TCP flags are now printed using string instead of numbers
This patch improves readability when TCP flags are involved.
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 Georgia Tech Research Corporation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Raj Bhattacharjea <raj.b@gatech.edu>
*/
#include "ns3/assert.h"
#include "ns3/log.h"
#include "ns3/nstime.h"
#include "ns3/boolean.h"
#include "ns3/object-vector.h"
#include "ns3/packet.h"
#include "ns3/node.h"
#include "ns3/simulator.h"
#include "ns3/ipv4-route.h"
#include "ns3/ipv6-route.h"
#include "tcp-l4-protocol.h"
#include "tcp-header.h"
#include "ipv4-end-point-demux.h"
#include "ipv6-end-point-demux.h"
#include "ipv4-end-point.h"
#include "ipv6-end-point.h"
#include "ipv4-l3-protocol.h"
#include "ipv6-l3-protocol.h"
#include "ipv6-routing-protocol.h"
#include "tcp-socket-factory-impl.h"
#include "tcp-newreno.h"
#include "rtt-estimator.h"
#include <vector>
#include <sstream>
#include <iomanip>
namespace ns3 {
NS_LOG_COMPONENT_DEFINE ("TcpL4Protocol");
NS_OBJECT_ENSURE_REGISTERED (TcpL4Protocol);
//TcpL4Protocol stuff----------------------------------------------------------
#undef NS_LOG_APPEND_CONTEXT
#define NS_LOG_APPEND_CONTEXT \
if (m_node) { std::clog << Simulator::Now ().GetSeconds () << " [node " << m_node->GetId () << "] "; }
/* see http://www.iana.org/assignments/protocol-numbers */
const uint8_t TcpL4Protocol::PROT_NUMBER = 6;
TypeId
TcpL4Protocol::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::TcpL4Protocol")
.SetParent<IpL4Protocol> ()
.SetGroupName ("Internet")
.AddConstructor<TcpL4Protocol> ()
.AddAttribute ("RttEstimatorType",
"Type of RttEstimator objects.",
TypeIdValue (RttMeanDeviation::GetTypeId ()),
MakeTypeIdAccessor (&TcpL4Protocol::m_rttTypeId),
MakeTypeIdChecker ())
.AddAttribute ("SocketType",
"Socket type of TCP objects.",
TypeIdValue (TcpNewReno::GetTypeId ()),
MakeTypeIdAccessor (&TcpL4Protocol::m_socketTypeId),
MakeTypeIdChecker ())
.AddAttribute ("SocketList", "The list of sockets associated to this protocol.",
ObjectVectorValue (),
MakeObjectVectorAccessor (&TcpL4Protocol::m_sockets),
MakeObjectVectorChecker<TcpSocketBase> ())
;
return tid;
}
TcpL4Protocol::TcpL4Protocol ()
: m_endPoints (new Ipv4EndPointDemux ()), m_endPoints6 (new Ipv6EndPointDemux ())
{
NS_LOG_FUNCTION_NOARGS ();
NS_LOG_LOGIC ("Made a TcpL4Protocol " << this);
}
TcpL4Protocol::~TcpL4Protocol ()
{
NS_LOG_FUNCTION_NOARGS ();
}
void
TcpL4Protocol::SetNode (Ptr<Node> node)
{
m_node = node;
}
void
TcpL4Protocol::NotifyNewAggregate ()
{
Ptr<Node> node = this->GetObject<Node> ();
Ptr<Ipv4> ipv4 = this->GetObject<Ipv4> ();
Ptr<Ipv6L3Protocol> ipv6 = node->GetObject<Ipv6L3Protocol> ();
if (m_node == 0)
{
if ((node != 0) && (ipv4 != 0 || ipv6 != 0))
{
this->SetNode (node);
Ptr<TcpSocketFactoryImpl> tcpFactory = CreateObject<TcpSocketFactoryImpl> ();
tcpFactory->SetTcp (this);
node->AggregateObject (tcpFactory);
}
}
// We set at least one of our 2 down targets to the IPv4/IPv6 send
// functions. Since these functions have different prototypes, we
// need to keep track of whether we are connected to an IPv4 or
// IPv6 lower layer and call the appropriate one.
