src/core/model/object.h
changeset 11096 e57bfdb4f12c
parent 10654 0148f9c47331
child 11533 6769680336c8
--- a/src/core/model/object.h	Sun Dec 07 20:53:37 2014 -0800
+++ b/src/core/model/object.h	Sun Dec 07 22:08:04 2014 -0800
@@ -30,6 +30,12 @@
 #include "attribute-construction-list.h"
 #include "simple-ref-count.h"
 
+/**
+ * \file
+ * \ingroup object
+ * ns3::Object class declaration, which is the root of the Object hierarchy
+ * and Aggregation.
+ */
 
 namespace ns3 {
 
@@ -38,192 +44,271 @@
 class AttributeValue;
 class TraceSourceAccessor;
 
+/**
+ * \ingroup core
+ * \defgroup object Object
+ * \brief Base classes which provide memory management and object aggregation.
+ */
+  
+/**
+ * \ingroup object
+ * \ingroup ptr
+ * Standard Object deleter, used by SimpleRefCount
+ * to delete an Object when the reference count drops to zero.
+ */
 struct ObjectDeleter
 {
+  /**
+   * Smart pointer deleter implementation for Object.
+   *
+   * Delete implementation, forwards to the Object::DoDelete()
+   * method.
+   *
+   * \param [in] object The Object to delete.
+   */
   inline static void Delete (Object *object);
 };
 
 /**
- * \ingroup core
- * \defgroup object Object
- * \brief Base classes which provides memory management and object aggregation.
- */
-/**
  * \ingroup object
- * \brief a base class which provides memory management and object aggregation
+ * \brief A base class which provides memory management and object aggregation
  *
- * The memory management scheme is based on reference-counting with dispose-like
- * functionality to break the reference cycles. The reference count is increamented
- * and decremented with the methods Object::Ref and Object::Unref. If a reference cycle is
- * present, the user is responsible for breaking it by calling Object::Dispose in
- * a single location. This will eventually trigger the invocation of Object::DoDispose 
- * on itself and all its aggregates. The Object::DoDispose method is always automatically
- * invoked from the Object::Unref method before destroying the object, even if the user 
- * did not call Object::Dispose directly.
+ * The memory management scheme is based on reference-counting with
+ * dispose-like functionality to break the reference cycles.
+ * The reference count is incremented and decremented with
+ * the methods Ref() and Unref(). If a reference cycle is
+ * present, the user is responsible for breaking it
+ * by calling Dispose() in a single location. This will
+ * eventually trigger the invocation of DoDispose() on itself and
+ * all its aggregates. The DoDispose() method is always automatically
+ * invoked from the Unref() method before destroying the Object,
+ * even if the user did not call Dispose() directly.
  */
-class Object : public SimpleRefCount<Object,ObjectBase,ObjectDeleter>
+class Object : public SimpleRefCount<Object, ObjectBase, ObjectDeleter>
 {
 public:
   /**
    * \brief Register this type.
-   * \return The object TypeId.
+   * \return The Object TypeId.
    */
   static TypeId GetTypeId (void);
 
   /**
-   * \brief Iterate over the objects aggregated to an ns3::Object.
+   * \brief Iterate over the Objects aggregated to an ns3::Object.
    *
-   * This iterator does not allow you to iterate over the initial
-   * object used to call Object::GetAggregateIterator. 
+   * This iterator does not allow you to iterate over the parent
+   * Object used to call Object::GetAggregateIterator. 
    *
-   * Note: this is a java-style iterator.
+   * \note This is a java-style iterator.
    */
   class AggregateIterator
   {
 public:
+    /** Default constructor, which has no Object. */
     AggregateIterator ();
 
     /**
-     * \returns true if HasNext can be called and return a non-null
-     *          pointer, false otherwise.
+     * Check if there are more Aggregates to iterate over.
+     *
+     * \returns \c true if Next() can be called and return a non-null
+     *          pointer, \c false otherwise.
      */
     bool HasNext (void) const;
 
