src/tools/visualizer/model/visual-simulator-impl.cc
changeset 6676 8a57344a8d09
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/tools/visualizer/model/visual-simulator-impl.cc	Mon Dec 06 17:26:06 2010 +0000
@@ -0,0 +1,228 @@
+/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
+/*
+ * Copyright (c) 2010 Gustavo Carneiro
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation;
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ * Author: Gustavo Carneiro <gjcarneiro@gmail.com> <gjc@inescporto.pt>
+ */
+#include <Python.h>
+#include "visual-simulator-impl.h"
+#include "ns3/default-simulator-impl.h"
+#include "ns3/log.h"
+
+NS_LOG_COMPONENT_DEFINE ("VisualSimulatorImpl");
+
+namespace ns3 {
+
+
+
+NS_OBJECT_ENSURE_REGISTERED (VisualSimulatorImpl);
+
+namespace
+{    
+  ObjectFactory
+  GetDefaultSimulatorImplFactory ()
+  {
+    ObjectFactory factory;
+    factory.SetTypeId (DefaultSimulatorImpl::GetTypeId ());
+    return factory;
+  }
+}
+  
+
+TypeId
+VisualSimulatorImpl::GetTypeId (void)
+{
+  static TypeId tid = TypeId ("ns3::VisualSimulatorImpl")
+    .SetParent<SimulatorImpl> ()
+    .AddConstructor<VisualSimulatorImpl> ()
+    .AddAttribute ("SimulatorImplFactory",
+                   "Factory for the underlying simulator implementation used by the visualizer.",
+                   ObjectFactoryValue (GetDefaultSimulatorImplFactory ()),
+                   MakeObjectFactoryAccessor (&VisualSimulatorImpl::m_simulatorImplFactory),
+                   MakeObjectFactoryChecker ())
+    ;
+  return tid;
+}
+
+
+VisualSimulatorImpl::VisualSimulatorImpl ()
+{
+}
+
+VisualSimulatorImpl::~VisualSimulatorImpl ()
+{}
+
+void 
+VisualSimulatorImpl::DoDispose (void)
+{
+  if (m_simulator)
+    {
+      m_simulator->Dispose ();
+      m_simulator = NULL;
+    }
+  SimulatorImpl::DoDispose ();
+}
+
+void
+VisualSimulatorImpl::NotifyConstructionCompleted ()
+{
+  m_simulator = m_simulatorImplFactory.Create<SimulatorImpl> ();
+}
+
+
+void
+VisualSimulatorImpl::Destroy ()
+{
+  m_simulator->Destroy ();
+}
+
+void
+VisualSimulatorImpl::SetScheduler (ObjectFactory schedulerFactory)
+{
+  m_simulator->SetScheduler (schedulerFactory);
+}
+
+// System ID for non-distributed simulation is always zero
+uint32_t 
+VisualSimulatorImpl::GetSystemId (void) const
+{
+  return m_simulator->GetSystemId ();
+}
+
+bool 
+VisualSimulatorImpl::IsFinished (void) const
+{
+  return m_simulator->IsFinished ();
+}
+
+Time
+VisualSimulatorImpl::Next (void) const
+{
+  return m_simulator->Next ();
+}
+
+void
+VisualSimulatorImpl::Run (void)
+{
+  if (!Py_IsInitialized ()) 
+    {
+      const char *argv[] = {"python", NULL};
+      Py_Initialize();
+      PySys_SetArgv(1, (char**) argv);
+    }
+  PyRun_SimpleString(
+                     "import visualizer\n"
+                     "visualizer.start();\n"
+                     );
+}
+
+void
+VisualSimulatorImpl::RunOneEvent (void)
+{
+  m_simulator->RunOneEvent ();
+}
+
+void 
+VisualSimulatorImpl::Stop (void)
+{
+  m_simulator->Stop ();
+}
+
+void 
+VisualSimulatorImpl::Stop (Time const &time)
+{
+  m_simulator->Stop (time);
+}
+
+//
+// Schedule an event for a _relative_ time in the future.
+//
+EventId
+VisualSimulatorImpl::Schedule (Time const &time, EventImpl *event)
+{
+  return m_simulator->Schedule (time, event);
+}
+
+void
+VisualSimulatorImpl::ScheduleWithContext (uint32_t context, Time const &time, EventImpl *event)
+{
+  m_simulator->ScheduleWithContext (context, time, event);
+}
+
+EventId
+VisualSimulatorImpl::ScheduleNow (EventImpl *event)
+{
+  return m_simulator->ScheduleNow (event);
+}
+
+EventId
+VisualSimulatorImpl::ScheduleDestroy (EventImpl *event)
+{
+  return m_simulator->ScheduleDestroy (event);  
+}
+
+Time
+VisualSimulatorImpl::Now (void) const
+{
+  return m_simulator->Now ();
+}
+
+Time 
+VisualSimulatorImpl::GetDelayLeft (const EventId &id) const
+{
+  return m_simulator->GetDelayLeft (id);
+}
+
+void
+VisualSimulatorImpl::Remove (const EventId &id)
+{
+  m_simulator->Remove (id);
+}
+
+void
+VisualSimulatorImpl::Cancel (const EventId &id)
+{
+  m_simulator->Cancel (id);
+}
+
+bool
+VisualSimulatorImpl::IsExpired (const EventId &ev) const
+{
+  return m_simulator->IsExpired (ev);
+}
+
+Time 
+VisualSimulatorImpl::GetMaximumSimulationTime (void) const
+{
+  return m_simulator->GetMaximumSimulationTime ();
+}
+
+uint32_t
+VisualSimulatorImpl::GetContext (void) const
+{
+  return m_simulator->GetContext ();
+}
+
+void
+VisualSimulatorImpl::RunRealSimulator (void)
+{
+  m_simulator->Run ();
+}
+
+
+} // namespace ns3
+
+