--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/core/model/object-factory.h Fri Feb 18 16:05:39 2011 -0800
@@ -0,0 +1,116 @@
+/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
+/*
+ * Copyright (c) 2008 INRIA
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation;
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Authors: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
+ */
+#ifndef OBJECT_FACTORY_H
+#define OBJECT_FACTORY_H
+
+#include "attribute-list.h"
+#include "object.h"
+#include "type-id.h"
+
+namespace ns3 {
+
+class AttributeValue;
+
+/**
+ * \ingroup object
+ *
+ * \brief instantiate subclasses of ns3::Object.
+ *
+ * This class can also hold a set of attributes to set
+ * automatically during the object construction.
+ */
+class ObjectFactory
+{
+public:
+ ObjectFactory ();
+
+ /**
+ * \param tid the TypeId of the object to instantiate.
+ */
+ void SetTypeId (TypeId tid);
+ /**
+ * \param tid the TypeId of the object to instantiate.
+ */
+ void SetTypeId (const char *tid);
+ /**
+ * \param tid the TypeId of the object to instantiate.
+ */
+ void SetTypeId (std::string tid);
+ /**
+ * \param name the name of the attribute to set during object construction
+ * \param value the value of the attribute to set during object construction
+ */
+ void Set (std::string name, const AttributeValue &value);
+
+ void Set (const AttributeList &list);
+
+ /**
+ * \returns the currently-selected TypeId to use to create an object
+ * instance.
+ */
+ TypeId GetTypeId (void) const;
+
+ /**
+ * \returns a new object instance.
+ */
+ Ptr<Object> Create (void) const;
+ /**
+ * \returns a new object instance.
+ *
+ * This method performs an extra call to ns3::Object::GetObject before
+ * returning a pointer of the requested type to the user. This method
+ * is really syntactical sugar.
+ */
+ template <typename T>
+ Ptr<T> Create (void) const;
+
+private:
+ friend std::ostream & operator << (std::ostream &os, const ObjectFactory &factory);
+ friend std::istream & operator >> (std::istream &is, ObjectFactory &factory);
+
+ TypeId m_tid;
+ AttributeList m_parameters;
+};
+
+std::ostream & operator << (std::ostream &os, const ObjectFactory &factory);
+std::istream & operator >> (std::istream &is, ObjectFactory &factory);
+
+/**
+ * \class ns3::ObjectFactoryValue
+ * \brief hold objects of type ns3::ObjectFactory
+ */
+
+ATTRIBUTE_HELPER_HEADER (ObjectFactory);
+
+} // namespace ns3
+
+namespace ns3 {
+
+template <typename T>
+Ptr<T>
+ObjectFactory::Create (void) const
+{
+ Ptr<Object> object = Create ();
+ return object->GetObject<T> ();
+}
+
+} // namespace ns3
+
+#endif /* OBJECT_FACTORY_H */