if (ipv4 != 0 && m_downTarget.IsNull ())
{
ipv4->Insert (this);
this->SetDownTarget (MakeCallback (&Ipv4::Send, ipv4));
}
if (ipv6 != 0 && m_downTarget6.IsNull ())
{
ipv6->Insert (this);
this->SetDownTarget6 (MakeCallback (&Ipv6L3Protocol::Send, ipv6));
}
IpL4Protocol::NotifyNewAggregate ();
}
int
TcpL4Protocol::GetProtocolNumber (void) const
{
return PROT_NUMBER;
}
void
TcpL4Protocol::DoDispose (void)
{
NS_LOG_FUNCTION_NOARGS ();
m_sockets.clear ();
if (m_endPoints != 0)
{
delete m_endPoints;
m_endPoints = 0;
}
if (m_endPoints6 != 0)
{
delete m_endPoints6;
m_endPoints6 = 0;
}
m_node = 0;
m_downTarget.Nullify ();
m_downTarget6.Nullify ();
IpL4Protocol::DoDispose ();
}
Ptr<Socket>
TcpL4Protocol::CreateSocket (TypeId socketTypeId)
{
NS_LOG_FUNCTION_NOARGS ();
ObjectFactory rttFactory;
ObjectFactory socketFactory;
rttFactory.SetTypeId (m_rttTypeId);
socketFactory.SetTypeId (socketTypeId);
Ptr<RttEstimator> rtt = rttFactory.Create<RttEstimator> ();
Ptr<TcpSocketBase> socket = socketFactory.Create<TcpSocketBase> ();
socket->SetNode (m_node);
socket->SetTcp (this);
socket->SetRtt (rtt);
m_sockets.push_back (socket);
return socket;
}
Ptr<Socket>
TcpL4Protocol::CreateSocket (void)
{
return CreateSocket (m_socketTypeId);
}
Ipv4EndPoint *
TcpL4Protocol::Allocate (void)
{
NS_LOG_FUNCTION_NOARGS ();
return m_endPoints->Allocate ();
}
Ipv4EndPoint *
TcpL4Protocol::Allocate (Ipv4Address address)
{
NS_LOG_FUNCTION (this << address);
return m_endPoints->Allocate (address);
}
Ipv4EndPoint *
TcpL4Protocol::Allocate (uint16_t port)
{
NS_LOG_FUNCTION (this << port);
return m_endPoints->Allocate (port);
}
Ipv4EndPoint *
TcpL4Protocol::Allocate (Ipv4Address address, uint16_t port)
{
NS_LOG_FUNCTION (this << address << port);
return m_endPoints->Allocate (address, port);
}
Ipv4EndPoint *
TcpL4Protocol::Allocate (Ipv4Address localAddress, uint16_t localPort,
Ipv4Address peerAddress, uint16_t peerPort)
{
NS_LOG_FUNCTION (this << localAddress << localPort << peerAddress << peerPort);
return m_endPoints->Allocate (localAddress, localPort,
peerAddress, peerPort);
}
void
TcpL4Protocol::DeAllocate (Ipv4EndPoint *endPoint)
{
NS_LOG_FUNCTION (this << endPoint);
m_endPoints->DeAllocate (endPoint);
}
Ipv6EndPoint *
TcpL4Protocol::Allocate6 (void)
{
NS_LOG_FUNCTION_NOARGS ();
return m_endPoints6->Allocate ();
}
Ipv6EndPoint *
TcpL4Protocol::Allocate6 (Ipv6Address address)
{
NS_LOG_FUNCTION (this << address);
return m_endPoints6->Allocate (address);
}
Ipv6EndPoint *
TcpL4Protocol::Allocate6 (uint16_t port)
{
NS_LOG_FUNCTION (this << port);
return m_endPoints6->Allocate (port);
}
Ipv6EndPoint *
TcpL4Protocol::Allocate6 (Ipv6Address address, uint16_t port)
{
NS_LOG_FUNCTION (this << address << port);
return m_endPoints6->Allocate (address, port);
}
Ipv6EndPoint *
TcpL4Protocol::Allocate6 (Ipv6Address localAddress, uint16_t localPort,
Ipv6Address peerAddress, uint16_t peerPort)
{
NS_LOG_FUNCTION (this << localAddress << localPort << peerAddress << peerPort);
return m_endPoints6->Allocate (localAddress, localPort,
peerAddress, peerPort);
}
void