     /**
-     * \returns the next aggregated object.
+     * Get the next Aggregated Object.
+     *
+     * \returns The next aggregated Object.
      */
     Ptr<const Object> Next (void);
 private:
     friend class Object;
-    AggregateIterator (Ptr<const Object> object);  //!< Constructor
-    Ptr<const Object> m_object;                    //!< Parent Object
-    uint32_t m_current;                            //!< Current position in parent's aggegrates
+    /**
+     * Construct from an Object.
+     *
+     * This is private, with Object as friend, so only Objects can create
+     * useful AggregateIterators.
+     *
+     * \param [in] object The Object whose Aggregates should be iterated over.
+     */
+    AggregateIterator (Ptr<const Object> object);
+    Ptr<const Object> m_object;                    //!< Parent Object.
+    uint32_t m_current;                            //!< Current position in parent's aggegrates.
   };
 
+  /** Constructor. */
   Object ();
+  /** Destructor. */
   virtual ~Object ();
 
-  /*
+  /**
    * Implement the GetInstanceTypeId method defined in ObjectBase.
    */
   virtual TypeId GetInstanceTypeId (void) const;
 
   /**
-   * \returns a pointer to the requested interface or zero if it could not be found.
+   * Get a pointer to the requested aggregated Object.
+   *
+   * \returns A pointer to the requested Object, or zero
+   *          if it could not be found.
    */
   template <typename T>
   inline Ptr<T> GetObject (void) const;
   /**
-   * \param tid the interface id of the requested interface
-   * \returns a pointer to the requested interface or zero if it could not be found.
+   * Get a pointer to the requested aggregated Object.
+   * 
+   * \param tid The TypeId of the requested Object.
+   * \returns A pointer to the requested Object, or zero
+   *          if it could not be found.
    */
   template <typename T>
   Ptr<T> GetObject (TypeId tid) const;
   /**
-   * Run the DoDispose methods of this object and all the
-   * objects aggregated to it.
-   * After calling this method, the object is expected to be
-   * totally unusable except for the Ref and Unref methods.
+   * Dispose of this Object.
    *
-   * Note that you can call Dispose many times on the same object or
-   * different objects aggregated together, and DoDispose will be
-   * called only once for each aggregated object.
+   * Run the DoDispose() methods of this Object and all the
+   * Objects aggregated to it.  
+   * After calling this method, this Object is expected to be
+   * totally unusable except for the Ref() and Unref() methods.
+   *
+   * \note You can call Dispose() many times on the same Object or
+   * different Objects aggregated together, and DoDispose() will be
+   * called only once for each aggregated Object.
    *
    * This method is typically used to break reference cycles.
    */
   void Dispose (void);
   /**
-   * \param other another object pointer
+   * Aggregate two Objects together.
    *
-   * This method aggregates the two objects together: after this
-   * method returns, it becomes possible to call GetObject
+   * \param other The other Object pointer
+   *
+   * This method aggregates the two Objects together: after this
+   * method returns, it becomes possible to call GetObject()
    * on one to get the other, and vice-versa. 
    *
-   * This method calls the virtual method NotifyNewAggregates to
-   * notify all aggregated objects that they have been aggregated
+   * This method calls the virtual method NotifyNewAggregates() to
+   * notify all aggregated Objects that they have been aggregated
    * together.
    *
-   * \sa NotifyNewAggregate
+   * \sa NotifyNewAggregate()
    */
   void AggregateObject (Ptr<Object> other);
 
   /**
-   * \returns an iterator to the first object aggregated to this
-   *          object.
+   * Get an iterator to the Objects aggregated to this one.
    *
-   * If no objects are aggregated to this object, then, the returned
-   * iterator will be empty and AggregateIterator::HasNext will
-   * always return false.
+   * \returns An iterator to the first Object aggregated to this
+   *          Object.
+   *
+   * If no Objects are aggregated to this Object, then, the returned
+   * iterator will be empty and AggregateIterator::HasNext() will
+   * always return \c false.
    */
   AggregateIterator GetAggregateIterator (void) const;
 
