equal
deleted
inserted
replaced
135 |
135 |
136 double |
136 double |
137 BuildingsPropagationLossModel::InternalWallsLoss (Ptr<BuildingsMobilityModel> a, Ptr<BuildingsMobilityModel>b) const |
137 BuildingsPropagationLossModel::InternalWallsLoss (Ptr<BuildingsMobilityModel> a, Ptr<BuildingsMobilityModel>b) const |
138 { |
138 { |
139 // approximate the number of internal walls with the Manhattan distance in "rooms" units |
139 // approximate the number of internal walls with the Manhattan distance in "rooms" units |
140 double dx = abs (a->GetRoomNumberX () - b->GetRoomNumberX ()); |
140 double dx = std::abs (a->GetRoomNumberX () - b->GetRoomNumberX ()); |
141 double dy = abs (a->GetRoomNumberY () - b->GetRoomNumberY ()); |
141 double dy = std::abs (a->GetRoomNumberY () - b->GetRoomNumberY ()); |
142 return m_lossInternalWall * (dx+dy); |
142 return m_lossInternalWall * (dx+dy); |
143 } |
143 } |
144 |
144 |
145 |
145 |
146 |
146 |
193 { |
193 { |
194 return (m_shadowingSigmaOutdoor); |
194 return (m_shadowingSigmaOutdoor); |
195 } |
195 } |
196 else |
196 else |
197 { |
197 { |
198 double sigma = sqrt ((m_shadowingSigmaOutdoor * m_shadowingSigmaOutdoor) + (m_shadowingSigmaExtWalls * m_shadowingSigmaExtWalls)); |
198 double sigma = std::sqrt ((m_shadowingSigmaOutdoor * m_shadowingSigmaOutdoor) + (m_shadowingSigmaExtWalls * m_shadowingSigmaExtWalls)); |
199 return (sigma); |
199 return (sigma); |
200 } |
200 } |
201 } |
201 } |
202 else |
202 else |
203 if (b->IsIndoor ()) |
203 if (b->IsIndoor ()) |
204 { |
204 { |
205 return (m_shadowingSigmaIndoor); |
205 return (m_shadowingSigmaIndoor); |
206 } |
206 } |
207 else |
207 else |
208 { |
208 { |
209 double sigma = sqrt ((m_shadowingSigmaOutdoor * m_shadowingSigmaOutdoor) + (m_shadowingSigmaExtWalls * m_shadowingSigmaExtWalls)); |
209 double sigma = std::sqrt ((m_shadowingSigmaOutdoor * m_shadowingSigmaOutdoor) + (m_shadowingSigmaExtWalls * m_shadowingSigmaExtWalls)); |
210 return (sigma); |
210 return (sigma); |
211 } |
211 } |
212 } |
212 } |
213 |
213 |
214 |
214 |