TcpL4Protocol::DeAllocate (Ipv6EndPoint *endPoint)
{
NS_LOG_FUNCTION (this << endPoint);
m_endPoints6->DeAllocate (endPoint);
}
void
TcpL4Protocol::ReceiveIcmp (Ipv4Address icmpSource, uint8_t icmpTtl,
uint8_t icmpType, uint8_t icmpCode, uint32_t icmpInfo,
Ipv4Address payloadSource,Ipv4Address payloadDestination,
const uint8_t payload[8])
{
NS_LOG_FUNCTION (this << icmpSource << icmpTtl << icmpType << icmpCode << icmpInfo
<< payloadSource << payloadDestination);
uint16_t src, dst;
src = payload[0] << 8;
src |= payload[1];
dst = payload[2] << 8;
dst |= payload[3];
Ipv4EndPoint *endPoint = m_endPoints->SimpleLookup (payloadSource, src, payloadDestination, dst);
if (endPoint != 0)
{
endPoint->ForwardIcmp (icmpSource, icmpTtl, icmpType, icmpCode, icmpInfo);
}
else
{
NS_LOG_DEBUG ("no endpoint found source=" << payloadSource <<
", destination=" << payloadDestination <<
", src=" << src << ", dst=" << dst);
}
}
void
TcpL4Protocol::ReceiveIcmp (Ipv6Address icmpSource, uint8_t icmpTtl,
uint8_t icmpType, uint8_t icmpCode, uint32_t icmpInfo,
Ipv6Address payloadSource,Ipv6Address payloadDestination,
const uint8_t payload[8])
{
NS_LOG_FUNCTION (this << icmpSource << icmpTtl << icmpType << icmpCode << icmpInfo
<< payloadSource << payloadDestination);
uint16_t src, dst;
src = payload[0] << 8;
src |= payload[1];
dst = payload[2] << 8;
dst |= payload[3];
Ipv6EndPoint *endPoint = m_endPoints6->SimpleLookup (payloadSource, src, payloadDestination, dst);
if (endPoint != 0)
{
endPoint->ForwardIcmp (icmpSource, icmpTtl, icmpType, icmpCode, icmpInfo);
}
else
{
NS_LOG_DEBUG ("no endpoint found source=" << payloadSource <<
", destination=" << payloadDestination <<
", src=" << src << ", dst=" << dst);
}
}
enum IpL4Protocol::RxStatus
TcpL4Protocol::PacketReceived (Ptr<Packet> packet, TcpHeader &incomingTcpHeader,
const Address &source, const Address &destination)
{
if (Node::ChecksumEnabled ())
{
incomingTcpHeader.EnableChecksums ();
incomingTcpHeader.InitializeChecksum (source, destination, PROT_NUMBER);
}
packet->PeekHeader (incomingTcpHeader);
NS_LOG_LOGIC ("TcpL4Protocol " << this
<< " receiving seq " << incomingTcpHeader.GetSequenceNumber ()
<< " ack " << incomingTcpHeader.GetAckNumber ()
<< " flags "<< TcpHeader::FlagsToString (incomingTcpHeader.GetFlags ())
<< " data size " << packet->GetSize ());
if (!incomingTcpHeader.IsChecksumOk ())
{
NS_LOG_INFO ("Bad checksum, dropping packet!");
return IpL4Protocol::RX_CSUM_FAILED;
}
return IpL4Protocol::RX_OK;
}
void
TcpL4Protocol::NoEndPointsFound (const TcpHeader &incomingHeader,
const Address &incomingSAddr,
const Address &incomingDAddr)
{
if (!(incomingHeader.GetFlags () & TcpHeader::RST))
{
// build a RST packet and send
Ptr<Packet> rstPacket = Create<Packet> ();
TcpHeader outgoingTcpHeader;
if (incomingHeader.GetFlags () & TcpHeader::ACK)
{
// ACK bit was set
outgoingTcpHeader.SetFlags (TcpHeader::RST);
outgoingTcpHeader.SetSequenceNumber (incomingHeader.GetAckNumber ());
}
else
{
outgoingTcpHeader.SetFlags (TcpHeader::RST | TcpHeader::ACK);
outgoingTcpHeader.SetSequenceNumber (SequenceNumber32 (0));
