src/core/model/unix-system-wall-clock-ms.cc
changeset 6821 203367ae7433
parent 5458 15fcd24f8b1e
child 7169 358f71a624d8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/core/model/unix-system-wall-clock-ms.cc	Fri Feb 18 16:05:39 2011 -0800
@@ -0,0 +1,161 @@
+/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
+/*
+ * Copyright (c) 2005 INRIA
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation;
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ * Author: Mathieu Lacage <mathieu.lacage.inria.fr>
+ */
+
+#include "system-wall-clock-ms.h"
+#include "abort.h"
+#include <sys/times.h>
+
+namespace ns3 {
+
+class SystemWallClockMsPrivate {
+public:
+  void Start (void);
+  int64_t End (void);
+  int64_t GetElapsedReal (void) const;
+  int64_t GetElapsedUser (void) const;
+  int64_t GetElapsedSystem (void) const;
+
+private:
+  struct tms m_startTimes;
+  clock_t m_startTime;
+  int64_t m_elapsedReal;
+  int64_t m_elapsedUser;
+  int64_t m_elapsedSystem;
+};
+
+void 
+SystemWallClockMsPrivate::Start (void)
+{
+  m_startTime = times (&m_startTimes);
+}
+
+int64_t
+SystemWallClockMsPrivate::End (void)
+{
+  //
+  // We need to return the number of milliseconds that have elapsed in some
+  // reasonably portable way.  The underlying function that we will use returns
+  // a number of elapsed ticks.  We can look up the number of ticks per second
+  // from the system configuration.
+  //
+  // Conceptually, we need to find the number of elapsed clock ticks and then
+  // multiply the result by the milliseconds per clock tick (or divide by clock
+  // ticks per millisecond).  Integer dividing by clock ticks per millisecond
+  // is bad since this number is fractional on most machines and would result
+  // in divide by zero errors due to integer rounding.
+  //
+  // Multiplying by milliseconds per clock tick works up to a clock resolution 
+  // of 1000 ticks per second.  If we go  past this point, we begin to get zero
+  // elapsed times when millisecondsPerTick becomes fractional and another 
+  // rounding error appears.
+  //
+  // So rounding errors using integers can bite you from both direction.  Since 
+  // all of our targets have math coprocessors, why not just use doubles 
+  // internally?  Works fine, lasts a long time.
+  //
+  // If millisecondsPerTick becomes fractional, and an elapsed time greater than 
+  // a milliscond is measured, the function will work as expected.  If an elapsed 
+  // time is measured that turns out to be less than a millisecond, we'll just 
+  // return zero which would, I think, also will be expected.
+  //
+  static int64_t ticksPerSecond = sysconf (_SC_CLK_TCK);
+  static double millisecondsPerTick = 1000. / ticksPerSecond;
+
+  //
+  // If sysconf () fails, we have no idea how to do the required conversion to ms.
+  //
+  NS_ABORT_MSG_IF (ticksPerSecond == -1, "SystemWallClockMsPrivate(): Cannot sysconf (_SC_CLK_TCK)");
+
+  struct tms endTimes;
+  clock_t endTime = times (&endTimes);
+
+  double tmp;
+
+  tmp = static_cast<double> (endTime - m_startTime) * millisecondsPerTick;
+  m_elapsedReal = static_cast<int64_t> (tmp);
+
+  tmp = static_cast<double> (endTimes.tms_utime - m_startTimes.tms_utime) * millisecondsPerTick;
+  m_elapsedUser = static_cast<int64_t> (tmp);
+
+  tmp = static_cast<double> (endTimes.tms_stime - m_startTimes.tms_stime) * millisecondsPerTick;
+  m_elapsedSystem = static_cast<int64_t> (tmp);
+
+  return m_elapsedReal;
+}
+
+int64_t
+SystemWallClockMsPrivate::GetElapsedReal (void) const
+{
+  return m_elapsedReal;
+}
+
+int64_t
+SystemWallClockMsPrivate::GetElapsedUser (void) const
+{
+  return m_elapsedUser;
+}
+
+int64_t
+SystemWallClockMsPrivate::GetElapsedSystem (void) const
+{
+  return m_elapsedSystem;
+}
+  
+SystemWallClockMs::SystemWallClockMs ()
+  : m_priv (new SystemWallClockMsPrivate ())
+{}
+
+SystemWallClockMs::~SystemWallClockMs ()
+{
+  delete m_priv;
+  m_priv = 0;
+}
+
+void
+SystemWallClockMs::Start (void)
+{
+  m_priv->Start ();
+}
+
+int64_t
+SystemWallClockMs::End (void)
+{
+  return m_priv->End ();
+}
+
+int64_t
+SystemWallClockMs::GetElapsedReal (void) const
+{
+  return m_priv->GetElapsedReal ();
+}
+
+int64_t
+SystemWallClockMs::GetElapsedUser (void) const
+{
+  return m_priv->GetElapsedUser ();
+}
+
+int64_t
+SystemWallClockMs::GetElapsedSystem (void) const
+{
+  return m_priv->GetElapsedSystem ();
+}
+
+}; // namespace ns3