   /**
-   * This method calls the virtual DoInitialize method on all the objects
-   * aggregated to this object. DoInitialize will be called only once over
-   * the lifetime of an object, just like DoDispose is called only
+   * Invoke DoInitialize on all Objects aggregated to this one.
+   *
+   * This method calls the virtual DoInitialize() method on all the Objects
+   * aggregated to this Object. DoInitialize() will be called only once over
+   * the lifetime of an Object, just like DoDispose() is called only
    * once.
    *
-   * \sa DoInitialize
+   * \sa DoInitialize()
    */
   void Initialize (void);
 
 protected:
   /**
-   * This method is invoked whenever two sets of objects are aggregated together.
-   * It is invoked exactly once for each object in both sets.
-   * This method can be overriden by subclasses who wish to be notified of aggregation
-   * events. These subclasses must chain up to their base class NotifyNewAggregate method.
-   * It is safe to call GetObject and AggregateObject from within this method.
+   * Notify all Objects aggregated to this one of a new Object being
+   * aggregated.
+   *
+   * This method is invoked whenever two sets of Objects are aggregated
+   * together.  It is invoked exactly once for each Object in both sets.
+   * This method can be overriden by subclasses who wish to be notified
+   * of aggregation events. These subclasses must chain up to their
+   * base class NotifyNewAggregate() method.
+   *
+   * It is safe to call GetObject() and AggregateObject() from within
+   * this method.
    */
   virtual void NotifyNewAggregate (void);
   /**
-   * This method is called only once by Object::Initialize. If the user
-   * calls Object::Initialize multiple times, DoInitialize is called only the
+   * Initialize() implementation.
+   *
+   * This method is called only once by Initialize(). If the user
+   * calls Initialize() multiple times, DoInitialize() is called only the
    * first time.
    *
-   * Subclasses are expected to override this method and _chain up_
+   * Subclasses are expected to override this method and chain up
    * to their parent's implementation once they are done. It is
-   * safe to call GetObject and AggregateObject from within this method.
+   * safe to call GetObject() and AggregateObject() from within this method.
    */
   virtual void DoInitialize (void);
   /**
-   * This method is called by Object::Dispose or by the object's 
+   * Destructor implementation.
+   *
+   * This method is called by Dispose() or by the Object's 
    * destructor, whichever comes first.
    *
    * Subclasses are expected to implement their real destruction
    * code in an overriden version of this method and chain
    * up to their parent's implementation once they are done.
-   * i.e., for simplicity, the destructor of every subclass should
+   * _i.e_, for simplicity, the destructor of every subclass should
    * be empty and its content should be moved to the associated
-   * DoDispose method.
+   * DoDispose() method.
    *
-   * It is safe to call GetObject from within this method.
+   * It is safe to call GetObject() from within this method.
    */
   virtual void DoDispose (void);
   /**
-   * \param o the object to copy.
+   * Copy an Object.
+   *
+   * \param o the Object to copy.
    *
    * Allow subclasses to implement a copy constructor.
+   *
    * While it is technically possible to implement a copy
    * constructor in a subclass, we strongly discourage you
-   * to do so. If you really want to do it anyway, you have
+   * from doing so. If you really want to do it anyway, you have
    * to understand that this copy constructor will _not_
-   * copy aggregated objects. i.e., if your object instance
-   * is already aggregated to another object and if you invoke
-   * this copy constructor, the new object instance will be
-   * a pristine standalone object instance not aggregated to
-   * any other object. It is thus _your_ responsability
+   * copy aggregated Objects, _i.e_, if your Object instance
+   * is already aggregated to another Object and if you invoke
+   * this copy constructor, the new )bject instance will be
+   * a pristine standalone Object instance not aggregated to
+   * any other )bject. It is thus _your_ responsability
    * as a caller of this method to do what needs to be done
-   * (if it is needed) to ensure that the object stays in a
+   * (if it is needed) to ensure that the Object stays in a
    * valid state.
    */
   Object (const Object &o);
+  
 private:
 
+  /**
+   * Copy an Object.
+   *
+   * \param object A pointer to the object to copy.
+   * \returns A copy of the input object.
+   *
+   * This method invoke the copy constructor of the input object
+   * and returns the new instance.
+   */
+  /**@{*/
   template <typename T>
   friend Ptr<T> CopyObject (Ptr<T> object);
   template <typename T>
   friend Ptr<T> CopyObject (Ptr<const T> object);
+  /**@}*/
+  
+  /**
+   * Set the TypeId and construct all Attributes of an Object.
+   *
+   * \tparam T The type of the derived object we are constructing.
+   * \param [in] object The uninitialized object pointer.
+   * \return The derived object.
+   */
   template <typename T>
   friend Ptr<T> CompleteConstruct (T *object);
 
