src/internet-node/udp-l4-protocol.h
changeset 3260 8c0ab08144e6
parent 3259 43b3f8ecd86d
child 3261 b0987a6a74c8
--- a/src/internet-node/udp-l4-protocol.h	Mon Jun 09 11:39:29 2008 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,100 +0,0 @@
-/* -*-  Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
-/*
- * Copyright (c) 2005,2006,2007 INRIA
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License version 2 as
- * published by the Free Software Foundation;
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- *
- * Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
- */
-
-#ifndef UDP_L4_PROTOCOL_H
-#define UDP_L4_PROTOCOL_H
-
-#include <stdint.h>
-
-#include "ns3/packet.h"
-#include "ns3/ipv4-address.h"
-#include "ns3/ptr.h"
-#include "ipv4-end-point-demux.h"
-#include "ipv4-l4-protocol.h"
-
-namespace ns3 {
-
-class Node;
-class Socket;
-/**
- * \brief Implementation of the UDP protocol
- */
-class UdpL4Protocol : public Ipv4L4Protocol {
-public:
-  static TypeId GetTypeId (void);
-  static const uint8_t PROT_NUMBER;
-
-  UdpL4Protocol ();
-  virtual ~UdpL4Protocol ();
-
-  void SetNode (Ptr<Node> node);
-
-  virtual int GetProtocolNumber (void) const;
-  virtual int GetVersion (void) const;
-
-  /**
-   * \return A smart Socket pointer to a UdpSocket, allocated by this instance
-   * of the UDP protocol
-   */
-  Ptr<Socket> CreateSocket (void);
-
-  Ipv4EndPoint *Allocate (void);
-  Ipv4EndPoint *Allocate (Ipv4Address address);
-  Ipv4EndPoint *Allocate (uint16_t port);
-  Ipv4EndPoint *Allocate (Ipv4Address address, uint16_t port);
-  Ipv4EndPoint *Allocate (Ipv4Address localAddress, uint16_t localPort,
-                          Ipv4Address peerAddress, uint16_t peerPort);
-
-  void DeAllocate (Ipv4EndPoint *endPoint);
-
-  // called by UdpSocket.
-  /**
-   * \brief Send a packet via UDP
-   * \param packet The packet to send
-   * \param saddr The source Ipv4Address
-   * \param daddr The destination Ipv4Address
-   * \param sport The source port number
-   * \param dport The destination port number
-   */
-  void Send (Ptr<Packet> packet,
-             Ipv4Address saddr, Ipv4Address daddr, 
-             uint16_t sport, uint16_t dport);
-  /**
-   * \brief Receive a packet up the protocol stack
-   * \param p The Packet to dump the contents into
-   * \param source The source's Ipv4Address
-   * \param destination The destinations Ipv4Address
-   * \param interface the interface from which the packet is coming.
-   */
-  // inherited from Ipv4L4Protocol
-  virtual void Receive(Ptr<Packet> p, 
-                       Ipv4Address const &source,
-                       Ipv4Address const &destination,
-                       Ptr<Ipv4Interface> interface);
-protected:
-  virtual void DoDispose (void);
-private:
-  Ptr<Node> m_node;
-  Ipv4EndPointDemux *m_endPoints;
-};
-
-}; // namespace ns3
-
-#endif /* UDP_L4_PROTOCOL_H */