outgoingTcpHeader.SetAckNumber (incomingHeader.GetSequenceNumber () +
SequenceNumber32 (1));
}
// Remember that parameters refer to the incoming packet; in reply,
// we need to swap src/dst
outgoingTcpHeader.SetSourcePort (incomingHeader.GetDestinationPort ());
outgoingTcpHeader.SetDestinationPort (incomingHeader.GetSourcePort ());
SendPacket (rstPacket, outgoingTcpHeader, incomingDAddr, incomingSAddr);
}
}
enum IpL4Protocol::RxStatus
TcpL4Protocol::Receive (Ptr<Packet> packet,
Ipv4Header const &incomingIpHeader,
Ptr<Ipv4Interface> incomingInterface)
{
NS_LOG_FUNCTION (this << packet << incomingIpHeader << incomingInterface);
TcpHeader incomingTcpHeader;
IpL4Protocol::RxStatus checksumControl;
checksumControl = PacketReceived (packet, incomingTcpHeader,
incomingIpHeader.GetSource (),
incomingIpHeader.GetDestination ());
if (checksumControl != IpL4Protocol::RX_OK)
{
return checksumControl;
}
NS_LOG_LOGIC ("TcpL4Protocol " << this << " received a packet");
Ipv4EndPointDemux::EndPoints endPoints;
endPoints = m_endPoints->Lookup (incomingIpHeader.GetDestination (),
incomingTcpHeader.GetDestinationPort (),
incomingIpHeader.GetSource (),
incomingTcpHeader.GetSourcePort (),
incomingInterface);
if (endPoints.empty ())
{
if (this->GetObject<Ipv6L3Protocol> () != 0)
{
NS_LOG_LOGIC (" No Ipv4 endpoints matched on TcpL4Protocol, trying Ipv6 " << this);
Ptr<Ipv6Interface> fakeInterface;
Ipv6Header ipv6Header;
Ipv6Address src, dst;
src = Ipv6Address::MakeIpv4MappedAddress (incomingIpHeader.GetSource ());
dst = Ipv6Address::MakeIpv4MappedAddress (incomingIpHeader.GetDestination ());
ipv6Header.SetSourceAddress (src);
ipv6Header.SetDestinationAddress (dst);
return (this->Receive (packet, ipv6Header, fakeInterface));
}
NS_LOG_LOGIC ("No endpoints matched on TcpL4Protocol "<< this <<
" destination IP: " << incomingIpHeader.GetDestination () <<
" destination port: "<< incomingTcpHeader.GetDestinationPort () <<
" source IP: " << incomingIpHeader.GetSource () <<
" source port: "<< incomingTcpHeader.GetSourcePort ());
NoEndPointsFound (incomingTcpHeader, incomingIpHeader.GetSource (),
incomingIpHeader.GetDestination ());
return IpL4Protocol::RX_ENDPOINT_CLOSED;
}
NS_ASSERT_MSG (endPoints.size () == 1, "Demux returned more than one endpoint");
NS_LOG_LOGIC ("TcpL4Protocol " << this << " forwarding up to endpoint/socket");
(*endPoints.begin ())->ForwardUp (packet, incomingIpHeader,
incomingTcpHeader.GetSourcePort (),
incomingInterface);
return IpL4Protocol::RX_OK;
}
enum IpL4Protocol::RxStatus
TcpL4Protocol::Receive (Ptr<Packet> packet,
Ipv6Header const &incomingIpHeader,
Ptr<Ipv6Interface> interface)
{
NS_LOG_FUNCTION (this << packet << incomingIpHeader.GetSourceAddress () <<
incomingIpHeader.GetDestinationAddress ());
TcpHeader incomingTcpHeader;
IpL4Protocol::RxStatus checksumControl;
// If we are receving a v4-mapped packet, we will re-calculate the TCP checksum
// Is it worth checking every received "v6" packet to see if it is v4-mapped in
// order to avoid re-calculating TCP checksums for v4-mapped packets?