@@ -232,6 +317,8 @@
   friend struct ObjectDeleter;
 
   /**
+   * The list of Objects aggregated to this one.
+   *
    * This data structure uses a classic C-style trick to 
    * hold an array of variable size without performing
    * two memory allocations: the declaration of the structure
@@ -239,105 +326,110 @@
    * memory for this struct, we effectively allocate a larger
    * chunk of memory than the struct to allow space for a larger
    * variable sized buffer whose size is indicated by the element
-   * 'n'
+   * \c n
    */
   struct Aggregates {
+    /** The number of entries in \c buffer. */
     uint32_t n;
+    /** The array of Objects. */
     Object *buffer[1];
   };
 
   /**
-   * Find an object of TypeId tid in the aggregates of this Object.
+   * Find an Object of TypeId tid in the aggregates of this Object.
    *
-   * \param tid the TypeId we're looking for
-   * \return the matching Object, if it is found
+   * \param tid The TypeId we're looking for
+   * \return The matching Object, if it is found
    */
   Ptr<Object> DoGetObject (TypeId tid) const;
   /**
-   * \return is reference count non zero
+   * Verify that this Object is still live, by checking it's reference count.
+   * \return \c true if the reference count is non zero.
    */
   bool Check (void) const;
   /**
-   * \return Do any of our aggregates have non zero reference count?
+   * Check if any aggregated Objects have non-zero reference counts.
+   *
+   * \return \c true if any of our aggregates have non zero reference count.
    *
    * In some cases, when an event is scheduled against a subclass of
-   * Object, and if no one owns a reference directly to this object, the
-   * object is alive, has a refcount of zero and the method ran when the
-   * event expires runs against the raw pointer which means that we are
-   * manipulating an object with a refcount of zero.  So, instead we
+   * Object, and if no one owns a reference directly to this Object, the
+   * Object is alive, has a refcount of zero and the method run when the
+   * event expires runs against the raw pointer, which means that we are
+   * manipulating an Object with a refcount of zero.  So, instead we
    * check the aggregate reference count.
    */
   bool CheckLoose (void) const;
   /**
-   * \param tid an TypeId
+   * Set the TypeId of this Object.
+   
+   * \param tid The TypeId value to set.
    *
    * Invoked from ns3::CreateObject only.
-   * Initialize the m_tid member variable to
-   * keep track of the type of this object instance.
+   * Initialize the \c m_tid member variable to
+   * keep track of the type of this Object instance.
    */
   void SetTypeId (TypeId tid);
   /**
-  * \param attributes the attribute values used to initialize
-  *        the member variables of this object's instance.
-  *
-  * Invoked from ns3::ObjectFactory::Create and ns3::CreateObject only.
-  * Initialize all the member variables which were
-  * registered with the associated TypeId.
+   * Initialize all member variables registered as Attributes of this TypeId.
+   *
+   * \param attributes The attribute values used to initialize
+   *        the member variables of this Object's instance.
+   *
+   * Invoked from ns3::ObjectFactory::Create and ns3::CreateObject only.
+   * Initialize all the member variables which were
+   * registered with the associated TypeId.
   */
   void Construct (const AttributeConstructionList &attributes);
 
   /**
    * Keep the list of aggregates in most-recently-used order
    *
-   * \param aggregates the list of aggregated objects
-   * \param i the most recently used entry in the list
+   * \param aggregates The list of aggregated Objects.
+   * \param i The most recently used entry in the list.
    */
   void UpdateSortedArray (struct Aggregates *aggregates, uint32_t i) const;
   /**
-   * Attempt to delete this object. This method iterates
-   * over all aggregated objects to check if they all 
-   * have a zero refcount. If yes, the object and all
+   * Attempt to delete this Object.
+   *
+   * This method iterates over all aggregated Objects to check if they all 
+   * have a zero refcount. If yes, the Object and all
    * its aggregates are deleted. If not, nothing is done.
    */
   void DoDelete (void);
 
