<Ptr<const Packet> > m_macTxTrace;
TracedCallback<Ptr<const Packet> > m_macTxDropTrace;
TracedCallback<Ptr<const Packet> > m_macPromiscRxTrace;
TracedCallback<Ptr<const Packet> > m_macRxTrace;
Ptr<Node> m_node;
Ptr<Channel> m_channel;
Mac48Address m_address;
NetDevice::ReceiveCallback m_rxCallback;
NetDevice::PromiscReceiveCallback m_promiscRxCallback;
GenericPhyTxStartCallback m_phyMacTxStartCallback;
/**
* List of callbacks to fire if the link changes state (up or down).
*/
TracedCallback<> m_linkChangeCallbacks;
uint32_t m_ifIndex;
mutable uint32_t m_mtu;
bool m_linkUp;
State m_state;
Ptr<Packet> m_currentPkt;
Ptr<Object> m_phy;
};
} // namespace ns3
#endif // ALOHA_NOACK_NET_DEVICE_H