/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2008 University of Washington
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef REALTIME_SIMULATOR_IMPL_H
#define REALTIME_SIMULATOR_IMPL_H
#include "simulator-impl.h"
#include "system-thread.h"
#include "scheduler.h"
#include "synchronizer.h"
#include "event-impl.h"
#include "ptr.h"
#include "assert.h"
#include "log.h"
#include "system-mutex.h"
#include <list>
/**
* \file
* \ingroup realtime
* ns3::RealTimeSimulatorImpl declaration.
*/
namespace ns3 {
/**
* \ingroup simulator
* \defgroup realtime Realtime Simulator
*
* Realtime simulator implementation.
*/
/**
* \ingroup realtime
*
* Realtime version of SimulatorImpl.
*/
class RealtimeSimulatorImpl : public SimulatorImpl
{
public:
/**
* Get the registered TypeId for this class.
* \returns The TypeId.
*/
static TypeId GetTypeId (void);
/**
* What to do when we can't maintain real time synchrony.
*/
enum SynchronizationMode {
/**
* Make a best effort to keep synced to real-time.
*
* If we fall behind, keep going.
*/
SYNC_BEST_EFFORT,
/**
* Keep to real time within the hard limit tolerance configured
* with SetHardLimit, or die trying.
*
* Falling behind by more than the hard limit tolerance triggers
* a fatal error.
* \see SetHardLimit
*/
SYNC_HARD_LIMIT,
};
/** Constructor. */
RealtimeSimulatorImpl ();
/** Destructor. */
~RealtimeSimulatorImpl ();
// Inherited from SimulatorImpl
virtual void Destroy ();
virtual bool IsFinished (void) const;
virtual void Stop (void);
virtual void Stop (Time const &delay);
virtual EventId Schedule (Time const &delay, EventImpl *event);
virtual void ScheduleWithContext (uint32_t context, Time const &delay, EventImpl *event);
virtual EventId ScheduleNow (EventImpl *event);
virtual EventId ScheduleDestroy (EventImpl *event);
virtual void Remove (const EventId &ev);
virtual void Cancel (const EventId &ev);
virtual bool IsExpired (const EventId &ev) const;
virtual void Run (void);
virtual Time Now (void) const;
virtual Time GetDelayLeft (const EventId &id) const;
virtual Time GetMaximumSimulationTime (void) const;
virtual void SetScheduler (ObjectFactory schedulerFactory);
virtual uint32_t GetSystemId (void) const;
virtual uint32_t GetContext (void) const;
/** \copydoc ScheduleWithContext(uint32_t,const Time&,EventImpl*) */
void ScheduleRealtimeWithContext (uint32_t context, Time const &delay, EventImpl *event);
/** \copydoc Schedule(const Time&,EventImpl*) */
void ScheduleRealtime (Time const &delay, EventImpl *event);
/**
* \copybrief ScheduleNow(EventImpl*)
*
* \param [in] context Event context.
* \param [in] event The event to schedule.
*/
void ScheduleRealtimeNowWithContext (uint32_t context, EventImpl *event);
/** \copydoc ScheduleNow(EventImpl*) */
void ScheduleRealtimeNow (EventImpl *event);
/**
* Get the current real time from the synchronizer.
* \returns The current real time.
*/
Time RealtimeNow (void) const;
/**
* Set the SynchronizationMode.
*
* \param [in] mode The new SynchronizationMode.
*/
void SetSynchronizationMode (RealtimeSimulatorImpl::SynchronizationMode mode);
/**
* Get the SynchronizationMode.
* \returns The current SynchronizationMode.
*/
RealtimeSimulatorImpl::SynchronizationMode GetSynchronizationMode (void) const;
/**
* Set the fatal error threshold for SynchronizationMode SYNC_HARD_LIMIT.
*
* \param [in] limit The maximum amount of real time we are allowed to fall
* behind before we trigger a fatal error.
*/
void SetHardLimit (Time limit);
/**
* Get the current fatal error threshold for SynchronizationMode
* SYNC_HARD_LIMIT.
*
* \returns The hard limit threshold.
*/
Time GetHardLimit (void) const;
private:
/**
* Is the simulator running?
* \returns \c true if we are running.
*/
bool Running (void) const;
/**
* Check that the Synchronizer is locked to the real time clock.
* \return \c true if the Synchronizer is locked.
*/
bool Realtime (void) const;
/**
* Get the timestep of the next event.
* \returns The timestep of the next event.
*/
uint64_t NextTs (void) const;
/** Process the next event. */
void ProcessOneEvent (void);
/** Destructor implementation. */
virtual void DoDispose (void);
/** Container type for events to be run at destroy time. */
typedef std::list<EventId> DestroyEvents;
/** Container for events to be run at destroy time. */
DestroyEvents m_destroyEvents;
/** Has the stopping condition been reached? */
bool m_stop;
/** Is the simulator currently running. */
bool m_running;
/**
* \name Mutex-protected variables.
*
* These variables are protected by #m_mutex.
*/
/**@{*/
/** The event list. */
Ptr<Scheduler> m_events;
/**< Number of events in the event list. */
int m_unscheduledEvents;
/**< Unique id for the next event to be scheduled. */
uint32_t m_uid;
/**< Unique id of the current event. */
uint32_t m_currentUid;
/**< Timestep of the current event. */
uint64_t m_currentTs;
/**< Execution context. */
uint32_t m_currentContext;
/**@}*/
/** Mutex to control access to key state. */
mutable SystemMutex m_mutex;
/** The synchronizer in use to track real time. */
Ptr<Synchronizer> m_synchronizer;
/** SynchronizationMode policy. */
SynchronizationMode m_synchronizationMode;
/** The maximum allowable drift from real-time in SYNC_HARD_LIMIT mode. */
Time m_hardLimit;
/** Main SystemThread. */
SystemThread::ThreadId m_main;
};
} // namespace ns3
#endif /* REALTIME_SIMULATOR_IMPL_H */