   /**
-   * Identifies the type of this object instance.
+   * Identifies the type of this Object instance.
    */
   TypeId m_tid;
   /**
-   * Set to true when the DoDispose method of the object
-   * has run, false otherwise.
+   * Set to \c true when the DoDispose() method of the Object has run,
+   * \c false otherwise.
    */
   bool m_disposed;
   /**
-   * Set to true once the DoInitialize method has run,
-   * false otherwise
+   * Set to \c true once the DoInitialize() method has run,
+   * \c false otherwise
    */
   bool m_initialized;
   /**
-   * a pointer to an array of 'aggregates'. i.e., a pointer to
-   * each object aggregated to this object is stored in this 
-   * array. The array is shared by all aggregated objects
+   * A pointer to an array of 'aggregates'.
+   *
+   * A pointer to each Object aggregated to this Object is stored in this 
+   * array.  The array is shared by all aggregated Objects
    * so the size of the array is indirectly a reference count.
    */
   struct Aggregates * m_aggregates;
   /**
-   * Indicates the number of times the object was accessed with a
-   * call to GetObject. This integer is used to implement a
-   * heuristic to sort the array of aggregates to put at the start
-   * of the array the most-frequently accessed elements.
+   * The number of times the Object was accessed with a
+   * call to GetObject().
+   *
+   * This integer is used to implement a heuristic to sort
+   * the array of aggregates in most-frequently accessed order.
    */
   uint32_t m_getObjectCount;
 };
 
-/**
- * \param object a pointer to the object to copy.
- * \returns a copy of the input object.
- *
- * This method invoke the copy constructor of the input object
- * and returns the new instance.
- */
 template <typename T>
 Ptr<T> CopyObject (Ptr<const T> object);
 template <typename T>
@@ -347,16 +439,17 @@
 
 namespace ns3 {
 
+
+/*************************************************************************
+ *   The Object implementation which depends on templates
+ *************************************************************************/
+
 void 
 ObjectDeleter::Delete (Object *object)
 {
   object->DoDelete ();
 }
 
-/*************************************************************************
- *   The Object implementation which depends on templates
- *************************************************************************/
-
 template <typename T>
 Ptr<T> 
 Object::GetObject () const
@@ -410,61 +503,161 @@
 }
 
 template <typename T>
-Ptr<T> CompleteConstruct (T *p)
+Ptr<T> CompleteConstruct (T *object)
 {
-  p->SetTypeId (T::GetTypeId ());
-  p->Object::Construct (AttributeConstructionList ());
-  return Ptr<T> (p, false);
+  object->SetTypeId (T::GetTypeId ());
+  object->Object::Construct (AttributeConstructionList ());
+  return Ptr<T> (object, false);
 }
 
+/** 
+ * \ingroup object
+ * @{
+ */
+/**
+ * Create an object by type, with varying number of constructor parameters.
+ *
+ * \tparam T The type of the derived object to construct.
+ * \return The derived object.
+ */
 template <typename T>
 Ptr<T> CreateObject (void)
 {
   return CompleteConstruct (new T ());
 }
-
+/**
+ * \copybrief CreateObject()
+ * \tparam T The type of the derived object to construct.
+ * \tparam T1 The type of the constructor argument.
+ * \param a1 The constructor argument
+ * \return The derived object.
+ */
 template <typename T, typename T1>
 Ptr<T> CreateObject (T1 a1)
 {
   return CompleteConstruct (new T (a1));
 }
 
+/**
+ * \copybrief CreateObject()
+ * \tparam T The type of the derived object to construct.
+ * \tparam T1 The type of the first constructor argument.
+ * \tparam T2 The type of the second constructor argument.
+ * \param a1 The constructor first argument
+ * \param a2 The constructor second argument
+ * \return The derived object.
+ */
 template <typename T, typename T1, typename T2>
 Ptr<T> CreateObject (T1 a1, T2 a2)
 {
   return CompleteConstruct (new T (a1,a2));
 }
 
+/**
+ * \copybrief CreateObject()
+ * \tparam T The type of the derived object to construct.
+ * \tparam T1 The type of the first constructor argument.
+ * \tparam T2 The type of the second constructor argument.
+ * \tparam T3 The type of the third constructor argument.
+ * \param a1 The constructor first argument
+ * \param a2 The constructor second argument
+ * \param a3 The constructor third argument
+ * \return The derived object.
+ */
 template <typename T, typename T1, typename T2, typename T3>
 Ptr<T> CreateObject (T1 a1, T2 a2, T3 a3)
 {
   return CompleteConstruct (new T (a1,a2,a3));
 }
 