checksumControl = PacketReceived (packet, incomingTcpHeader,
incomingIpHeader.GetSourceAddress (),
incomingIpHeader.GetDestinationAddress ());
if (checksumControl != IpL4Protocol::RX_OK)
{
return checksumControl;
}
NS_LOG_LOGIC ("TcpL4Protocol " << this << " received a packet");
Ipv6EndPointDemux::EndPoints endPoints =
m_endPoints6->Lookup (incomingIpHeader.GetDestinationAddress (),
incomingTcpHeader.GetDestinationPort (),
incomingIpHeader.GetSourceAddress (),
incomingTcpHeader.GetSourcePort (), interface);
if (endPoints.empty ())
{
NS_LOG_LOGIC ("No endpoints matched on TcpL4Protocol "<< this <<
" destination IP: " << incomingIpHeader.GetDestinationAddress () <<
" destination port: "<< incomingTcpHeader.GetDestinationPort () <<
" source IP: " << incomingIpHeader.GetSourceAddress () <<
" source port: "<< incomingTcpHeader.GetSourcePort ());
NoEndPointsFound (incomingTcpHeader, incomingIpHeader.GetSourceAddress (),
incomingIpHeader.GetDestinationAddress ());
return IpL4Protocol::RX_ENDPOINT_CLOSED;
}
NS_ASSERT_MSG (endPoints.size () == 1, "Demux returned more than one endpoint");
NS_LOG_LOGIC ("TcpL4Protocol " << this << " forwarding up to endpoint/socket");
(*endPoints.begin ())->ForwardUp (packet, incomingIpHeader,
incomingTcpHeader.GetSourcePort (), interface);
return IpL4Protocol::RX_OK;
}
void
TcpL4Protocol::SendPacketV4 (Ptr<Packet> packet, const TcpHeader &outgoing,
const Ipv4Address &saddr, const Ipv4Address &daddr,
Ptr<NetDevice> oif) const
{
NS_LOG_LOGIC ("TcpL4Protocol " << this
<< " sending seq " << outgoing.GetSequenceNumber ()
<< " ack " << outgoing.GetAckNumber ()
<< " flags " << TcpHeader::FlagsToString (outgoing.GetFlags ())
<< " data size " << packet->GetSize ());
NS_LOG_FUNCTION (this << packet << saddr << daddr << oif);
// XXX outgoingHeader cannot be logged
TcpHeader outgoingHeader = outgoing;
/** \todo UrgentPointer */
/* outgoingHeader.SetUrgentPointer (0); */
if (Node::ChecksumEnabled ())
{
outgoingHeader.EnableChecksums ();
}
outgoingHeader.InitializeChecksum (saddr, daddr, PROT_NUMBER);
packet->AddHeader (outgoingHeader);
Ptr<Ipv4> ipv4 =
m_node->GetObject<Ipv4> ();
if (ipv4 != 0)
{
Ipv4Header header;
header.SetSource (saddr);
header.SetDestination (daddr);
header.SetProtocol (PROT_NUMBER);
Socket::SocketErrno errno_;
Ptr<Ipv4Route> route;
if (ipv4->GetRoutingProtocol () != 0)
{
route = ipv4->GetRoutingProtocol ()->RouteOutput (packet, header, oif, errno_);
}
else
{
NS_LOG_ERROR ("No IPV4 Routing Protocol");
route = 0;
}
m_downTarget (packet, saddr, daddr, PROT_NUMBER, route);
}
else
{
NS_FATAL_ERROR ("Trying to use Tcp on a node without an Ipv4 interface");
}
}
void
TcpL4Protocol::SendPacketV6 (Ptr<Packet> packet, const TcpHeader &outgoing,
const Ipv6Address &saddr, const Ipv6Address &daddr,
Ptr<NetDevice> oif) const
{
NS_LOG_LOGIC ("TcpL4Protocol " << this
<< " sending seq " << outgoing.GetSequenceNumber ()
<< " ack " << outgoing.GetAckNumber ()
<< " flags " << TcpHeader::FlagsToString (outgoing.GetFlags ())
<< " data size " << packet->GetSize ());
NS_LOG_FUNCTION (this << packet << saddr << daddr << oif);
