src/core/random-variable.h
changeset 423 76a580dfb0f7
parent 420 32ebc6582692
child 438 515bb5663cf3
--- a/src/core/random-variable.h	Sun Apr 01 15:53:58 2007 +0200
+++ b/src/core/random-variable.h	Tue Apr 03 10:24:18 2007 -0400
@@ -35,41 +35,6 @@
 class RngStream;
 
 /**
- * \brief Pure virtual base class for RNG seeds
- */
-class Seed {
-  // Seed is used to seed the random number generator(s)
-  // This is a base class for RandomSeed and ConstantSeed
-public:
-  virtual ~Seed();
-  virtual bool IsRandom() const = 0;
-};
-
-/**
- * \brief random RNG seeds
- */
-class RandomSeed : public Seed {
-public:
-  RandomSeed();
-  ~RandomSeed();
-  bool IsRandom() const;
-};
-
-/**
- * \brief constant RNG seeds
- */
-class ConstantSeed : public Seed 
-{
-public:
-  ConstantSeed(uint32_t); // Use six copies of the specified value
-  ConstantSeed(uint32_t,uint32_t,uint32_t,uint32_t,uint32_t,uint32_t);  // Six seeds
-  bool IsRandom() const;
-  ~ConstantSeed();
-public:
-  uint32_t seeds[6];
-};
-
-/**
  * \brief The basic RNG for NS-3.
  * \ingroup randomvariable
  *
@@ -164,10 +129,16 @@
    * UniformVariable x(2,3);     //these will give the same output everytime
    * ExponentialVariable y(120); //as long as the seed stays the same
    * \endcode
-   * \param s
+   * \param s0
+   * \param s1
+   * \param s2
+   * \param s3
+   * \param s4
+   * \param s5
    * \return True if seed is valid.
    */ 
-  static void UseGlobalSeed(const Seed& s);
+  static void UseGlobalSeed(uint32_t s0, uint32_t s1, uint32_t s2, 
+                            uint32_t s3, uint32_t s4, uint32_t s5);
   
   /**
    * \brief Set the run number of this simulation
@@ -183,7 +154,7 @@
    * after the global seed is set, and before the creation of any
    * RandomVariables.  For example:
    * \code
-   * RandomVariable::UseGlobalSeed(ConstantSeed(1,2,3,4,5,6));
+   * RandomVariable::UseGlobalSeed(1,2,3,4,5,6);
    * int N = atol(argv[1]); //read in run number from command line
    * RandomVariable::SetRunNumber(N);
    * UniformVariable x(0,10);