+/**
+ * \copybrief CreateObject()
+ * \tparam T The type of the derived object to construct.
+ * \tparam T1 The type of the first constructor argument.
+ * \tparam T2 The type of the second constructor argument.
+ * \tparam T3 The type of the third constructor argument.
+ * \tparam T4 The type of the fourth constructor argument.
+ * \param a1 The constructor first argument
+ * \param a2 The constructor second argument
+ * \param a3 The constructor third argument
+ * \param a4 The constructor fourth argument
+ * \return The derived object.
+ */
 template <typename T, typename T1, typename T2, typename T3, typename T4>
 Ptr<T> CreateObject (T1 a1, T2 a2, T3 a3, T4 a4)
 {
   return CompleteConstruct (new T (a1,a2,a3,a4));
 }
 
+/**
+ * \copybrief CreateObject()
+ * \tparam T The type of the derived object to construct.
+ * \tparam T1 The type of the first constructor argument.
+ * \tparam T2 The type of the second constructor argument.
+ * \tparam T3 The type of the third constructor argument.
+ * \tparam T4 The type of the fourth constructor argument.
+ * \tparam T5 The type of the fifth constructor argument.
+ * \param a1 The constructor first argument
+ * \param a2 The constructor second argument
+ * \param a3 The constructor third argument
+ * \param a4 The constructor fourth argument
+ * \param a5 The constructor fifth argument
+ * \return The derived object.
+ */
 template <typename T, typename T1, typename T2, typename T3, typename T4, typename T5>
 Ptr<T> CreateObject (T1 a1, T2 a2, T3 a3, T4 a4, T5 a5)
 {
   return CompleteConstruct (new T (a1,a2,a3,a4,a5));
 }
 
+/**
+ * \copybrief CreateObject()
+ * \tparam T The type of the derived object to construct.
+ * \tparam T1 The type of the first constructor argument.
+ * \tparam T2 The type of the second constructor argument.
+ * \tparam T3 The type of the third constructor argument.
+ * \tparam T4 The type of the fourth constructor argument.
+ * \tparam T5 The type of the fifth constructor argument.
+ * \tparam T6 The type of the sixth constructor argument.
+ * \param a1 The constructor first argument
+ * \param a2 The constructor second argument
+ * \param a3 The constructor third argument
+ * \param a4 The constructor fourth argument
+ * \param a5 The constructor fifth argument
+ * \param a6 The constructor sixth argument
+ * \return The derived object.
+ */
 template <typename T, typename T1, typename T2, typename T3, typename T4, typename T5, typename T6>
 Ptr<T> CreateObject (T1 a1, T2 a2, T3 a3, T4 a4, T5 a5, T6 a6)
 {
   return CompleteConstruct (new T (a1,a2,a3,a4,a5,a6));
 }
 
+/**
+ * \copybrief CreateObject()
+ * \tparam T The type of the derived object to construct.
+ * \tparam T1 The type of the first constructor argument.
+ * \tparam T2 The type of the second constructor argument.
+ * \tparam T3 The type of the third constructor argument.
+ * \tparam T4 The type of the fourth constructor argument.
+ * \tparam T5 The type of the fifth constructor argument.
+ * \tparam T6 The type of the sixth constructor argument.
+ * \tparam T7 The type of the seventh constructor argument.
+ * \param a1 The constructor first argument
+ * \param a2 The constructor second argument
+ * \param a3 The constructor third argument
+ * \param a4 The constructor fourth argument
+ * \param a5 The constructor fifth argument
+ * \param a6 The constructor sixth argument
+ * \param a7 The constructor seventh argument
+ * \return The derived object.
+ */
 template <typename T, typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7>
 Ptr<T> CreateObject (T1 a1, T2 a2, T3 a3, T4 a4, T5 a5, T6 a6, T7 a7)
 {
   return CompleteConstruct (new T (a1,a2,a3,a4,a5,a6,a7));
 }
-
+/**@}*/
 
 } // namespace ns3