// XXX outgoingHeader cannot be logged
if (daddr.IsIpv4MappedAddress ())
{
return (SendPacket (packet, outgoing, saddr.GetIpv4MappedAddress (), daddr.GetIpv4MappedAddress (), oif));
}
TcpHeader outgoingHeader = outgoing;
/** \todo UrgentPointer */
/* outgoingHeader.SetUrgentPointer (0); */
if (Node::ChecksumEnabled ())
{
outgoingHeader.EnableChecksums ();
}
outgoingHeader.InitializeChecksum (saddr, daddr, PROT_NUMBER);
packet->AddHeader (outgoingHeader);
Ptr<Ipv6L3Protocol> ipv6 = m_node->GetObject<Ipv6L3Protocol> ();
if (ipv6 != 0)
{
Ipv6Header header;
header.SetSourceAddress (saddr);
header.SetDestinationAddress (daddr);
header.SetNextHeader (PROT_NUMBER);
Socket::SocketErrno errno_;
Ptr<Ipv6Route> route;
if (ipv6->GetRoutingProtocol () != 0)
{
route = ipv6->GetRoutingProtocol ()->RouteOutput (packet, header, oif, errno_);
}
else
{
NS_LOG_ERROR ("No IPV6 Routing Protocol");
route = 0;
}
m_downTarget6 (packet, saddr, daddr, PROT_NUMBER, route);
}
else
{
NS_FATAL_ERROR ("Trying to use Tcp on a node without an Ipv6 interface");
}
}
void
TcpL4Protocol::SendPacket (Ptr<Packet> pkt, const TcpHeader &outgoing,
const Address &saddr, const Address &daddr,
Ptr<NetDevice> oif) const
{
if (Ipv4Address::IsMatchingType (saddr))
{
NS_ASSERT (Ipv4Address::IsMatchingType (daddr));
SendPacketV4 (pkt, outgoing, Ipv4Address::ConvertFrom (saddr),
Ipv4Address::ConvertFrom (daddr), oif);
return;
}
else if (Ipv6Address::IsMatchingType (saddr))
{
NS_ASSERT (Ipv6Address::IsMatchingType (daddr));
SendPacketV6 (pkt, outgoing, Ipv6Address::ConvertFrom (saddr),
Ipv6Address::ConvertFrom (daddr), oif);
return;
}
else if (InetSocketAddress::IsMatchingType (saddr))
{
InetSocketAddress s = InetSocketAddress::ConvertFrom (saddr);
InetSocketAddress d = InetSocketAddress::ConvertFrom (daddr);
SendPacketV4 (pkt, outgoing, s.GetIpv4 (), d.GetIpv4 (), oif);
return;
}
else if (Inet6SocketAddress::IsMatchingType (saddr))
{
Inet6SocketAddress s = Inet6SocketAddress::ConvertFrom (saddr);
Inet6SocketAddress d = Inet6SocketAddress::ConvertFrom (daddr);
SendPacketV6 (pkt, outgoing, s.GetIpv6 (), d.GetIpv6 (), oif);
return;
}
NS_FATAL_ERROR ("Trying to send a packet without IP addresses");
}
void
TcpL4Protocol::AddSocket (Ptr<TcpSocketBase> socket)
{
std::vector<Ptr<TcpSocketBase> >::iterator it = m_sockets.begin ();
while (it != m_sockets.end ())
{
if (*it == socket)
{
return;
}
++it;
}
m_sockets.push_back (socket);
}
bool
TcpL4Protocol::RemoveSocket (Ptr<TcpSocketBase> socket)
{
std::vector<Ptr<TcpSocketBase> >::iterator it = m_sockets.begin ();
while (it != m_sockets.end ())
{
if (*it == socket)
{
m_sockets.erase (it);
return true;
}
++it;
}
return false;
}
void
TcpL4Protocol::SetDownTarget (IpL4Protocol::DownTargetCallback callback)
{
m_downTarget = callback;
}
IpL4Protocol::DownTargetCallback
TcpL4Protocol::GetDownTarget (void) const
{
return m_downTarget;
}
void
TcpL4Protocol::SetDownTarget6 (IpL4Protocol::DownTargetCallback6 callback)
{
m_downTarget6 = callback;
}
IpL4Protocol::DownTargetCallback6
TcpL4Protocol::GetDownTarget6 (void) const
{
return m_downTarget6;
}
} // namespace ns3